Squally is a 2D puzzle RPG game that teaches video game hacking -- WITHOUT boring lessons, lectures, nor the need for prior experience. Instead, Squally teaches hacking through fun engaging puzzles where learning is a by-product.
This is not crappy education software masquerading as a game. Entertainment and education are equally important, and this game won't disappoint.
A 12 year old should be able to complete the main storyline in this game. For the more hardcore players, there will be more challenging side content. Topics such as data types, data structures, bin/dec/hex, and x86 assembly are gradually introduced through puzzles and gameplay.
In other words: this game teaches you the hardest parts of computer science in the coolest way possible.
We're launching this game in stages -- so we will make the first mini-game available VERY soon after this campaign. Refer to the 'Our Plan' section.
We're still experimenting with the combat system, so we do not want to make any promises yet! As with everything we do, you can expect that it's some mix of intuitive, fun, and educational :)
As of now, we have almost 100 different high quality enemies, dozens of npcs, and many helpers that follow Squally on their quest!
Hexus is a Gwent-inspired card game with binary, hex, and decimal cards. Use binary operations to make cards weaker or stronger. We have trouble putting this game down when we're testing updates! It's an addicting way to familiarize yourself with binary and hex.
Tap into the Vapor Web and hack the world around you. It may look silly, but the skills learned here are very real. These skills transfer directly to widely used hacking tools, such as Squalr, Cheat Engine, OllyDbg, IDA Pro, etc.
Squally is a self-hacking game. We can't expect people to download hacking tools -- so we put them inside the game. We wrote a technical article on how we accomplished this for those interested.
The 'Assembler' actually rewrites the game's code on the fly. This means you can totally crash this game! But don't worry, we'll put in protections to make this unlikely.
The year is 2048. Vapor Corp develops an artificial intelligence network to aid human kind, known as the Vapor Web. However, driven by greed and a desire to create profits for their corporate shareholders, Vapor Corp becomes negligent. The Vapor Web is reprogrammed to maximize profits, no matter the consequences. The Vapor Web no longer sees humans as an ally, but as a resource. Humans are enslaved, and their minds connected into the Vapor Web. While Earth has fallen, Mars remains as the last human outpost.
Mars billionaire and philanthropist Mr. Muskrat has a secret weapon to combat Vapor Corp. They uploaded the collective human consciousness into a single artificially intelligent mind called Squally.
Squally must hack their way through the Internet and destroy the Vapor Web.
Rather than finding a single composer to produce our music, we are sourcing our music from many different artists. Many of these songs will not be on an exclusive license, however this will allow us to choose from a wider array of music to find a high quality songs that perfectly fit the feel of the game.
Due to the non-exclusive licenses, we cannot sell the soundtrack nor make it a Kickstarter reward.
No other platforms are planned, due to the technical constraints of this game.
Technical Things: (sorry mom)
This game is self modifying, reading and writing it's own virtual memory. The portions of the game that require editing x86 assembly are best done with a keyboard. There is no obvious way to make this a good experience on other platforms.
The instruction set in the game is limited to x86 assembly. Maybe someday we will allow for x64/ARM/MIPS. This will require either a build for those processors, or instruction set emulation.
This game is being designed with localization in mind from the start. The initial release will be in English, and we will roll out other languages quickly afterwards. We plan to support as many languages as we can, with the goal of supporting all Steam languages.
Even if adding a particular language is not profitable, we will still do it. We believe that it is worth losing money if it means helping those who want to learn.
The average game takes 1.5-3 years to develop, but we are not the average game. We're applying the start-up mindset to game development, and moving fast. We want to share this game with you early -- so we will make a very-early-access release available on Steam soon after this Kickstarter ends.
The initial release will contain the 'Hexus' mini-game, with a variety of cards to collect, and opponents to battle. After this, we will push updates weekly with improvements or new mini-games. Kickstarter backers get this at a discount, the expected retail for this game will be $25.
Once most of the mini-games are complete, we will begin working on and releasing the main Story Mode in chapters.
We may allocate more towards assets and hire a full time artist -- that depends on how well this project gets funded.
Are you writing a story about Squally? For images and content, check out our press page.
If you can't contribute, you can still sign up for updates:
Risks and challenges
There is roughly a 0.0002113675% chance both team members will die before Squally is complete. Estimated using USA mortality rates in 2015.
The more funding we raise, the better quality art we make, and the faster we get this in your hands. Ideally before we die.
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