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Vulpine is an action exploration game where you play as animals with weapons.
Vulpine is an action exploration game where you play as animals with weapons.
Vulpine is an action exploration game where you play as animals with weapons.
691 backers pledged $26,540 to help bring this project to life.

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    1. Clockwork Giant Games 2-time creator on

      @FrozenFlashdrive: There's much more content to come! We're just sharing things as we work on them. We're currently building the foundation for adding all the content, and we're making sure we get it right the first time. There are more locations, monsters, and things to show off in the future!

    2. FrozenFlashDrive on

      Im very excited for this game to be coming our way in the next few months, though i am slightly concerned about how replayable this game will be, it seems like a lot of effort is being put into making beautiful autogenerating worlds, but there doesn't seem to be that much stuff to keep the average gamer occupied, four bosses and a shop doesn't seem like much in the run of things, have you guys considered this and have any current or future plans for adding to the replayability of this game? Im very excited to play it, but im worried that my friends and I will beat all the bosses and try all the characters then just get bored of doing the same thing over and over again.

    3. Clockwork Giant Games 2-time creator on

      @ Seth Owens Things are going well! If you want to check out what we've been up to, check out the updates section; we release a developer update each month. July's update will be posted soon!

    4. Seth Owens on

      How are things
      Going with this?

    5. Clockwork Giant Games 2-time creator on

      @J. H. Jurkowski We will send out a survey that asks the name you want for the monument. We won't allow obscene material, but otherwise the name is up to you.

    6. J. H. Jurkowski on

      Hello Clockwork Giant Games...

      I was wondering if you had time to discuss the Monument restrictions and limitations (Including crossover references to my own video-game)?

      Thank you!

    7. Joshuah Kusnerz on

      Awesome, the game is funded and we got the Fat Bard goal too.

      Good luck with the development and I can't wait to play Vulpine!

    8. Missing avatar

      Green Lizzerd on

      wooop wooop we made it I bated Audio Animal last time, this time upgraded I got Monument early bird, but a but that will I be able to ensure that I fin my monument in game.

    9. Evan Adams on


      Shame about not getting the 'extra content' stretch goal.

    10. Cealygosa on

      Congratulations !!! So excited for this <3

    11. Cody Gant (JediHaloKnight) on

      I'm glad I was finally able to back this project. I cant wait to see when it comes out!

    12. Missing avatar

      Shiny Sticker on

      Congrats on the successful campaign. Looking forward to the beta.

    13. Jack on

      Thanks a lot for answering my question. As an afterthought, if the funds raised end up being between the first and next stretch goal, (which seems to be the current situation) what will the extra funds be utilized for?

    14. Clockwork Giant Games 2-time creator on

      @Lauren Thank you!!

      @Jack While the terrain in Vulpine is generated, most structures or areas of intrigue are hand-made by our Artist. This should help things feel much more varied.

      @Erik Our Closed Beta will be a few months before our projected December 2018 Early Access release so we can gather feedback.

    15. Missing avatar

      Erik Olander Linder on

      When does the closed beta start?

    16. Jack on

      Finally ended up backing this project. I hope the development goes well! I do have one thing I'd like to know; if random structures are implemented, how many different types might there be? Many games fall short of expectations in that category due to a lack of variety in structures, and I'd hate to see this game go down that path. All in all, great project and I hope it goes well.

    17. MiseryMystery on

      Whew, that was close! I made an account on Kickstarter, and funded this amazing project before the funding period ended. Best of luck in Vulpine's development!

    18. Clockwork Giant Games 2-time creator on

      @Cipher Thank you!

      @Desirae If we end up adding the additional figures, you will receive them.

      @Cealygosa Thanks!!

      @ShinySnivy We're so excited to have Fat Bard on board!

    19. ShinySnivy on

      I see someone backed the playable animal tier on top of getting Fat Bard on board. This makes me happy!

    20. Cealygosa on

      Ahh how wonderful ! The weapon skin looks very amazing :o " Founding Fox Cealy " reporting for duty ! x) here's to 25,000 !! We can do it !

    21. Desirae Gasaway on

      Clockwork -
      If you pledged for the full set of figures, will that also include any additional small figurines, or do we need to bump the pledge a little for the newly added critters?

