$173
pledged of $1,500pledged of $1,500 goal
9
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, May 29 2016 5:18 AM UTC +00:00
$173
pledged of $1,500pledged of $1,500 goal
9
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, May 29 2016 5:18 AM UTC +00:00

About

Contents

1. What's Star Cluster Playing Cards?

2. What's the second game Triple (or Triple Star Cluster)?(Patent pending)

3. What's the first game Stellar (or Westerlund 2)?

4. Thrills the game Stellar may generate!

5. Origin Story("Well, it's a long story." ^^)

Risks and challenges

1. What is Star Cluster Playing Cards?

Day Sky Deck and Night Sky Deck, each is 300 gsm, poker-sized 64-card deck(16 numbers x 4 star colors). Only Night Sky Deck and custom tuck box will be printed for the current project.

It can be the most optimal card deck ever if untried exciting card games are possible by using only natural numbers and simple logic. The natural numbers in the abstract world are as same as the atoms in the physical world I truly believe.    

The deck is designed to moderate game luck factor and awake your brain power in untested way. Simple design shows ordered patterns, vertical/horizontal symmetries, star colors and space quirk. Star color means in fact star surface temperature and decides who wins the game if two players almost draw. Blue star is the hottest, blue-white is second, yellow is next and orange star is the least hot. Hotter stars beats other ones. The Sun is a yellow star.

Let's draw two imaginary lines linking corners of each card diagonally. Stars are placed only on two diagonal lines or inside of two triangles of upper and lower sides. Inside other two triangles of left and right sides is no star, just pitch-dark. It indicates there are two areas in the universe, one where visible ordinary matter like stars exists and the other where invisible dark matter exists.

Visualization of connected patterns of Night Sky Deck with borderlines omitted

2. What is the second game Triple(or Triple Star Cluster)? *patent pending

Using the standard 52-card deck, you can simulate Triple to glimpse how fantastic it is. Testing it even by yourself will be fun to many folks, which comes from the mystery of the natural numbers. The goal is 8 sets for 2-person game, 5 sets for 3-person game, 4 sets for 4person game and 3 sets for 5-person game, which is different from Star Cluster 64-card deck's game goal.   

 The 10 to 20 minute game is for 2 to 6 persons. The objective is to make a fixed number of sets faster than other players. A set of three cards called Triple(or Set or Triple Star Cluster) can be made by the sum of any two cards being equal to another card. For example, three cards of a '13', a '3' and a '16' card make a set. Color doesn't matter in making a set but having hotter stars in your open hand can be critical later.

Each player receives three cards, dealt one at a time all face up. It is an open hand card game. Every round always begins at the dealer's left clockwise. Players try to make a set. When Player B makes a set below, (s)he displays it with no overlapping at her(his) side. Others who can't make a set, put their cards face up overlapped. Once a set is made, it's fixed and those three cards are not available to make new sets later. The first set-making round is done.

In the second round above three cards are dealt one at a time face up to each player because Player B already made a set, has no card available and needs three cards to make a new set. If nobody made a set in the first round, one card would be dealt to each player in the second round because everybody has three card available and needs only one card to make a new set. 

Every round, cards are dealt one at a time face up to each player equally. The number of cards dealt to each player can be one, two or three cards determined by giving everyone a chance to make a new set. In other words the number is decided based on the least number of cards available to make a new set which one of players has.

For instance if one of players has one card available and others have two or more cards available respectively, two cards are dealt to each player so that everyone has a chance to make a new set.

In short if the least number of cards is zero, three cards will be dealt and if it is one, two cards will be dealt and if it is two or more, one card will be dealt to each player.

2-person game : The goal is 9 triples(or sets) to make faster than other(s).
3-person game : The goal is 6 triples(or sets) to make faster than other(s).
4-person game : The goal is 4 triples(or sets) to make faster than other(s).
5-person game : The goal is 3 triples(or sets) to make faster than other(s).
6-person game : The goal is 3 triples(or sets) to make faster than other(s).

A triple of three cards, all of which have a same star color, is called a pure triple(or set or triple star cluster). It doesn't affect the game rank right away but it can decide the rank if two players almost draw.

There are four perfect events during the game Triple.
When you make 9 triples using only 27 cards, you achieve Nonuple Triple.
Making 6 triples using only 18 cards means Sextuple Triple.
Making 4 triples using only 12 cards means Quadruple Triple.
Making 3 triples using only 9 cards means Triple Triple.

