DinoGenics: Dinosaur Park Management and Corporate Intrigue (Canceled)
DinoGenics is a game where players take on the roles of corporation leaders as they compete to build the most popular dinosaur park.
Once a player has assembled their resources, they get to choose how to layout their individual parks and decide which dinosaurs they will attempt to house. Parks with the most prestigious dinosaurs will attract the most visitors, but remember, dinosaurs have a mind of their own and if neglected or improperly penned, they will attempt to escape and spread havoc.
DinoGenics plays out over 7 seasons, each composed of an Open Season and an Upkeep phase. During the Open Season phase, players will attract visitors based on the reputation of their individual parks. Reputation in DinoGenics is decided primarily by the types of dinosaurs a park contains; in general, the more dangerous the dinosaur, the more exciting it will be for visitors and increase your reputation the most.
Reputation is important because the more visitors your park attracts the more money you will receive in a season. Reputation also determines player order, with the highest reputation park owners deciding where they send workers before lesser parks.
Players take turns assigning their workers to action spaces on the mainland board based on their reputation order. Once a worker is placed, a player immediately pays any associated costs and receives the benefit of the chosen Action Space.
Mainland action spaces are limited. Players need to prioritize when and where they send their workers to get the best results. Having a bunch of high value carnivores is great until you don’t have enough meat to feed them. Once all players have assigned all of their workers, play progresses to the Upkeep Phase.
During the Upkeep Phase each park owner must attempt to feed any carnivores in his or her park. Failure to feed carnivores or properly pen dinosaurs will result in the potential destruction of park facilities or the death of visitors.
Following the feeding step, all visitors are returned to the main stockpile and any building resources or benefits are generated.
At this point, the game will advance to the next season.
Want to find out more about how DinoGenics plays? You can download a digital copy of the current rulebook by clicking the rulebook graphic below. Please be aware that rulebook artwork and layout are still a work in progress and subject to change.
Shipping is an unavoidable expense that no one likes. Making matters more complex, we expect DinoGenics to weigh in on the heavy side due to its numerous wooden pieces. Many projects try to hide the true shipping costs behind inflated pledge levels or by subsidizing the costs internally. We don’t feel right about the former and we’re too small to afford the later, so we are going to be up front about shipping costs.
• US Shipping - $14
• CA - $19
• AU - $23
• EU - $23
• Everywhere Else - $40
We understand that the “Everywhere Else” level is comparatively high. If you are located in other regions and still want to back but are deterred by the shipping costs, please reach out to us. If we can get enough guaranteed backers from these regions we would be able open additional distribution hubs that would bring shipping costs in those regions in line with the EU.
Also, we have opened up a group pledge level. If you can find a person to split a two pack of the game with you, shipping becomes dramatically lower per person.
Risks and challenges
This is Ninth Haven Games' first commercial board game and we are turning to Kickstarter because this really is the only way the game will get made. DinoGenics has been in development for over three years and we have finally brought it to a point where we feel it is ready for the public. Now, as we are nearing the finishing line we need the little extra push that only Kickstarter can provide.
As it stands currently, the game has been play tested and is feature complete. Game art assets are about 85% complete; we have a great working relationship with the same illustrator that created the rest of our art, waiting on standby. Once the remaining artwork is commissioned everything will receive a final coat of polish and then it will be sent off to our manufacturer.
On the production side of things, we have chosen to go with Panda Games Manufacturing. Panda has been great to work with since the early days of our collaboration and has already provided us with some phenomenal production samples. With their help, we are confident that we can deliver a high quality product to rival anything put out by a major publisher.
One final hurdle is the matter of fulfilment timeframe and shipping. All of us at Ninth Haven Games have backed enough Kickstarter’s to know that it’s rare that a project delivers on time. We have gone to great lengths to ensure that this project will make it to backers in a timely manner. In addition, we have partnered with a shipping distributer that will provide customs friendly shipping to most of the world. Once manufacturing is complete, the game will be delivered to local hubs all around the world.
All of this said we are realistic and believe in complete transparency. If unforeseen delays occur, we are determined to keep our backers informed every step of the way. With your help, we intend to produce a quality product that we hope will satisfy all of our backers.Learn about accountability on Kickstarter
- (30 days)