Vulpine: Be a Fox with a Sword
Vulpine is a charming open-world game where you survive as ridiculously well-armed animals.
Vulpine is a charming open-world game where you survive as ridiculously well-armed animals. Explore beautiful environments to hunt for food, gather resources, and search for signs of lost civilization. However, nature is not as peaceful as it seems to be... Ferocious monsters and endless dungeons stand in your way. Gear up and arm yourself to the teeth to take back your world as one of many different animals: fox, wolf, bear, rabbit, and more! Play solo or hunt as a pack with your friends!
Engage in adrenaline pumping visceral action! Play as one of three sizes of animals:
Choose from one of three weapon types: Spear, Sword, and Hammer.
- Sword: Quick, combo based action
- Hammer: Heavy hitting and imposing
- Spear: Far reaching and calculated
Each weapon can be used by any animal. However, a weapon's speed and damage is affected by an animal's size. Example: A rabbit will swing a hammer quicker than a bear would, but would do less damage than the bear.
Invite your friends to join a publicly available server, host your own server, or even create your own private session, all supporting 32+ players! Form a pack with your friends to hunt down bigger and badder animals for food and rare loot.
The world of Vulpine is full of things to watch out for. Roaming through the world are creatures trying to survive as well, and they might be looking to make you their next meal. Defend yourself against computer controlled enemies as you explore the world.
Players may also choose to (optionally) participate in Player Versus Player combat, to test their skills against each other.
However, this doesn’t mean that you can’t play the game by yourself. Skilled solo players will be able to see everything that Vulpine has to offer, even if they choose to play as a lone wolf.
Vulpine features a huge landmass with gorgeous environments and biomes.
We want exploration to be rewarding for the player in Vulpine. Whether it’s going out to find new food sources, looking for a nice place to set up a base, or searching for a monster’s lair, we want the player to enjoy exploring the world.
Across the world are landmarks. One of the landmark types in Vulpine are Monuments. Approaching one of these ancient structures will grant the player a temporary buff.
Monsters are powerful bosses that are found across the land, hidden away in caves, flying through the mountains, or summoned from ancient structures. Some monsters might even seek you out on their own!
To take them down, you’ll need to observe their actions and strike when the time is right. Form a pack to take them down or face them solo for a real challenge!
When you're out in the wilderness, you'll need to build yourself a place to sleep, craft, and store your items. Homes will also serve as spawn points for you and your pack. To build one, you'll need to mark your territory:
Marking will claim a plot of land that only you and your pack can build upon. Different paints will allow you to mark larger areas and can apply additional effects to the land.
Dens are a safehouse that players can use to store equipment and other resources. They are a separate area away from the world that the player can warp to when they want to store their most valuable items. They will travel with you from server to server, allowing you to carry over your most prized equipment. We plan for these to be customizable, so that every player can create their own unique Den.
Terraria: Exploring a world full of interesting creatures and terrifying bosses in Terraria was a huge inspiration for the core gameplay of Vulpine.
Monster Hunter: Having to observe your foes' actions and requiring players to think on their feet, Monster hunter’s grandiose battles are the main inspiration for Vulpine’s bosses.
Tokyo Jungle: Vulpine would never exist without Tokyo Jungle. The concept of normal animals performing ridiculous acrobatic feats lives in the heart of both games. The very concept of Vulpine was birthed from this game.
*Subject to approval: Weapons must fit into the categories of: Spear, sword, or hammer. Must be feasible (No 100 yard swords) and appropriate. If you have any questions, Message us!
*Subject to approval: Animals must be quadrupeds, and cannot be water dwellers. Examples of good animals: Capybara, Maned wolf, Otter. Examples of bad animals: Starfish, Penguin, Human. Original creations allowed if appropriate. If you have any questions, Message us!
*Subject to approval: Must be feasible (We can't do 20 legs and 3 faces). Must be appropriate. Boss monsters are a lot more flexible than animals, so get creative! If you have any questions, Message us!
Isaac Goodin (Programming): Isaac is a software engineer with over 10 years of programming experience. He has previously worked in the educational games space working for the Games + Learning + Society and Learning Games Network.
Josiah Goodin (Art): Josiah is an artist who has years of self-taught experience with modeling and animation. He creates all of the art and animations for Vulpine.
Tyler Shaw (Music): Tyler is an American musician who publishes albums under the pseudonym Aviators. He has written and recorded over eight albums ranging from orchestral styles to electronic rock. An avid gamer, he often remixes and composes video game related pieces including original soundtracks.
Vulpine will have a full original soundtrack done by the whimsical Tyler Shaw. Here are a some demo songs!
Taxes & Fees: 25% of the total funds will go to the Kickstarter fee, payment processing fees, and taxes.
Programming: Vulpine, being a networked game with a large world and lots of AI, programming will take a solid 30% of funding.
Art: Animals, animations, and more animals. There's plenty of art to go into the game.
OST & Audio: Animals make a lot of noise and we want a top quality soundtrack, so we set aside some funding for that!
Marketing: Community is important, and getting the game out there for players to see and join the community is important as well. This will also serve as an additional buffer if we need it.
Six months ago, we began full-time development on Vulpine. We’ve been working up until now with what money we have, but to truly make Vulpine the best game we can, we’ll need the community's help.
We think that working with the Kickstarter community with a focus on open development (Closed beta and Early Access) and community feedback will help us make a game that everybody feels that they've been a part of.
This is also why we're promising to give you video or written updates every month after we're funded. We also promise bi-weekly development tweets, something that we've already been doing for the past half-year.
Genre: Multiplayer, Exploration,Survival, Action
Platform: Steam: Windows & Mac
Planned release date: July 2017
Risks and challenges
We've been developing games as a team for a few years now so we have a solid history of delivering. However, being a team of two people there is always the risk that something unexpected(such as a medical emergency) could happen that may cause delay in development if they aren't able to work. We plan on having very open development, so people can keep tabs with whats happening.Learn about accountability on Kickstarter
- (42 days)