Hello! I'm Jacob Kellogg, founder of Purple Aether Games and designer of Journey Away, a game that takes tabletop fantasy roleplaying in a new direction.
Most tabletop RPGs are challenge-based, meaning the gameplay mechanics center around determining the success or failure of your actions: you face a challenge, you decide how to overcome it, and the dice tell you whether you're successful or not.
Journey Away is not challenge-based. Instead, the mechanics center around prompting new developments and complications as you interact with the game world. You engage a situation (not necessarily even a challenge), decide how you would like to approach the situation, and the dice tell you how many and what sorts of developments arise. Then, it's up to your fellow players to decide exactly what those developments mean.
Whenever you do something to interact with the world, you gather up some dice based on aspects of your character or the circumstances that would work in your favor. Then, the Gamemaster gathers dice based on factors that work against you, also coming from the circumstances or even your own character. The two pools of dice are rolled, and intermingle to produce a mixture of positive and negative developments that the players get to interpret in whatever way is most fun. (See the FAQ for a more detailed example.)
Now that you know how Journey Away works, what is it about? In this game, players take on the role of ordinary folk who have decided to leave their hometown and go see the wonders of the magical world they live in.
About a generation ago, a world that was once mundane suddenly found itself infused with magic, producing fantastic creatures and supernatural feats the likes of which no one had previously seen. Now, those who spent their lives hearing tales of wonder from traveling merchants have decided to see for themselves all the magic that their world has to offer.
Leaving behind everything they know, players will see new places, meet new people, and witness the wonders of their world - and work together to create the story of how it all plays out.
The rulebook will include all the rules you need to create your own villager, define their characteristics, and start having adventures with your friends. If that sounds like fun to you, then just choose the reward tier that's right for you, and remember to tell your friends as well!
This campaign avoids many of the costs and risks typically associated with traditional print-runs of rulebooks. Since the product is digital and print-on-demand, I don't have to factor in costs of storage and distribution. You're also backing a game that has already been designed, meaning you don't have to worry about whether it will just be an idea in my head forever.
Here's a rough breakdown of where your money is going:
There's still a good deal of work that needs to happen between now and a final release, but I want to keep my expectations modest so that cautious backers have as little to worry about as possible. The bells and whistles can be unlocked as stretch goals; the funding level I'm asking for upfront is only what's necessary to make this project a reality.
Reaching the funding goal means I will produce a core rulebook for Journey Away, which includes all the rules of the game and enough setting material and narrative guidance to set your adventure in motion. However, with enough support, we can do even more!
10K Stretch Goal
If we reach $10,000, then I'll be able to expand the content of the rulebook to include more setting details, fleshing out the local region quite a bit more with maps and list of cool adventure sites to explore.
15K Stretch Goal
If we reach $15,000, then I can really cut loose with examples, including sample characters with colored portraits and detailed descriptions. All the bells and whistles!
Risks and challenges
I'm keeping my first Kickstarter fairly small-scale in order to avoid complications that could increase risk. The game is mostly designed and written already, I'm not beholden to an outside publishing company or other third parties, and being a digital and print-on-demand publication means that we can avoid the risks inherent in a traditional print-and-distribute model. Future projects might be more ambitious, but for my debut campaign I wanted to prioritize potential backers by making this as close to risk-free as possible.Learn about accountability on Kickstarter
- (30 days)