Battalion is a game that strives to make tabletop wargaming fast and simple. So many tabletop wargames require huge investments of money and take weeks to learn the rules. Battalion strives to make that a much more enjoyable process where the entire game can be learned and played within an hour. With a huge amount of creative and strategic control on each side players can customize their armies between games to ensure they never play the same match twice!
Based around the ever popular fantasy tropes that so many of us are familar with the backstory of Battalion finds a world in disarray. Armies of humans, elves, dwarves, and orcs have been at war for centuries fighting to expand or defend their empires. However, a new threat has emerged and its terror knows no limit. As the newly risen armies of the undead march upon all the armies of the world you are thrust into the shoes of a general. Lead your troops to victory or be shamed by humiliating defeats.
By utilizing a cloth gameboard everything for the game breaks down into a nice compact size.
More than just Head-to-head Matches
Battalion will offer more than just simple head to head gameplay. The rulebook will incorporate unique gameplay scenarios allowing for in-game objectives that determine the winner, not simple annihilation of the enemy. There's also a campaign generator, that will allow you to string together several battles (each only lasts 30-60 minutes) to create an exciting afternoon of gaming culminating in a sweep narrative as each army encounters new situations based upon previous battles. Will your forces hold the keep long enough for reinforcements to arrive and give you a leg up in the next battle or will the enemy scale the battlements leaving you the task of frantically trying to allow your civilians to escape before you're overrun?
There are scenarios incorporating 1 on 1 or up to 5 players in a single match. Each army is allowed to pick three equipment upgrades and place them with any of their units when the game commences. Players may pick any combination of the four possible equipment tokens and place them with any combination of units. Plays may also trade in individual units to obtain two additional equipment tokens per unit not fielded. This allows for the game to quickly have hundreds of possible permutations in army composition while maintaining a simple rule base and fast gameplay.
Creating an Affordable Game
We want to get away from tabletop wargames that make you spend hundreds of dollars on models or plastics that are expensive and awkward to store. That's why we wanted to create a tabletop wargame that captured the play and feel of many other expensive tabletop games but was perfectly suited for using spare change and cardboard to represent pieces.
Of course, some people are willing to pay for a physical version and the more hardcore gamers might prefer something with a little more flare but still substantially cheaper. That's why we're making a small batch of our own vision of the physical version.
Battalion is a handmade board game incorporating wooden unit tokens with natural materials. This makes it unique because it adds a wonderful sense of immersion and authenticity. It's nearly like you're the general in your army, sitting in a field tent arranging troops so your regimental captains know how to execute your strategy and updating your captains as the battle unfolds. The generals of old didn't utilize computers or cheap plastic bits to know where their troops were, they had command tents with wooden pieces to mimic where their troops would need to go. Now you can go to battle like the generals of your favorite fantasy army would have!
The game uses tokens to represent entire regiments of troops. Upgrades can be given to each regiment to enhance their attack, defense, movement, or give them ranged combat abilities. The upgrades are simply stacked underneath each unit token.
General's pick a unit to be embedded with and further enhance that unit's abilities.
This limited offering of Battalion comes with completely hand-painted and stamped wooden unit tokens. (Many of the pictures of the protypes show adhesive icons, all of these will be stamped such as the green orc token). The Kickstarter's goal is to allow a few more psychical copies of the game to exist in the world. By being able to purchase the materials to make the game in a large batch we can cut down on material costs from distributors while allowing those that want more than paper and cardboard the chance to play with the same boards we use. Kickstarter funds will also go toward hiring artists to create exciting images to capture the war torn fields and races found in the game's rulebook and on the tokens themselves.
The physical rulebook will not only contain an additional three races (Dwarves, Elves, and the Undead) but will also be illustrated, contain exciting backstory, and campaign ideas for multiple battles for each to have meaning.
The final physical version of Battalion includes 1 cloth gameboard, 1 dice, nearly 100 wooden unit tokens, and 1 physical print rulebook.
Below is the progression of our game boards over time while testing.
From the first iteration combat proved fast, simple, and exciting. Each race of units have its own base statistics, meaning you'll have to learn your army's strengths and weaknesses to excel. However, you can offset these weaknesses with the careful selection of upgrade tokens for a few units. Upgrade tokens are selected in secret prior to the game, so while you'll know your opponent's primary strength and weakness you won't be able to tell if they've offset a weakness or further increased a strength.
All unit token images vourtesy http://delapouite.com/ under CC BY 3.0
Risks and challenges
The biggest challenge will be commissioning artists to complete the rulebook. The core rules are already implemented and have been playtested extensively. I've already contacted artists for the graphical work and have ballpark figures for what I'm looking to accomplish.
All tokens are currently licensed under the Creative Commons and I would like to hire an artist to make images uniquely for the game.
Courtesy http://delapouite.com/ under CC BY 3.0Learn about accountability on Kickstarter
- (31 days)