Ten years have passed since dinosaurs were re-introduced to the world. While the early years of park expansion proved fruitful, the market quickly grew oversaturated and public interest waned.
Enter tech super giant, IntelliGen Designs, partnering with DinoGenics IOM to bring prehistoric aquatic life forms back from extinction. IntelliGen Designs promises that the species made available from this partnership will be extremely profitable for local industries…
Controlled Chaos opens the door for new combos and park types that reward playing creatively. Double wide facilities offer game-changing abilities and open the doors for exciting new strategies while specialists enable endgame scoring bonuses that allow a player to focus on and exploit a particular strength of their park.
For example, the above park is equipped with an Arcade that generates points for non-paired visitors. Throughout the game that might happen on its own, but why take chances when you could hire a Promotions Agent Specialist and keep your park filled with frequent trips to the Time Share?
Both the Mosasaur and the Spinosaurus have dinosaur eating tendencies. While this might be a deterrent in the early game, you could always try building a food farm from less desirable dinosaurs.
New facilities like the Aquarium Hub reward spatial awareness and preplanning your dinosaur park layout. The therizinosaurus shown here also functions as an upgradeable dinosaur. While respectable in his own right, if you give him space to roam, he will easily contest a T-Rex in pure point value.
Controlled Chaos also introduces a new resource type in the form on Refined DNA. Players can now pay IntelliGen Designs to refine a DNA card into Refined DNA, a resource capable of filling part of the genetic recipe for any dinosaur species.
In 2056, a breakthrough in genetic reconstitution allowed a small medical research institute in South American to recreate once extinct lifeforms from preserved genetic material. In hopes of attracting new benefactors through name recognition, the institute rebranded itself as DinoGenics IOM.
Industry leaders from around the world flocked to the nation in hopes of building the first successful dinosaur park. Unfortunately, the early days of the DinoGenics collaboration proved unfruitful. Tourists did not want true to life dinosaurs; they wanted the great beasts and monsters that had wowed cinemas and popular culture for generations. With the promise of ever-increasing revenue, DinoGenics gave into demands and engineered the dinosaurs the world wanted.
DinoGenics is a competitive, highly thematic game for one to five players, in which each player attempts to build and run their own successful dinosaur park.
During a game of DinoGenics, players assume the roles of multi-billion dollar corporations competing to build the most successful dinosaur park. Each player owns a private island and takes turns deploying workers to the mainland where they collect resources to enhance their individual parks. At the end of seven rounds (Seasons), the park with the most victory points is deemed the winner.
Each player has a personal park island board where they will place dinosaurs, fences, and park facilities. As the rounds of the game play out, players will have the freedom to build up their own park as they see fit. Each player will need to develop their own strategy by developing combos of dinosaurs and park facilities that complement each other.
If all else fails, players can attempt to tip the balance in their favor by employing less traditional methods. Growing mutant dinosaurs is a viable shortcut on the road to a successful dinosaur park. While not as popular as the more recognizable species, mutants still bring in victory points and if utilized correctly, can easily compete with a more reputable park.
Of course, once you start down the path of loosened ethics, you may be tempted by darker options. Manipulation Cards offer powerful one time use abilities that will often give you a leg up on the competition at the price of scandals…or the ire of your opponents.
Between the first and second printing we have completely overhauled the formatting of our rulebook. You can download a PDF of the new rulebook below.
Additionally, if you are already familiar with DinoGenics, you can download the pre-release Controlled Chaos rulebook below.
Still undecided? You can try the game out for yourself right now on Tabletop Simulator! Follow the link below to download the mod and give it a shot!
DinoGenics comes with all meeples necessary to play the game but we have a couple optional add-ons to enhance your gameplay experience. If you would like to buy one of these items, you can add its price onto your current pledge level. Alternatively, you will have the chance to add them onto your pledge after the Kickstarter campaign ends when the pledge manager opens up.
All shipping charges will be processed after the Kickstarter ends, once the game is manufactured and ready to go out to backers. We are doing everything we can to keep shipping costs reasonable, but DinoGenics is a heavy game and weighs roughly 4 kg (almost 9 pounds).
The chart below shows what the shipping charges would be if the game were mailed out today and in US dollars.
Please note that adding most add-ons onto a pledge level will have a relatively small impact on shipping rates. As such, we recommend only picking the Upgrade Kit tier if that is the only item you want from this Kickstarter.
Risiken und Herausforderungen
DinoGenics first arrived on Kickstarter back in 2017 and has since made its way into the hands of over 3,000 people. Controlled Chaos represents our first new product since our original Kickstarter launch and includes a lot of new gameplay elements and systems that are both daunting and exciting to bring to backers.
One of the biggest challenges from our original release and carries over to Controlled Chaos, is that DinoGenics is filled with deluxe components and comes with a hefty manufacturing price. This means that most publishers will not go near it as it is not profitable at retailer scale. That said, we are very proud of what we have created and are committed to delivering a quality production even if it does not arrive in many retail stores.
As it stands now, DinoGenics is ready for manufacturing and Controlled Chaos should be entering the proofing stage of production later this month. After being very pleased with the results of our first Kickstarter, we are once again returning to Panda Games Manufacturing. We expect manufacturing will begin no later than September of this year. That means that manufacturing will likely wrap up late December and that shipping should commence as early as February of 2020.
On the matter of shipping, this is one of our greatest concerns right now. We are launching this Kickstarter at a time when tariffs are a matter of contention in the US and Brexit is very much still on the minds of those in the UK. While we are optimistic that neither of these issues will result in a major disruption of this Kickstarter, we cannot ignore the possibility that they affect it in some way.
Repeating what we said in our first Kickstarter, we are still realistic about potential delays and believe in complete transparency. If unforeseen delays occur, we are determined to keep our backers informed every step of the way. With your help, we intend to produce a quality product that we hope will satisfy our backers.Näheres zur Rechenschaftspflicht auf Kickstarter
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