Project image
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$11,426
pledged of $63,000pledged of $63,000 goal
136
backers
Funding Canceled
Funding for this project was canceled by the project creator on Apr 15 2016
$11,426
pledged of $63,000pledged of $63,000 goal
136
backers
Funding Canceled
Funding for this project was canceled by the project creator on Apr 15 2016

About

TECH? NO! 

Forget about expensive game systems, emulators, disconnected online games, and high-priced yearly roster updates. TECHNO BOWL takes everything you love about arcade and video game football classics like Tecmo Bowl, NFL Blitz, and Madden and puts it all on the tabletop.

1UP 

And as if that isn’t cool enough, it also gives you a feature that gamers have long asked for but never gotten… until now! What is it you ask? As a coach in TECHNO BOWL, you will design your own formations and plays. That’s right. Let me say it again. You get to design your own formations and plays.

And I’m not talking about choosing several formation cards, lining up elements on a chart, or utilizing some other abstraction. This is putting the power to effortlessly create real football formations and plays into your hands.

ZERO DOWN TIME 

Thanks to the BOX SPORTS ENGINE, there is almost zero down time in the game [except for half time and timeouts of course!]. Coaches are constantly involved, and the on-field players are always interacting with one another as skill checks and ever evolving plays result in free actions, reactions, read-and-reacts, and offensive and defensive adjustments. Add to that real world timers for setting up formations and selecting plays, and you have a truly dynamic fast-paced tabletop football experience.

UNPARALLELED FOOTBALL GAMEPLAY 

TECHNO BOWL delivers that authentic football feel like no game before it. Establish the running game by punching it in between the tackles or tossing it to a back for an outside sweep. Launch an air offensive while sitting in the pocket or throwing on the run with laser accurate throws directly to the receiver or with exciting route passes where you lead the receiver in hopes of beating the coverage. Defense can run man, zone, and mixed defensive packages and bring the blitz. Oh, can it bring the blitz!

No matter which strategy you choose, the gameplay will look, feel, and flow like a real football play.

'This sense of back and forth, dynamic unpredictability and continual shifting of field position is UNREAL.' - Charlie Theel, FortressAT.com

'It's DRAMATIC and EXCITING in a way befitting the most ecstatic moments of sports entertainment.' - Charlie Theel, FortressAT.com

'The experience is BEAUTIFUL and IMMERSIVE.' - Charlie Theel, FortressAT.com

'No downtime, a huge opportunity for clever play and extreme dynamism make for THE BEST SPORTS GAME I'VE EVER PLAYED.' - Charlie Theel, FortressAT.com

'THE ACTIVATION SYSTEM IS BRILLIANT, both in how it keeps the game moving and how simple it is.' - Raf Cordero, Ding and Dent

'I’ve played real-time games that feel less DYNAMIC than this turn based game.' - Raf Cordero, Ding and Dent

'Dynamic, tense, and ABLE TO DELIVER THE BEAUTIFUL DRAMA OF SPORTS.- Raf Cordero, Ding and Dent

'If you’re a fan of football then stop searching now, THIS IS THE GAME YOU WANT- Raf Cordero, Ding and Dent

These are unpaid reviews. You can learn more about the game, get previews of the teams and players, and join in discussions about the game on BGG.

You can listen to the podcast interview/review on Ding and Dent that delves into the design of the game. 

WHAT'S IN THE BOX?

Before any stretch goals are unlocked, the box contains: 1 tri-fold game board [14 inches x 28 inches], 256 player tokens, 2 classic 8-BIT controller card stands, 40 scoreboard number tokens, 12 yellow time tokens, 12 fire tokens, 4 down markers, 2 wooden pixel footballs, 4 target tokens, 1 team guide, 1 rulebook, 1 scoreboard [7.75 x 9.25 inches], 6 six-sided dice, 20 clear plastic token stands, and 104 player cards. 

OPTIONS 

TECHNO BOWL is all about options, and there’s a game mode, team, and play style for everyone. You even have the option to run an option!

MODES 

There are five different modes of play. Each of these brings a different experience to the table.

  • TECHNO is 7-vs-7 with no skills and no field goals. 
  • ALL TECHNO is 7-vs-7 with skills but no field goals. 
  • INFERNO! It’s ALL TECHNO with more awesome and fire! 
  • PRO is 8-vs-8 with no skills but includes field goal rules. 
  • ALL PRO is 8-vs-8 with skills and field goal rules. 

Each of these modes offers a completely different game experience, and I know what you’re thinking. How does adding an extra couple of players to the field [and the ability to kick field goals] equate with an entirely different mode? Trust me. Having that extra player on both sides of the ball quite literally changes everything.

