Race against other prospectors in this family-friendly exploration, building and trading sim game for PC, Mac, iPad, iPhone and Android Read more
This project's funding goal was not reached on December 2, 2012.
About this project
Race against other prospectors in this building and trading sim that's fun for the whole family. Coming July 2013 for PC, iOS, and Android. With your help, we can also bring the game to iOS LD, Mac, Linux and Ouya. If you enjoyed Civilization®, Words with Friends™, Settlers of Catan®, or M.U.L.E. ™, you’ll love Alpha Colony!
UPDATE 3: We've added four new VIP Pledge levels that offer awesome content at huge discount. Become one of our twelve Sacred Architects and recieve great rewards including helping design a part of the game, a figurine, extra game boxes, signed number prints, special forum access, and game designer credit, all for more than 50% off their original price!
UPDATE 2: Your Alpha Colony Pledge dollars are now matched, so they will have double the effect for our project! Also, when we reach 50k funding we are comitted to completing all of our stretch goals all the way up to our Prospector Game mode, Random World Events, and Auction Mini Game 100k goal.
UPDATE 1: We are now comitted to supporting Android, iOS, and PC regardless of our funding level!
You and three other colonists are dropped on a distant planet somewhere in the wild-western outer spiral arm of the galaxy. Here, you will explore, build, and trade in order to become the richest root'n-est toot'n-est land baron in town. However, your success is also contingent on the success of the colony, requiring a unique blend of cooperation and competition to ultimately succeed.
You will explore the alien landscape and lay claim to plots of your choice. The key to your survival is a multi-purpose robot called a Rover. You'll transform this always lovable but sometimes unreliable robot to suit your needs and harvest planet's four natural resources: energy, ore, gems or food.
With luck and strategy, you'll strive to be the most productive colonist. But it'll also take wit and cunning to hoard and haggle with your neighbors. Each trade affects the price of a resource. Outsmart those other wampus-wranglers by buying low and selling high, to come out on top!
Best of all, you can try our Wampus Hunt Mini-Game prototype to explore the Alpha Colony world and get a taste for the game RIGHT NOW!
Alpha Colony has four different game play phases for colonists to enjoy, each with their own fun and interesting decisions.
Explore - At the beginning of the game, the map is unexplored and covered by fog. During the explore phase players select a land plot and claim it as their own. This process reveals that land plot as well as the surrounding tiles, removing the fog.
Build - During the build phase, players can buy, outfit, and install rovers on their land plots to continue to harvest resources. If they finish this and still have time left in this phase they can scout other land tiles and prospect soil samples to plan for future turns, or they can attempt to catch the wampus for a bonus stash of resource cards.
Produce - All of the developed land plots produce resource cards for their owners during the Production phase. Before this happens though, random events affect the colony. These events can be anything from a meteor, a pest infestation, or solar flare. Each of these events has its own effect on the players resources and thier installment's resource production.
Trade - The last phase of a player's turn, the trade phase allows players to compete with eachother in a silent auction for three randomly selected resource cards. Players bid with their current collection of resource cards, and hope to outbid their opponents. Other players' bids are not revealed until all the bids are placed. The player who bids the most cards for a certain resource is the winner. Once the trade phase ends, the turn cycle begins again in the explore phase until twelve turns have been completed.
Kickstarter-Exclusive In-Game First Colonist Badge: All pledge levels include this exclusive in-game item! Other gamers will view you with envy, as there will be no way to ever complete your collection of in-game badges without backing our Kickstarter campaign. The first Colonist Badge proves your fandom.
DVD Game Boxes: Hard copies are difficult to produce, which is why the lower tiers only include digital download copies. The Pack-Mule Swag Pack level includes 2, one of which is signed by the whole team which you can leave mint in box while you play the other one. Higher tiers include multiple copies of the game. That’s because these tiers actually let you contribute a game idea into the game and come with designer credits. We figured that’s something you’d like to show off to your friends, so we’ve bundled a few extra boxes for just that purpose.
Digital Game Download: Pioneer and Explorer tiers both have Mobile, Desktop and Combo options. Mobile includes iOS and Android, while Desktop includes PC and Mac. Combo Editions include all platforms including Ouya, as do all higher tiers. Digital Soundtrack Download: This is an awesome soundtrack composed by Arnold Nesis. DRM free.
