Frequently Asked Questions
Certainly! Suppose you and your friends are trekking through a forest, and you decide you want to impress everyone by taking the lead and navigating for the party. You gather up a pool of dice based on character traits that you think would be helpful to the endeavor: perhaps you have a d8 of Cleverness, a d6 of Leadership, and maybe even a d10 of assistance from a handy compass.
Meanwhile, the GM gathers up a pool of dice based on what might complicate things: perhaps a d8 for how tricky the forest is, another d8 from how fraught with hazards the forest might be, and maybe even a d6 from your own character flaw of getting stupid when you’re trying to show off.
Now, both pools of dice get rolled. You then pair up the dice, with each pair containing one of your own dice and one of the GM’s dice. Each pair in which your die is higher produces positive developments, while each pair in which the GM’s die is higher produces negative developments.
Let’s say that after pairing up the dice, you got 1 positive development and 2 negative developments. The player to your left narrates the bigger set (in this case, the negative developments), then says “BUT!” and the player to your right narrates the smaller set (in this case, positive developments. Thus, the player to your left might say that while you were looking over your shoulder to point out to everyone how well you were doing, you walked right into a beehive and are now covered in stings. BUT! The player on your right says that you nevertheless stayed the course, impressing everyone with your ability to lead even while suffering.Last updated:
I’ve never heard of you or Purple Aether Games before; how do I know you’ve got what it takes to make a game?
Though I am new to the industry, I do have some experience with game design. Prior to founding Purple Aether Games, I ranked in the Top 32 of Paizo Publishing’s RPG Superstar design competition two different years, and later went on to publish some Pathfinder RPG material (fighter and rogue options, specifically) in issue #31 of Rite Publishing’s Pathways magazine. Since founding Purple Aether Games, I have self-published a fun little one-page RPG called Best Served Cold, currently available free on DriveThruRPG.com. Also, feel free to check out my website, purpleaethergames.com.Last updated:
Why do the stretch goals add to the main product instead of being a separate book? Won’t that push back the release date?
I wanted it all in one book so that I could deliver as much value to backers (and future customers) as possible. Typically, multi-book stretch goals require you to pledge at a higher level in order to get the extra content. Instead, I wanted to give that extra content to as many people as possible. Yes, this does mean that the release date might be pushed back. However, I think the extra value packed into your rewards will be more than worth it.Last updated:
One of the places the final product will be sold is DriveThruRPG.com, which is a storefront for digital publications. They offer a print-on-demand service so that consumers can get hard copies of products without small publishers like me having to rent a warehouse and store a bunch of copies that I hope to sell. If you’re an Expedition Leader, then you’ll be able to buy a printed copy from DriveThruRPG for only the cost of printing and shipping, rather than the full sale price of the product. After all, you’ve already supported me, so I’m not going to ask you to pay me a second time!
So, how much will the at-cost copy be? If you buy a softcover color copy, you might pay as little as $4 for printing, or a couple dollars more if we unlock one or both stretch goals, adding to the page count. Shipping in the US usually costs around $4; costs will vary for other countries. All in all, this means that an Expedition Leader in the US pays a $20 pledge plus an optional $8-10 to get about $40 worth of product. The value even goes up if we unlock stretch goals!Last updated:
I've had some requests for higher pledge levels with more personal rewards, so I'm offering the ability to name elements of the setting. The exact implementation will depend on how many people pledge at that level; a handful of backers could have a discussion with me about what they would like to name, while a larger group might need to have an element assigned to them at random so that we don't have everybody trying to name the same thing.
In any case, what's important is that there will be some aspect of the setting which you will get to name. Obviously I will have to curate the submissions to avoid accidental duplicates or avoid insensitive choices, but to the greatest degree possible my biggest backers will get to put a little bit of themselves into the game. How cool is that?Last updated:
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