When two or more players reach the game goal in the same round, one who has more hottest stars or next hottest stars in her(his) open hand will win. The star colors of sets don't matter. For example the sum of '5' blue star and '10' blue star card of one player defeats the '12' blue star card of the other player. The game ends when all players reach the game goal except the last rank player or when the stock pile is too short to deal cards to players.

When a player makes two sets concurrently in the same round, it's a pure joy. When s(he) makes three sets simultaneously in the same round, it's a sheer joy indeed. 

3. What is the first game Stellar(or Westerlund 2)?

 The 10 to 20 minute game's mechanism is 'Matching' by color or number similar to game Uno except that it has no action or wild card and there is a display area instead of discard pile.

A game scene of 4-person Stellar game with Day Sky Deck

It's a 'Display by Matching' game, not 'Discard by Matching'. The display area indicates a giant star cluster, Westerlund 2 all players build together while competing each other. Watching the area during a game can spark players' brain power significantly.

The dealer deals cards clockwise to each player.
2-person game : 15 cards to each one
3-person game : 15 cards to each one
4-person game : 12 cards to each one
5-person game : 10 cards to each one
6-person game : 7 cards to each one

The remaining stock is placed face down at the dealer's side, and the top card of the stock is turned face up and placed at the upper left side from dealer to start building the display area, a giant star cluster.

Starting with the player left of the dealer, players display a card next to the last card of display area(or overlapping it at the side depending on the size of table or game mat) by matching color or number with the last card.

For example if the last card of display area was the fourteen of blue color, the next player could play any blue colors or any fourteens. Each row of the display area makes up roughly 7 to 10 cards.

A game scene of 4-person Stellar game with Night Sky Deck

To be precise, if a player has a matchable card in its turn, she/he can display it or hold it deliberately and must draw a card from the stock. If the new card is matchable, she/he can display it or hold it again deliberately and the next player plays. If the new card is not matchable, she/he must hold it and the next player plays. Holding a matchable card is quite rare but may happen under cut-throat game circumstances.

If a player doesn't have a matchable card in its turn, she/he must draw a card from the stock. If the new card is matchable, she/he can display it or hold it deliberately and the next player plays. If the new card is not matchable, she/he must hold it and the next player plays.

In short, for each turn a player can't draw more than one card from the stock. And she/he can't display more than one card for each turn.

When a player asks how many cards are left in stock during a game, the dealer tells it to all players if it is 10 or less.

When the stock runs out of cards and the next matchable plays will be done, the game ends and the display area is completed regardless of how many cards are placed in display area. If all of 64 cards are displayed at the end of game, it is called 'Perfect Westerlund 2' or 'Perfect Giant Star Cluster'. It's a very rare occurrence.

The player who displays all cards most quickly or holds least number of cards at the end of game, takes first place. Others take next places one by one based on the same rule. If the number of cards some players hold at the end of game, is same, the total number of blue stars or next hottest stars decides rank. For example the sum of '5' blue star and '10' blue star card of one player defeats the '12' blue star card of the other player. Blue is the hottest, blue-white is second, yellow is third and orange is the least hot.

A player who displays its 2nd-to-last card must call "Stellar!" as a warning to others. If she/he displays the card without calling "Stellar!" and is caught by the next player before displaying a card or drawing a card from the stock, she/he must disclose its last card to others as a penalty or sing a 30-second song titled "Twinkle, Twinkle Little Star" as a penalty. Its lyrics is below.

Twinkle, twinkle, little star,
How I wonder what you are!
Up above the world so high,
Like a diamond in the sky,
Twinkle, twinkle, little star,
How I wonder what you are!

* 2nd warning : Please don't sing it too good because some players may fall asleep during the game.

  Flight to Star Cluster Westerlund 2, Credit : NASA, ESA, Affiliates
*** To capture this image, Hubble’s camera pierced through the dusty and gassy veil.

4. Thrills the game Stellar may generate!

See two game situations below. During Stellar Player B has two options, yellow '11' or blue '1'. Twelve cards are in the stock. Without display area, Player B would display yellow '11' because it has two yellows and must play clockwise by matching color or number with last card, blue '11'.