MAD SKILLS 

When playing in modes that utilize special skills and abilities, coaches will have access to three types of players:

  • IMPACT 
  • STAR 
  • SUPERSTAR 

These players will come equipped with one or more of the 26 skills found in the game. That count of 26 skills doesn’t even include core fundamentals or INFERNO MODE specific skills.

3D print prototype for the classic 8-BIT controller card stands used for the player benches. Final production versions of the stands will be 'old school gray' in color. Two stands ship with every game!
3D print prototype for the classic 8-BIT controller card stands used for the player benches. Final production versions of the stands will be 'old school gray' in color. Two stands ship with every game!

PLAYER SKILL RATINGS

The player skill rating system ensures that coaches and spectators will know how well or poorly a player performs fundamental actions by simply looking at the jersey number! No need to look at charts or extended stat lines. The league skill cap manages team composition so that you are never taxed to remember an insane number of special abilities or which players have them. Coaches get beaten by other coaches and NOT by the rules.

SKILL 

Speaking of skills, TECHNO BOWL is a game of skill and not a random ‘dice fest’. The 2d6 rolls used for skill checks mean that coaches won’t fall prey to straight-line probabilities or random chaos. Winning is about getting the right match and modifiers to deliver a high percentage roll, having a plan when you get an unusually poor result, and knowing the right time to make a high risk roll for a shot at a very high payoff. Of course, your formations, play calling, and player positioning create these opportunities.

PLAYMAKER DIE 

The PLAYMAKER die powers some of the special skills in the game like stiff arms and spin moves allowing for sophisticated passive abilities to be triggered without the need for complex rules.

TEAMS 

There are 32 teams in the MORE FUN! LEAGUE, and each of these has its own unique play style. This means that you’re not just trying to get into the head of the coach that’s sitting across the table from you, but that you have to take into consideration the strengths and weaknesses of the players on the specific rosters that you and your opponent are using.

The Kickstarter campaign began with 4 teams in the box, 2 have been unlocked already, and the rest can be added through stretch goals. 

 Da, Da, Da... Da, Da, Da! Welcome to STRETCH GOAL CENTER. While only slightly less accurate than a coin toss when predicting the winner of a football game, it boasts 100% accuracy when determining which upgrades will be unlocked next.

This graphic shows the order and dollar amount the teams are unlocked at. To see the other stretch goals like the component upgrades and rubberized playmat, scroll on down. 

In addition to the teams being unlocked via stretch goals, the following upgrades are in play:

  • $84,000 - time, timeout, and fire tokens are upgraded to wooden 'pixel' blocks
  • $109,000 - tri-fold game board is upgraded to a rubberized playmat
  • $136,000 - all cards are upgraded to an ivory core
  • $152,000 - all cards get a linen finish
Rubberized playmat and wooden pixel block time and timeout tokens on the scoreboard. Fancy!
Rubberized playmat and wooden pixel block time and timeout tokens on the scoreboard. Fancy!

SHIPPING

Rewards shipping to the US, Canada, and EU ship from within the US, Canada, and EU. This means that you avoid those pesky customs charges! 

Shipping has been partially subsidized for all backers. Shipping charges will be added at checkout based on your location. Make sure to select the proper country!

Shipping for:

  • United States and Canada $9
  • United Kingdom $20
  • EU $27

EU for the purpose of shipping consists of: Albania, Andorra, Austria, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Canary Islands, Channel Islands, Corsica, Croatia, Czech Republic, Denmark, Estonia, Finland, France, Germany, Gibraltar, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Malta, Moldova, Monaco, Montenegro, Netherlands, Norway, Poland, Portugal, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, and Switzerland.

These are the only countries being shipped to at this time. Shipping solutions are currently being explored for Australia, Asia, and the rest of the world and will hopefully be added soon. 

Risks and challenges

In addition to countless hours of independent research and consultations with a team of established Kickstarter experts, I've chosen companies that are known for their quality, attention to detail, and timeliness.

Panda Game Manufacturing will be producing the game, and the freight forwarding company and fulfillment centers that I will be using are very familiar with one another and the unique challenges associated with delivering a board game.

All this said, even with proper planning, it is always possible that there may be delays. If delays do occur, I will ensure that you are informed of the progress and challenges every step of the way. And rest assured, you will get your game!

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    PIXEL PACK
    - digital copy of the rules
    - digital copy of the team guide
    - digital copy of quick reference sheets
    - digital copy of the field
    - pixel block player team sheets for all 32 teams
    - pixel block player teams sheets for all 32 teams in alternate color

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    IN THE GAME - ANKHS

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    A player on the ANKHS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 38, 43, 51.

