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Vulpine is an action exploration game where you play as animals with weapons.
Vulpine is an action exploration game where you play as animals with weapons.
Vulpine is an action exploration game where you play as animals with weapons.
691 backers pledged $26,540 to help bring this project to life.

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    1. Clockwork Giant Games 2-time creator on March 11

      @J. H. Jurkowski We will send out a survey that asks the name you want for the monument. We won't allow obscene material, but otherwise the name is up to you.

    2. J. H. Jurkowski on March 8

      Hello Clockwork Giant Games...

      I was wondering if you had time to discuss the Monument restrictions and limitations (Including crossover references to my own video-game)?

      Thank you!

    3. Joshuah Kusnerz on February 21

      Awesome, the game is funded and we got the Fat Bard goal too.

      Good luck with the development and I can't wait to play Vulpine!

    4. Missing avatar

      Green Lizzerd on February 21

      wooop wooop we made it I bated Audio Animal last time, this time upgraded I got Monument early bird, but a but that will I be able to ensure that I fin my monument in game.

    5. Evan Adams on February 21


      Shame about not getting the 'extra content' stretch goal.

    6. Cealygosa on February 21

      Congratulations !!! So excited for this <3

    7. Cody Gant (JediHaloKnight) on February 20

      I'm glad I was finally able to back this project. I cant wait to see when it comes out!

    8. Missing avatar

      Shiny Sticker on February 20

      Congrats on the successful campaign. Looking forward to the beta.

    9. Jack on February 20

      Thanks a lot for answering my question. As an afterthought, if the funds raised end up being between the first and next stretch goal, (which seems to be the current situation) what will the extra funds be utilized for?

    10. Clockwork Giant Games 2-time creator on February 20

      @Lauren Thank you!!

      @Jack While the terrain in Vulpine is generated, most structures or areas of intrigue are hand-made by our Artist. This should help things feel much more varied.

      @Erik Our Closed Beta will be a few months before our projected December 2018 Early Access release so we can gather feedback.

    11. Missing avatar

      Erik Olander Linder on February 20

      When does the closed beta start?

    12. Jack on February 20

      Finally ended up backing this project. I hope the development goes well! I do have one thing I'd like to know; if random structures are implemented, how many different types might there be? Many games fall short of expectations in that category due to a lack of variety in structures, and I'd hate to see this game go down that path. All in all, great project and I hope it goes well.

    13. Lauren on February 19

      Whew, that was close! I made an account on Kickstarter, and funded this amazing project before the funding period ended. Best of luck in Vulpine's development!

    14. Clockwork Giant Games 2-time creator on February 19

      @Cipher Thank you!

      @Desirae If we end up adding the additional figures, you will receive them.

      @Cealygosa Thanks!!

      @ShinySnivy We're so excited to have Fat Bard on board!

    15. ShinySnivy on February 19

      I see someone backed the playable animal tier on top of getting Fat Bard on board. This makes me happy!

    16. Cealygosa on February 19

      Ahh how wonderful ! The weapon skin looks very amazing :o " Founding Fox Cealy " reporting for duty ! x) here's to 25,000 !! We can do it !

    17. Desirae Gasaway on February 19

      Clockwork -
      If you pledged for the full set of figures, will that also include any additional small figurines, or do we need to bump the pledge a little for the newly added critters?

    18. Missing avatar

      Cipher on February 18

      Stoked to back a local company!

    19. Clockwork Giant Games 2-time creator on February 18

      @Dennis Whoops! Thanks for bringing that to our attention. The full list of stretch goals can be found under the rewards now.

    20. Missing avatar

      on February 18

      @Clockwork Giant Games
      Wasn't there a stretchgoal for two additional animals? (Sorry if this already was asked, but I don't really follow the comments...)
      I would be okay with a cheap "50 new animals" DLC sometime in the future :P

    21. John Alden Davis on February 18

      I'm so glad you guys were able to surpass your total pledge goal! I'm really looking forward to the final result of all the hard work and passion.

    22. Clockwork Giant Games 2-time creator on February 18

      @Dennis, @Nicholas We don't have any additional animals planned at the moment, but goats are definitely in the pool of animals we could add!

    23. Nicholas on February 18

      i would love to play as a goat they are my favorite animal

    24. Missing avatar

      on February 17

      Chances in getting a goat as a playable animal?

