NOK 28,528
pledged of NOK 55,000pledged of NOK 55,000 goal
42
backers
23days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, January 4 2019 5:00 AM UTC +00:00.

Hans Olav EkornrødBy Hans Olav Ekornrød
First created
Hans Olav EkornrødBy Hans Olav Ekornrød
First created
NOK 28,528
pledged of NOK 55,000pledged of NOK 55,000 goal
42
backers
23days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, January 4 2019 5:00 AM UTC +00:00.

About

I’m not going to lie, there are a lot of good fantasy role-playing games out there. Right now, you're probably asking yourself:

“Why should I support this game?”

Here's why:

  • Quick, Simple and Efficient. Get started within 30 minutes, both new and old players. The rules are designed to take as little time as possible away from the actual gameplay. 
  • Interesting Characters to Play As. Let yourself be guided by the motives and desires of uncommon fantasy character types. Fighter? No. Wizard? No. (See below for a list of characters)
  • High-quality Questing. No need to know years of lore; delve into mysteries, crawlers and journeys that work to create memorable stories for you and your friends. 
  • Challenging. Tale is hard, there is no guarantee that your character will survive the night! 
  • World-building. The players and gamemaster cooperate to create details in the world as they go; quests are created with NPC archetypes without names or gender so that you can put a unique mark on it. 
  • Adventures! Tale pushes you to enjoy the small pleasures of adventures with simple rules for survival, travel and combat. 

The first goal secures:

  • Core Rulebook
  • Diploma Set I: The Academy of Merelin

Take a break from daily life to experience a world of perils, treasures and drunken bar brawls. Armed only with your character sheet (diploma), your trusty notebook and two six-sided dice you can defeat creepy kobolds and skittering enzods along with your friends – all from the comfort of your living room.

Do you find yourself thinking back to the days when you had time and energy to play role-playing games all night, every weekend?

I certainly do!  

There simply isn’t enough time to gather your friends regularly to play?

This game changes that.

Tried and tested, this game can be started within 30 minutes of sitting down – barring catastrophic printer failure. The starting guide is two pages long and lets you create a three-dimensional character in no time. 

If the second goal is reached, you will also have the opportunity to have your pick of 54 quests and 45 errands (Side-quests). Getting into Tale is easy: take your family, friends or find a group online.

 

Choose from twelve different diplomas, each representing the educational background of your character. Each diploma contains common actions and qualities, your pick of gear and 23 unique skills to learn. Add a third dimension to the two-dimensional fictional archetypes by incorporating personality, ambition, motives and desires all on the same sheet.  

One player per diploma per campaign.

“The elder asks you to clear out the bandit lair near the city.”    

A simple request – and also not very inventive. By applying story structure to quests, you can turn a cookie-cutter kick-in-the-door two-nighter into something more. Something that is intricate, mystic and exciting. The quest creation kit leans on John Truby’s ‘Anatomy of Story’ to elevate the game experience.  

The gamemaster has ten steps to follow:

  • Idea
  • Timeline
  • NPC
  • Theme
  • Symbol
  • Setting
  • Clues  
  • Items
  • Plot devices
  • Arc 

Get started with a set of twelve characters from the Academy of Merelin:

Loremaster
You are a walking library with a fun fact or tip for any situation. Less focus on spellcasting, more on understanding the arcane arts.   

Clairvoyant
Use your connection to the Astra – the voices of the stars and the connection to the voices of the deep. Scrying, detecting auras and developing your insight are essential skills.   

Channeler
Use a form of blood magic developed by the Academy. Sacrifice your physical well-being to gain magical advantages and effects.

Tinkerer
Study the mechanics of nature and how to use your surroundings to solve any problem. Combine practical knowledge, intuition and physics as your skill set.

Prospector
Experienced as explorers and investigators in the service of mining companies, historians and archaeologists. Your skill set is indispensable for an adventuring party.

Smith
You are educated to promote good metalwork and to inspire artisanship. Your education is focused on the practical use of magical runes and mystical metals.

Anatomist
You are the most feared Alumni of the College because they practise their art on dead bodies. Your art of surgery breaks the norm of many religious conventions in several of the large cultures.

Alchemist
Alchemists are highly regarded both inside and outside the Academy. Your command of elixirs, elements and precious metals is seen as miraculous, helping and inspiring.