Exclusive Bonus Race: This exclusive playable bonus race will be available ONLY to Kickstarter backers. So the only way to play it is to back our campaign. This may be the race that the First Founder pledge level gets to design. If no one pledges at the First Founder level, we will ask the community to choose between ideas we have.
Name in Credits: Everyone above $60 will see their name in lights! er… the credits. Beta Access: You’ll get to play Alpha Colony before everyone else.
Forum Access: Exclusive access to the forums, will give you the opportunity to converse with the game designers, and voice your opinions and desires for the game.
Collectible Figurine: This is going to be a small, die-cast figurine. We’re really glad to be able to offer these for to you. We’re doing a pretty small run, so if you don’t snag it during our Kickstarter you probably won’t be able to get your hands on one any other way. Numbered Print: These will be high-quality numbered art prints. Each one will be numbered in backer-order. If you’d like a more valuable low number, be sure to back early! iPad 2/ iPad 3 Skin: A skin for your iPad!
Kickstarter Exclusive T-shirt: Prove your dedication with the Kickstarter-Exclusive t-shirt. VIP Forum Access: You’ll get a VIP badge in the Alpha Colony forums. This will ensure that your opinions and thoughts will be heard louder than everyone else!
Signed Numbered Print: Your exclusive numbered print (above) will be signed by the whole Alpha Colony team, making it even MORE of a collector’s item.
Exclusive Alpha Access: That’s right, you will be the first to play Alpha Colony, even before our beta access pledges. You’ll really get a chance to see how the game develops, and to voice your opinions as a VIP to help shape the process.
Game Designer Credit: Several tiers actually allow you to give us your game ideas, and we’ll implement them. All of these tiers include the words ‘within reason’ in the description. We’re really committed to working with each and every person who pledges at these levels in order to bring your ideas to life. But, for obvious reasons there are a few things we cannot allow: 1) We’d like to keep Alpha Colony family-friendly so we cannot implement ‘mature content’. 2) We can’t implement anything that violates anyone else’s intellectual property laws, meaning we can’t use licensed characters or names. 3) We can’t implement anything that’s game-breaking. If you’d like to make a negative event called “Everyone instantly loses and the game never starts again,” well that wouldn’t be very fun or fair to the rest of our audience. Other than these 3 simple guidelines, your ability to see your dreams come to life in Alpha Colony are pretty unlimited. We’re looking forward to seeing what you come up with.
Create a Positive Game Event: You’ll get to make a random event that will be a boon for all players or just one. Everyone gets an extra Rover? You win 30 gold in a pie eating contest? You discover runes from an ancient civilization which magically slow time and give you 10 extra seconds this turn? You can be the patron saint of Irata by bestowing your custom blessings on all future colonists.
Create a Negative Game Event: You get to make a random negative event that will effect one or more players in the game. The lead player loses half their food to space bugs? Solar flares take out power stations for this turn? Meteor destroys one plot of land? Colonists will shake their tiny fists, paws or tentacles at your diabolical genius.
Name a Planet for All to Play: You’ll get to name your own playable planet that will be available for all Alpha Colony players forever. If you’d like, you can have some input as to the design or features of your planet. Naming your own planet also comes with the next prize… 1-of-a-kind Print of your planet: We’ll make a print, custom for you that shows your planet’s map. It’ll include your name, your planet’s name, the date your planet was ‘discovered’ and the icon of your race of choice. There will only be one of these prints in the galaxy, and it’ll belong to you.
Design a Playable New Race: We have lots of ideas you can choose from, or you can come up with your own. You can pick what your race looks like, what it’s called, and it’s special abilities. We’ll work closely with you to ensure that your vision fits well into the game world.
- Christopher Williamson - Lead Designer and Lead Programmer Christopher Wiliamson founded DreamQuest Games in 2000 and has been leading mobile game development since 2004. His Masters in Software Engineering leads to delivering projects on-time and under-budget. Under Christopher’s direction, DreamQuest Games has shipped over 30 successful game titles on mobile game platforms, including IOS, Android, Blackberry, Windows Mobile and Symbian, including being awarded 2 US Patents and PocketPC Game of the Year in 2006 for Championship Spades. At Idol Minds, Christopher was Lead Programmer on Madagascar 2, a 3D game which sold over a million units for Activision in 2008. Most recently, he has ported DreamQuest Game’s catalog of 13 family-oriented card and board games to iOS and Android, including Championship Hearts, which was released in January 2012.