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    IN THE GAME - BANDITOS

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    A player on the BANDITOS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 34, 48, 51, 61, 65, 72.

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    IN THE GAME - BIG CATS

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    IN THE GAME - BIGHORNS

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    IN THE GAME - BULLS

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    A player on the BULLS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 34, 45, 46, 51.

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    IN THE GAME - CHEFS

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    A player on the CHEFS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 42, 47, 51, 61, 69.

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    IN THE GAME - ENGINES

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the ENGINES will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 42, 43, 51, 62, 72.

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    IN THE GAME - FALCHIONS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the FALCHIONS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 37, 47, 48, 51, 56, 68.

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    IN THE GAME - GORILLAS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the GORILLAS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 39, 41, 42, 51, 64.

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    IN THE GAME - GREENBACKS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the GREENBACKS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 39, 46, 47, 51, 52, 75.

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    IN THE GAME - GRIFFONS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the GRIFFONS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 39, 43, 48, 51, 59.

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    IN THE GAME - JACK-O-LANTERNS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the JACK-O-LANTERNS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 35, 46, 49, 51, 64.

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    IN THE GAME - KITTENS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the KITTENS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 39, 45, 51, 58, 61, 65.

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    IN THE GAME - LUMBERJACKS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the LUMBERJACKS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 36, 46, 47, 51, 52, 63.

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    IN THE GAME - MONSTERS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the MONSTERS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 48, 49, 51, 61, 69.

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    IN THE GAME - NINJAS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the NINJAS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 36, 48, 49, 51, 64, 67.

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    IN THE GAME - OMEGAS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the OMEGAS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 32, 48, 49, 51, 52.

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    IN THE GAME - PANDAS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the PANDAS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 36, 42, 47, 51, 68.

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    IN THE GAME - PILLS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the PILLS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 31, 41, 49, 51.

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    IN THE GAME - PIT BULLS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the PIT BULLS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 43, 51, 62, 78.

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    IN THE GAME - RAGNAROK

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the RAGNAROK will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 38, 45, 46, 51, 59.

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    IN THE GAME - RATTLERS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the RATTLERS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 34, 45, 51, 63, 68, 75.

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    IN THE GAME - REAPERS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the REAPERS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 31, 41, 51, 58, 65, 67.

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    IN THE GAME - REGALS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the REGALS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 34, 48, 49, 51, 56, 63.

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    IN THE GAME - REVOLT

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the REVOLT will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 38, 46, 49, 51, 59, 64.

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    IN THE GAME - SPACESHIPS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the SPACESHIPS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 41, 47, 51, 67.

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    IN THE GAME - SUSHI

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the SUSHI will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 31, 42, 43, 51, 71.

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    IN THE GAME - TRIDENTS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the TRIDENTS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 37, 51, 54, 63.

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    IN THE GAME - TRUCKS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the TRUCKS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 43, 51, 68, 79.

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    IN THE GAME - TYRANTS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the TYRANTS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 34, 43, 46, 51, 56.

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    IN THE GAME - WARRIORS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the WARRIORS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 39, 46, 49, 51, 71.

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    IN THE GAME - YELLOW JACKETS

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    A player on the YELLOW JACKETS will be named after you! Jersey numbers are available on a first come first serve basis. Jersey numbers: 45, 46, 51, 58, 61, 68.

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  36. Reward no longer available

    Pledge US$ 450 or more About US$ 450

    FRANCHISE PLAYER

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    - You get to immediately unlock the team of your choice from the stretch goals.
    - You will receive a custom rubberized playmat with the color scheme and logo of your team.
    - You will receive a hand crafted team of pixel block players for your team in both standard and alternate colors [16 pixel block players in total].
    - A player on your team will be named after you and gain star powers when 'On Fire!' in INFERNO mode.

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    Estimated delivery
    Ships to Only certain countries
    Reward no longer available 1 backer
    $
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  37. Reward no longer available

    Pledge US$ 1,500 or more About US$ 1,500

    DYNASTY OWNER

    You get a copy of the game, the PIXEL PACK reward, and all unlocked stretch goals.

    - You get to immediately unlock the team of your choice from the stretch goals.
    - You will receive a custom rubberized playmat with the color scheme and logo of your team.
    - You will receive a hand crafted team of pixel block players for each and every one of the 32 teams in the More Fun! League [for a total of 256 hand crafted pixel block players!].
    - A player on your team will be named after you and gain star powers when 'On Fire!' in INFERNO mode.
    - Everyone will know that you're a true baller that knows how to 'make it rain'!

    Less
    Estimated delivery
    Ships to Only certain countries
    Reward no longer available 1 backer
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

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Funding period

- (30 days)