Herbalist
There is one in every village, responsible for healing and curing. At the Academy the herbalists are trained in stress management, due to their foreseeable career paths in healing.

Globetrotter
You are adventure-driven and curious. Your field is the understanding and documentation of different cultures.

Linguist
You are the master of languages, both dead and new. You excel at understanding, speaking, reading and writing different languages.  

Dancer 
You study the ritualistic arts of dance and ceremony. Dancers are experts in different styles of martial arts and combat techniques.

World building is a passion of mine. The core rulebook introduces you to a new world that is wide open for players to carve their stories into. By using established methods, the gamemaster designs cultures and religions that heightens the players’ immersion in the world.

Includes guidelines and examples for:

  • Regions
  • Climates
  • Cultures
  • Religions
  • Creatures
  • Obstacles
  • Dimensions
  • Magic items
  • Spells
  • Rituals 

There is a clear chain of events leading from Vincent Baker’s Apocalypse World, Sage LaTorra and Adam Koebel’s Dungeon world and up to the game of Tale. All roads lead through the town of Ebon Eaves. Being without a regular group for years, I sat down with my brother and a couple of friends to try a kickstarter game called:

“tremulus: a storytelling game of lovecraftian horror”.  

This game is magnificent. Lean game mechanics, engaging gameplay and a setting of almost infinite possibilities. As a player I was entertained, but as a gamemaster I was truly inspired. Since that game session I have played each week with a host of different games and after two years I realized I had written well over 110,000 words of quests.

 

The timeline: The campaign is over January 4th, 2019. We will then immediately order the rewards. by january 5th. They will be sent out latest the February 20th. Digital rewards will be sent the same day as the physical rewards. The remaining add-ons are sent when the products are done, see a schedule on the link below. The sooner the rewards arrive, the sooner you will have your package.

It might seem like a bit of a stretch, but it is important that you know that there are a lot of possibilities if you choose to support this project. In total there are nine goals all of them resulting in additional add-ons, see the overview below or look at them in length on our web page: Stretch goals

Each reward level is named after an invaluable adventuring supply in the game. From rations to wooden poles, all contributions are met with a heartfelt 

‘Thank you!’ 

Here is what you can get for your money:

The Book
Everyone gets a copy of the E-book. Many will also get a paperback version – some will even get signed copies. Pledges from 500 NOK and up will be rewarded with digital copies of some of the stretch goal products (depending on whether or not that goal is reached).

Diploma Sets
The starting set of twelve diplomas from the Academy of Merelin. Some levels get additional mystery diplomas and some will even get neatly printed diplomas along with their reward. 

Sample quests
Most will receive a collection of quests, the amount of quests varies with each reward. A small sample of the quests:

"Selling the bear" An elder druid is killed while in animal form, the players are sent out to retrieve the hide from a merchant.

"The Vulture King" A wrong turn sends the players into a involuntary gladiator tournament to appease the ‘Vulture King’. Warning: contains talking animals.

"Arbaklok’s Revenge" Royal Trapmaker Arbaklok Grblgok has left behind a detailed plan on how to take his homeland back from an army of monsters.

Quest Pack 1 (2 Short quests, 1 Medium, 2 Errands + support content)*
Quest Pack 2 (3 Short quests, 2 Medium, 4 Errands + support content)*
Quest Pack 3 (3 Short quests, 3 Medium, 1 Long, 5 Errands + support content)*

*If time is on my side, I will add more quests to the different packs

T-Shirt
Who wouldn’t want to dazzle the social landscape with a t-shirt featuring original Tale artwork by Ben Bauchau?

Dice set 
A set of dice in their own custom Tale dice bag.
(Picture coming soon)

Mention 
Some will get credit in the finished version of the book, their name and supplied gear to the cause. 45-foot ropes and 11-foot poles come attached with a custom example of play including your name.

This is my first game, a result of a lot of hard work, and I am very excited to share this. I need your help to gather support to finish this project. Spread the word!

Thank you in advance.