James Haynes - Art Director James Haynes holds an AA in Computer Information Systems and a BA in Media Arts and Animation. His unique mix of technical and creative savvy make him excel as a technical artist. With his extensive pipeline optimization experience and outstanding rigging and animation skill, James adeptly and efficiently leads the DreamQuest Games artistic vision and team of artists using Unity3D, Maya, and the Crysis engine. James has worked with Christopher for over 10 years on various projects, including our recently-released Championship Hearts game for iPad, iPhone and Android. James helped DreamQuest Games win PocketPC Magazine’s Game of the Year in 2006.
Eve Park - Community Manager
Eve has over 7 years game industry experience. She has contributed to over 36 published casual titles, under roles ranging from QA lead to artist to producer. Her projects included highly-ranked games for Starz, Showtime, HBO, Lifetime, National Geographic, Zaxby's and the Denver Post. Her dedication and passion for games consistently delivers great games on time and on budget. She holds a BA from Smith College, MA and has done post graduate work at NYU and the Art Institute.
- Stuart Compton Comes to us with 4 years as Art Director at SOE on the previous king of MMORPGs, Everquest II. Stuart will help us deliver a compelling 3D world with that AAA level of polish.
Comes to us after having spent several years as a Graphics Programmer at NetDevil and, later, LEGO Universe working on their 3D worlds. Megan will help make everything look all pretty and run fast on mobile devices.
Fresh off of doing the music and sounds for the Diablo III trailer, Arnold will be creating an original soundtrack for Alpha Colony and make sure our audio is as immersive as the game play and art.
We are supporters of Kicking it Forward, which means 5% of our successfully funded campaign will go towards helping other entrepreneurs on Kickstarter make their dreams a reality. When you pledge to us, you're also helping the greater Kickstarter community.
Risks and challenges
The video game industry is risky business. However, DreamQuest Games has stood the test of time, creating casual titles for over 10 years. We're also able to draw upon the experience and expertise of our talented team members who together, have the skills to make Alpha Colony a reality.
DreamQuest has experience developing single and multi-player games with leaderboards using the Unity engine, on which Alpha Colony will be based.
Unlike most Kickstarters, DreamQuest has already been working on this project for several months and has a playable mini-game prototype so there are already tangible results to see first hand! Check it out at http://www.alphacolony.com/alpha_preview/
Our biggest challenge, truthfully, is community support. With your help, Alpha Colony will not only be possible, but also a success.Learn about accountability on Kickstarter
Are we a licensed remake of M.U.L.E.? How is this Kickstarter different from the previous Alpha Colony: A Tribute to M.U.L.E. Kickstarter?
The short answer is that this Kickstarter project is not an official M.U.L.E. licensed project. The more detailed answer is:
As we began designing Alpha Colony almost 10 years ago, we were influenced by many of our favorite games. Among these were Settlers of Catan, Civilization, and several retro 80's games including M.U.L.E.. Just before our last Kickstarter in July 2012, we had the opportunity to secure the official license to create a M.U.L.E. sequel, and at the time, we thought we could adapt our existing concept into a sequel in partnership with the Bunten family. We called this "Alpha Colony: A Tribute to M.U.L.E.".
However, we fell short of funding that ambitious project on Kickstarter. Further, we realized that the game we wanted to make was bigger than just a M.U.L.E. tribute (and there was also already a faithful remake in development) so we separated these projects out. Alpha Colony is no longer associated with M.U.L.E. and we no longer have a license. However, we are still friends with the license holder and it is possible that in the future we will still ma ke a true sequel to M.U.L.E.. In the meantime, for those of you are looking forward to a sequel to M.U.L.E., we think you'll really like Alpha Colony.
We truly believe that this is the right direction to go, and that Alpha Colony will be a better game for it. We're working hard to make it a game that all of our fans will enjoy.
Q: When will the Android stretch goal unlock early?
A: We will unlock the stretch goal and commit to finishing an Android version of Alpha Colony when our Facebook page reaches 500 likes. Here’s the link to our page: http://www.facebook.com/pages/Alpha-Colony-Videogame-Kickstarter/408341812520382
Q: Does Android support include Android tablets?
Q: How many mystery bags are we giving away?
A: We will be giving away three Alpha Colony Mystery Bags!
Q: What's in an Alpha Colony Mystery Bag?
A: Alpha Colony related goodies!
Q: How can we help get likes?
A: You can help by sharing our Kickstarter post with your friends on Facebook. Use this link: http://www.facebook.com/pages/Alpha-Colony-Videogame-Kickstarter/408341812520382
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