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Race against other prospectors in this family-friendly exploration, building and trading sim game for PC, Mac, iPad, iPhone and Android Read more

542
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$49,972
pledged of $50,000 goal
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Race against other prospectors in this family-friendly exploration, building and trading sim game for PC, Mac, iPad, iPhone and Android

Android Support for Alpha Colony!

Here at Alpha Colony, we wish you all a happy Thanksgiving.  As our US-based team sits down with our own families this holiday, we'll count all of your support as one of our many blessings.  I feel so honored to be a part of this project, and you've helped us come so far.

We came up with an idea to thank you, in the form of unlocking Alpha Colony for Android early.  This is going to be a little extra work, and require a lot of extra testing, but we've been talking about it with our team and everyone's on board to make a little sacrifice for our Android fans. In order to make this happen, all you have to do is help show us that you think it's worth it too by 'like'ing our Facebook page: http://www.facebook.com/pages/Alpha-Colony-Videogame-Kickstarter/408341812520382

If we reach 500 likes by Thanksgiving, we'll unlock Android early.  We put a lot of thought into our stretch goals, and know that it's not the most popular platform.  But we'd really like to support the Android community the way you've supported us.  And for those of you who aren't interested in Android, we've got a treat for you as well.  Everyone who has liked our page by Thanksgiving will also be automatically entered to win one of 3 Alpha Colony goodie bags!  Please like and share, to help make it happen and win some free swag! It's a win-win.

We'd also like to include a heartfelt shout-out to  our backer, and creator of a board game called Data Fortress Nicholas Vitek. It will be Vitek's third published boardgame, and third Kickstar success. Data Fortress is a two-player game that pits Hacker against Admin in a cyberpunk world. http://www.kickstarter.com/projects/1253203485/data-fortress-hacking-and-tiles?ref=category

Comments

    1. Creator Gatt on November 20, 2012

      With all due respect, I think you're pushing Android is a good part of what's holding you back. The mobile demographic isn't one normally associated with MULE or Settlers of Catan, and the tablet demographic is very small.

      The PC demographic OTOH is an order of magnitude larger than both, and is much more likely to be familiar with the titles you're influenced by.

      I've been watching Kickstarter for awhile, and there seem to be some keywords that consistently result in failed kickstarters "IOS, Android, Tablet, Mobile, and MMORPG", whereas PC projects appear to have a much better success rate.