    22. Missing avatar

      Cipher on

      Stoked to back a local company!

    23. Clockwork Giant Games 2-time creator on

      @Dennis Whoops! Thanks for bringing that to our attention. The full list of stretch goals can be found under the rewards now.

    24. Missing avatar


      @Clockwork Giant Games
      Wasn't there a stretchgoal for two additional animals? (Sorry if this already was asked, but I don't really follow the comments...)
      I would be okay with a cheap "50 new animals" DLC sometime in the future :P

    25. John Alden Davis on

      I'm so glad you guys were able to surpass your total pledge goal! I'm really looking forward to the final result of all the hard work and passion.

    26. Clockwork Giant Games 2-time creator on

      @Dennis, @Nicholas We don't have any additional animals planned at the moment, but goats are definitely in the pool of animals we could add!

    27. Nicholas on

      i would love to play as a goat they are my favorite animal

    28. Missing avatar


      Chances in getting a goat as a playable animal?

    29. Clockwork Giant Games 2-time creator on

      @Cori, Matthew Yes! The colour palette community goal has been reached! It'll take a bit longer to develop, so we won't be able to show it off during the kickstarter.

      At this point, all community goals have been met. Good job, everybody!

    30. Matthew I Cintron on

      gahhh i hope so i need those sweet colour palettes

    31. Missing avatar

      Cori on

      How about the third community Goal... Will we get a colour palette?

    32. Clockwork Giant Games 2-time creator on

      The Red Panda and Capybara minifigures are not available options right now since we've only recently made them. However, they will likely be in the pool of figures when we send out our post-kickstarter survey to ask what figures you want.

    33. Missing avatar

      Ben Saylor on

      Now that we have the capybara and the red panda will they be added to the possible figurines as well?

    34. Matthew I Cintron on

      game looks sooo sick can't wait to try it out in 4k on my 80 inch curved plasma :D

    35. Clockwork Giant Games 2-time creator on

      @ShinySnivy Yes, definitely!

      @Eduyu Thanks!

    36. ShinySnivy on

      Will there be some form of chat system for multiplayer?

    37. Clockwork Giant Games 2-time creator on

      @An actual fox Thank you! We can't wait to bring it to you.

      @Evan Adams Thanks for the suggestion! While we love the idea of adding a sugar glider (One of our monsters takes inspiration from them, even!), adding it as a playable animal would be very difficult to implement and balance within our time-frame. We would likely only take it into consideration after all of our monsters and animals are 100% finished.

    38. An actual fox on

      Congrats, guys! I'm very excited to see how this turns out. Can't wait to try it!

    39. Evan Adams on

      Cool, looks like we'll be getting it this time around! I'm looking forward to 'Extra Content', I hope that goal gets met.

      Wild thought. Have you considered a flying squirrel (or sugar glider) as an ultra-small class? They could have high movement speed, but low damage and HP. They'd also have special jump boosts, naturally. I'm sure having actual flying classes would be problematic, but a class that can have long range jumps (perhaps, jumps that are of regular height, but slow descent?) would make for an interesting gameplay mechanic.

    40. Clockwork Giant Games 2-time creator on

      @Everybody Thank you all so much! This wouldn't have been possible without all of you. Let's work towards those stretch goals!

      @Cealygosa We haven't chosen the exact world size yet. Having a large world is great, but if things to do in it are spread thin, it's not very fun. We'll be adjusting world size for a while until we find the perfect one. We'll also allow the player to adjust how big they want their world to be.

      @FireSerpent We don't have any additional animals planned at the moment, but reptiles are definitely in the pool of animals we could add!

    41. Maxwell Kraljevich on

      So happy you got funded! Can’t wait to start!

    42. Joshuah Kusnerz on


    43. Nils B. Lahr


    44. Nils B. Lahr

      Whooooooo you guys did it!!!!!

    45. ShinySnivy on

      Congrats guys! Now the road to the stretch goals starts!

    46. Missing avatar

      Davon Granderson on

      The goal has been met! Now to get those sound effects by Fat Bard 💪

    47. Missing avatar

      Paul Anderson on

      Congratulations on hitting your goal! I'm stoked for you guys!

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