This project will only be funded if at least $30,000 is pledged by .
Point and click adventure game about friendship, survival, love, mystery - and pigs. Save your friends and become the Bacon of Hope!
About this project
Deep in Alaskan woods an incredibly smart pig - Horace Oinkstein - is fighting for survival. Pursued by a relentless butcher, surrounded by hunters and wolves he must find a way not only to save himself but also his loved ones.
Will he land on a frying pan? Or will he wallow happily ever after?
Pigsodus is a point and click adventure game with RPG elements. Use your wits to solve puzzles, test your reflexes in dynamic minigames and explore the mysterious, pigcelart world inspired by Orwell's Animal Farm.
They say seeing is believing - so why don't you play our little demo that we've put together to showcase our ideas.
Pigsodus will tell an epic story interlaced with bursts of humor and an occasional animal pun. Our protagonist - Horace Oinkstein is a gentlepig with an aptitude for science. Together with his best pal Eggdar the Rooster they will embark on a quest to save their friends. They are aided by a wide array of goofy, memorable characters such as The Overthinking Cow, Alcoholic Squirrel or The Gadget Horse.
In order to succeed Oinkstein will have to follow the visions of mysterious toad god, dabble in black magic, visit HAARP and dive with an aquarium on his head. These adventures won't leave him unscathed and you'll witness Horace turn from an insecure, naive pig to a truly shining bacon of hope.
On the other side of the spectrum we have the villain - Theodore Cleaver - a merciless butcher who raises pigs in order to feed his overweight mother. With a bunch of buddies from his hunting club he will use whatever means necessary to crush the pig rebellion.
We believe that animal farm can be a perfect stage for a dramatic struggle. Imagine Hamlet with actual ham!
Pigsodus will be a crossover between a point and click adventure game and a 2D RPG with arcade elements.
As Horace Oinkstein - you will gather allies and resources in preparation for a final showdown with Theodore Cleaver. Your enemy won't sit idly and will try to actively hinder your efforts via in game events.
In Pigsodus you will be able to:
Music is extremely important for the atmosphere of our game. That's why we're collaborating with Peter Surmacz - a musical wizard who has already conjured some pieces for Pigsodus. Stay a while and listen!
A theme for Eggdar the Rooster:
Peaceful exploration track:
We plan to compose and record a twelve piece soundtrack in the final version of Pigsodus, along with tons of woofs, cock-a-doodles, neighs, oinks and meows (this is going to be fun!).
Pigsodus will be fully drawn in the soon-to-be famous graphic style - pigcelart - that we totally made up. We are doing things the hard way - drawing animations frame by frame, environments pixel by pixel. It is our dream to create something truly unique and beautiful. Are we on the right track? Judge for yourself:
For the moment our team is tiny and consists of Sawa Bialczynska (graphic design, animation), Peter Lipert (programming, game design) and Balthazar the Dog.
We got only four hands in total (+ 4 paws). In order to make the game as we have envisioned it, we require to expand our team! On Kickstarter we're able to raise funds for what we need and engage the community in the process of making our game. That's a perfect deal!
Here's a pizza graph showing what we need the funding for:
Pigsodus is Kicking it Forward!
Risks and challenges
Building games requires a lot of time and hard work. Things can go wrong,delays in development might happen. It is especially hard to precisely estimate the amount of work needed to implement some of our gameplay systems.
Fortunately, we both have prior experience in business and management (Sawa as a CEO of a graphic design company and Peter as an IT startup CEO) - so we know what to do to keep the risk at minimum and act before things spiral out of control.
We also have a team of professionals on-site ready to work with us as soon as we get funded.
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Funding period
- (35 days)