Once a player has assembled their resources, they get to choose how to layout their individual parks and decide which dinosaurs they will attempt to house. Parks with the most prestigious dinosaurs will attract the most visitors, but remember, dinosaurs have a mind of their own and if neglected or improperly penned, they will attempt to escape and spread havoc.
DinoGenics plays out over 7 seasons, each composed of an Open Season and an Upkeep phase. During the Open Season phase, players will attract visitors based on the reputation of their individual parks. Reputation in DinoGenics is decided primarily by the types of dinosaurs a park contains; in general, the more dangerous the dinosaur, the more exciting it will be for visitors and increase your reputation the most.
Reputation is important because the more visitors your park attracts the more money you will receive in a season. Reputation also determines player order, with the highest reputation park owners deciding where they send workers before lesser parks.
Players take turns assigning their workers to action spaces on the mainland board based on their reputation order. Once a worker is placed, a player immediately pays any associated costs and receives the benefit of the chosen Action Space.
Mainland action spaces are limited. Players need to prioritize when and where they send their workers to get the best results. Having a bunch of high value carnivores is great until you don’t have enough meat to feed them. Once all players have assigned all of their workers, play progresses to the Upkeep Phase.
During the Upkeep Phase each park owner must attempt to feed any carnivores in his or her park. Failure to feed carnivores or properly pen dinosaurs will result in the potential destruction of park facilities or the death of visitors.
Following the feeding step, all visitors are returned to the main stockpile and any building resources or benefits are generated.
At this point, the game will advance to the next season.
Want to find out more about how DinoGenics plays? You can download a digital copy of the current rulebook by clicking the rulebook graphic below. Please be aware that rulebook artwork and layout are still a work in progress and subject to change.
After numerous requests, we have decided to offer the most requested item from our first campaign. If you are interested in purchasing an additional set of Dinosaur Meeples, add the listed dollar amount to your Kickstarter pledge total. When the Pledge Manager is sent out, you will have the option to choose where the extra money was spent.
We’ve been in close communications with our manufacturer and shipping company to reduce game weight and keep the associated shipping costs down. In order to make sure that these costs are as low as possible we are going to be charging shipping after the campaign ends. Backers will gain access to our Pledge Manager by email roughly two months after this campaigns completion.
The below numbers are our best shipping estimates as of September 26, 2017 and may fluctuate slightly between now and the time we ship, but we are confident these numbers will be accurate within a couple dollars.
• US - $12
• CA - $14
• EU - $15
• Non EU Europe - $17
• AU - $15
• NZ - $23
• Everywhere Else - $34
Also, in an effort to help backers in more expensive regions, we are offering a group pledge level. If you can find a person to split a two pack of the game with you, shipping becomes dramatically lower per person. The below prices are costs per "2-pack" of DinoGenics.
• US - $15
• CA - $17
• EU - $18
• Non EU Europe - $22
• AU - $18
• NZ - $28
• Everywhere Else - $37
Risks and challenges
This is a relaunch of DinoGenics, which we first brought to Kickstarter in August. During our first campaign, we learned a lot about how Kickstarter works as well as the limitations of the platform. Now, we are returning with a stronger understanding of the platform and our audience. We have also doubled down on our artwork and will have a number of new pieces to share with you in the coming days.
DinoGenics has been in development for over three years and we have finally brought it to a point where we feel it is ready for the public. Now, as we are nearing the finish line we need the little extra push that only Kickstarter can provide.
As it stands currently, the game has been in controlled playtesting for about two years and started blind-playtesting about eight months ago. Game art assets are about 85% complete and we have two great illustrators waiting on standby to finish production. Once the remaining artwork is commissioned everything will receive a final coat of polish and then it will be sent off to our manufacturer.
On the production side of things, we have chosen to go with Panda Games Manufacturing. Panda has been great to work with since the early days of our collaboration and has already provided us with some phenomenal production samples. With their help, we are confident that we can deliver a high quality product to rival anything put out by a major publisher.
One final hurdle is the matter of fulfillment time-frame and shipping. We have tacked on an extra couple months to our fulfillment timeline to accommodate any production delays. In addition, we have partnered with a shipping distributor that will provide customs friendly shipping to most of the world. Once manufacturing is complete, the game will be delivered to local hubs all around the world.
All of this said we are realistic and believe in complete transparency. If unforeseen delays occur, we are determined to keep our backers informed every step of the way. With your help, we intend to produce a quality product that we hope will satisfy all of our backers.Learn about accountability on Kickstarter
- (30 days)