    25. Clockwork Giant Games 2-time creator on February 17

      @Cori, Matthew Yes! The colour palette community goal has been reached! It'll take a bit longer to develop, so we won't be able to show it off during the kickstarter.

      At this point, all community goals have been met. Good job, everybody!

    26. Matthew I Cintron on February 17

      gahhh i hope so i need those sweet colour palettes

    27. Missing avatar

      Cori on February 17

      How about the third community Goal... Will we get a colour palette?

    28. FrozenFlashDrive on February 17

      We need that 25000

    29. Clockwork Giant Games 2-time creator on February 13

      The Red Panda and Capybara minifigures are not available options right now since we've only recently made them. However, they will likely be in the pool of figures when we send out our post-kickstarter survey to ask what figures you want.

    30. Missing avatar

      Ben Saylor on February 13

      Now that we have the capybara and the red panda will they be added to the possible figurines as well?

    31. Matthew I Cintron on February 13

      game looks sooo sick can't wait to try it out in 4k on my 80 inch curved plasma :D

    32. Clockwork Giant Games 2-time creator on February 13

      @ShinySnivy Yes, definitely!

      @Eduyu Thanks!

    33. ShinySnivy on February 12

      Will there be some form of chat system for multiplayer?

    34. Clockwork Giant Games 2-time creator on February 12

      @An actual fox Thank you! We can't wait to bring it to you.

      @Evan Adams Thanks for the suggestion! While we love the idea of adding a sugar glider (One of our monsters takes inspiration from them, even!), adding it as a playable animal would be very difficult to implement and balance within our time-frame. We would likely only take it into consideration after all of our monsters and animals are 100% finished.

    35. An actual fox on February 12

      Congrats, guys! I'm very excited to see how this turns out. Can't wait to try it!

    36. Evan Adams on February 11

      Cool, looks like we'll be getting it this time around! I'm looking forward to 'Extra Content', I hope that goal gets met.

      Wild thought. Have you considered a flying squirrel (or sugar glider) as an ultra-small class? They could have high movement speed, but low damage and HP. They'd also have special jump boosts, naturally. I'm sure having actual flying classes would be problematic, but a class that can have long range jumps (perhaps, jumps that are of regular height, but slow descent?) would make for an interesting gameplay mechanic.

    37. Clockwork Giant Games 2-time creator on February 10

      @Everybody Thank you all so much! This wouldn't have been possible without all of you. Let's work towards those stretch goals!

      @Cealygosa We haven't chosen the exact world size yet. Having a large world is great, but if things to do in it are spread thin, it's not very fun. We'll be adjusting world size for a while until we find the perfect one. We'll also allow the player to adjust how big they want their world to be.

      @FireSerpent We don't have any additional animals planned at the moment, but reptiles are definitely in the pool of animals we could add!

    38. Maxwell Kraljevich on February 10

      So happy you got funded! Can’t wait to start!

    39. Joshuah Kusnerz on February 10


    40. Nils B. Lahr
      on February 10


    41. Nils B. Lahr
      on February 10

      Whooooooo you guys did it!!!!!

    42. ShinySnivy on February 10

      Congrats guys! Now the road to the stretch goals starts!

    43. Missing avatar

      Davon Granderson on February 10

      The goal has been met! Now to get those sound effects by Fat Bard 💪

    44. Missing avatar

      Paul Anderson on February 10

      Congratulations on hitting your goal! I'm stoked for you guys!

    45. Missing avatar

      on February 10

      As to gear/bonus/boosts; spirits, floating glyphs, totems, and fetish/charms all seem like the kind of things that would fit in the world view.

      Any reptile characters in the design frame of the future? Should the fantasy skew go far enough. dragon/raptor players ;)

    46. Cealygosa on February 9

      How big will each generated world be, about ? Like, if you ran from one side all the way to the opposite side, how long would it take ?

    47. ShinySnivy on February 9

      Wooo we got color swaps!!

    48. Clockwork Giant Games 2-time creator on February 9

      @Sauer While Vulpine's combat is not necessarily inspired by Dark Souls, it has similar emphasis on dodging. Dodges do indeed have invincibility frames to them, as well.

      @Frozen With default settings, Vulpine is meant to be challenging. There are settings for players who want an easier experience, though.

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