 

General contact
Website
Facebook
Twitter
Instagram

Hans Olav - Creator, Writer & Producer
I have about 18 years of experience in role-playing games. From only a 20-sided dice and no rules to creating a world and system of my own – I love role-playing games. Contact me at hans@worldoftale.com

Thomas - Co-producer
Has played tabletop rpg since 1998. Being a fan of unencumbering rules, and as a keen fan of being creative as a player and gamemaster, I love the opportunities Tale gives. Contact me at adventure@worldoftale.com

Ben - Illustrator
Ben is a freelance illustrator and concept artist from Brussels. He has done all the artwork including logos for Tale. Visit his website!

Paul - Composer
Paul van Geldrop has composed the music for Tale promotional videos, including the Kickstarter page video. Visit his page!

See our webpage to say hello to the rest of the team and helpers: About.

Risks and challenges

The book is written, revised, illustrated and playtested. Continuous playtesting and improvement until production will ensure the project quality.

The risks are:
Too many stretch goals.
The game needs additional balance testing before launch.

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Questions about this project? Check out the FAQ

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  1. Make a pledge without a reward

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    Pledge NOK 100 or more About US$ 12

    Adventurer's ration

    After sustaining a blow to the head by some bandit-leader-type-character, you sit down on a rock to collect yourself. Nothing feels right until the moment you remember the stale bread and dried meats neatly packed into your backpack.

    Includes:
    • Core Rulebook, e-book
    • Diploma Set (the Academy of Merelin)
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    Flint and steel

    Autumn can be cold; a tumble into the river a late autumn afternoon is freezing! Huddled around a pile of twigs and branches with your friends you eventually find it – the key to light and warmth.

    Includes:
    • Core Rulebook, e-book
    • Diploma Set (the Academy of Merelin)
    • Quest Pack I
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    Bedroll

    No one said that it would snow. The miserable trek up a mountain side only had one small reprieve: a ledge with bare, stony ground. When the stars come out you creep into your personal castle of fabric and hides – it will pass.

    Includes:
    • All previous digital rewards
    • Core Rulebook, paperback
    • The Forest of Akalek (Stretch Goal 1)
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    Tent

    You have dragged this heavy and bulging sack three days down-river. The strap gnaws on your leg each step you take. Your friends sneer at you for being over-packed. That night, as they take refuge under a pine tree, you fall asleep to the pitter-patter of rain against the canvas.

    Includes:
    • All previous digital rewards
    • Quest Pack II
    • Core Rulebook, paperback
    • Tale t-shirt
    • Compendium of Creatures (Stretch Goal 2)
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    Pledge NOK 1,000 or more About US$ 117

    Lantern

    “The Howling Cave” they called it. None of you thought it meant your torches would blow out like a candle in an open window. Fortunately, you like to read at night.

    Includes:
    • All previous digital rewards
    • Mystery Diploma
    • Core Rulebook, paperback
    • Tale t-shirt
    • Tale dice set
    • Journey to Beskar (Stretch Goal 3)
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    Pledge NOK 1,250 or more About US$ 146

    45-foot rope

    Be honest with yourself: When in life did you encounter a problem that couldn’t be solved by a medium length of rope?

    Includes:
    • All previous digital rewards
    • Core Rulebook, paperback
    • Printed Diploma Sets (the Academy of Merelin)
    • Printed Quest Pack
    • Tale t-shirt
    • Tale dice set
    • Short Story Collection (Stretch goal 4)
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    Pledge NOK 1,500 or more About US$ 175

    Room & Board

    (For retailers only)
    As the Innkeeper’s rendition of “Oat meal with oats” hits your bowl and a cold gust of wind seeps up through a crack in the floor boards you wonder: Why did I ever become an adventurer? Ah, yes - for the glory!

    Includes:
    • Core Rulebook, paperback
    • Printed Diploma Sets (the Academy of Merelin)
    • Printed Quest Pack
    • Tale dice set
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    Pledge NOK 2,500 or more About US$ 292

    11-foot pole

    Sufficed to say, there are so many examples for the use of this thing that it is hard to pick one. Who would dare go out into the unknown without their trusty wooden pole of arbitrary length?

    Includes:
    • All previous digital rewards
    • Core Rulebook, paperback
    • Quest Pack III
    • Printed Diploma Sets (the Academy of Merelin)
    • Printed Quest Pack
    • Tale dice set
    • Tale t-shirt
    • All stretch goal products
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