 But watching display area Player B may display blue '1' because eight yellow cards and thirteen blue cards are in display area and many yellow cards may be held by others. Besides the number of card '1's or '11's in the area can be vital. In fact I tested both options and result is when it displayed yellow '11', it took 3rd place but when it displayed blue '1', it took 1st.

* Players' hands are disclosed only for convenience purpose to explain the game situation better. In a real game, players' hands must be concealed.

Below Player B would display blue card of '9' without display area and take 3rd place. But watching display area, it may try to avoid last place by displaying blue-white of '1' or '13' because eleven cards are left in stock and no '9' card appeared. Probably others may hold any of three '9' cards. In fact I tested it and result is when it displayed blue-white of '1', it took 2nd, not 3rd.

It's also interesting to compare two display areas of two different games above. There are 17 times star color changes in the first game and only 10 times star color changes in the second game. We may imagine the first game indicates more dynamic and turbulent building of a giant star cluster, namely, more violent formation of a giant star cluster. It can be a fun to count the number of color changes at the end of game.

5. Origin Story("Well, it's a long story." ^^)

It starts with my card game story because my project is all about card game. During 4 years in college of science and math I played various playing card games and knew all about them. But I've been always a child advocate but I as a male person, never ever dreamed child-related career in such a hyper competitive and overly conservative society.

Laid off in 1998 by economic depression, my business went bankrupt in 2002. Unemployed I went to a tiny library with my 5-year-old daughter frequently. We read picture-story books sitting side by side and I fell in love with children books right away.

Next year we eventually moved to US and I found tons of excellent children books to read and also tons of freedom to pursue my dream in America. From then on I began to watch, think and love birds, cloud and stars in a not-so-crazy-busy Seattle suburb. My 4-year-long classroom volunteering at the Enterprise Elementary School of Federal Way, Washington State inspired me to work harder for children. My American Dream was to become a picture-story book author someday.

After 3 years of writing attempts I finally submitted my manuscript "Hyun's Promise : A journey of a little girl" to Lee & Low Books, a New York publisher in 2006 but was rejected. I desperately thought English was too big barrier to reach the book-writing expertise and I decided to do something else for children.

Rejection Letter, 2006

Since young I didn't like math but always studied hard under strict parent's pressure. After rejection of my story I studied math again in an uncommon way to understand the nature of math because I wanted to help children to grasp the fundamentals of math, not a bunch of formulas. My new dream was to discover the most effective way they can learn math.

But so surprisingly I began to love math I had disliked. It was a miracle I felt. Probably it's because my purpose of math changed completely. Soon math became my passionate hobby and I enjoyed math almost everyday. However, despite of 8 years of math work I didn't reach the best way children and youth can study math.

Yet, instead of finding a new math method, I finally understood it was worthwhile both kids and adults become familiar with numbers. Natural Numbers are the most important base of math and universal logic I thought. When people choose interests, hobbies, jobs or whatever, knowing numbers well can be useful. And I started to focus on only numbers and nature of numbers.

I said to myself, "Forget about math and those words, 'learning' or 'studying' from now! Just help people familiarize with numbers!" And I asked myself, "What activities or pastimes can help them get comfortable with numbers? Playing popular card games or zero-luck math card games over and over? Or trying foreign country's math method?"

Finally I envisioned the most efficient path to 'Numbers' is to 'Play Fun Card Games' driven by numbers and well-designed game logic, which can provoke buried curiosity of people about nature of numbers.

After 2 more years of game work since focusing on only numbers, my final outcome is Star Cluster Playing Cards, its two games Stellar, Triple and another game invention in progress called Binary War.

Looking back to the distant past, a journey to my project originated from my love of all children long ago and passed through lots of trial and error. And it eventually led to Star Cluster Playing Cards and new games for kids and adults together. Whether pursuing only fun or both fun and numbers, all people may enjoy my card deck and games with new game experience.

Risks and challenges

All the decks will be printed at MPC which is a familiar company because it's a successful Kickstarter creator as well as a partner of some Kickstarter creators. These are the features of the reward:

*300 gsm smooth card stock

*64 poker-sized playing cards

*A Star Cluster logo tuck box

The fulfillment service body will be a local company or MPC or Amazon depending on the size of total rewards. Whether things go awry for some reason or not, I promise to keep you updated as often as I can. The corporate ethics is my first priority in running a business.

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Funding period

- (40 days)