Recent News FAQ
We have received a bunch of questions after the recent announcement. A perfect opportunity to make a real FAQ instead of inventing questions, like we do sometimes! Without further ado,... Read more
Introducing Pathologic 2, with live gameplay
Hey everyone! My name is Alex Nichiporchik, I’m the producer of games like SpeedRunners, Party Hard, Punch Club, and Hello Neighbor. Today I bring some good news to the... Read more
No More Pledging
Today we have a warning for you to heed!
The new Pathologic will become unavailable for pledging this Thursday. This means you will no longer be able to support the... Read more
Captured by Motion
A great many things comprise the atmosphere players enjoyed in Pathologic of 2005. The sick, foggy town. The dilapidated structures sprayed here and there. The odonghe and herb brides and... Read more
A dead doll on a stage. The machinery of a diseased town. A bizarre and unnerving beaked silhouette that follows the hero.
What we’re describing isn’t Pathologic,but rather the... Read more
Come, Little Birds (For Free)
The Marble Nest, a short teaser game for Pathologic, is now available to everyone for free.
Yep, you heard it right.
Just go... Read more
Pathologic: The Beta Nest
Today we’ve decided to make The Marble Nest available to the beta backers.
Because doors are finicky things.
When we released The Marble Nest to the alpha backers,... Read more
Screams and Whispers
Let us talk about sound.
What will you not hear in Pathologic? There definitely won’t be any pop hits. No signals of planes, ships, or trams. No highway roars... Read more
A lot of people say that 2016 was a terrible year. Some do so with irony. Some mean it.
Others argue that it was rather unexceptional, offering statistics that... Read more
Pathologic: The Marble Nest (the First Playable)
The First Pathologic Playable Thing reached the backers who are eligible for alpha access today. You can download and play it right now.
The First Playable Things even has... Read more
Top of the Chain
And so it is here. Not Pathologic itself, mind you, but the next best thing: its tabletop counterpart. The production is complete; the tabletop game is ready to be shipped.
We have some good news and some news that are less exciting. Would you like to sit down and grab a cup of coffee first?
Twelve Years Older
For twenty months I didn't post a single update.
At this point, however, when the project is at an advanced stage of development, it seems timely to start sharing advanced... Read more
We have reached the Lucid Dreaming stretch goal—thanks to you. That means the playable characters will have interactive dream experiences.
This is also the first completely new feature we’re introducing... Read more
Not a Remake
The new Pathologic will be different from the original one—that much we have already said. But on the scale of “totally new characters” to “just kinda retexturing the Polyhedron a... Read more
Cards on the Table
It’s about time we put the cards on the table.
No, we’re not talking about that thingin the dungeon; it’s not supposed to be talked about. We’re merely referring... Read more
If life was a book or movie franchise, year 2015 would have been that crucial middle part of a trilogy that contains a ton of plot development and twists, introduces... Read more
The Final Keys to Unlock it
The GOG backer keys for Pathologic Classic HD are finally here. Which is to say, if you’ve been waiting for a DRM-free copy of your reward, you can now claim... Read more
Pathologic Classic HD is now available on Steam, GOG, and Humble Store
P. S. As for us, we'll be available for a chat today at 6 pm GMT and 8 pm EDT in our Steam Community Chat. Drop by if... Read more
Agog for GOG
As of today, you can also pre-order Pathologic Classic HD on GOG and Humble Store.
If you already own a copy of the original Pathologic on GOG, there’ll be a ... Read more
Pathologic Classic HD: Facts, Figures, and Caps Lock
Pathologic Classic HD arrives on Steam, GOG, and Humble Store on October, 29; just in time to revisit the game while the autumn is still golden.
We’re talking about the ... Read more
Classic Ice-Picks! (Not Really)
At the end of October, we are planning to release the original Pathologic on Steam, GOG and Humble Store.
Not the Remake. The original game. It will, however, feature a... Read more
Poles in Tune
Any translator that ventures to represent a decently complicated text in a different language (which obviously also implies a different culture) gets stuck between two extremes: the pole of “... Read more
You can’t leave the Steppe. They say there are things beyond it—like the Capital or the Skerries—but that’s just because they don’t know better. There’s a reason why the only... Read more
Tables, Chairs, and Oaken Chests
Everyone who’s played the original Pathologic knows that Bachelor, Haruspex, and Changeling weren’t the main characters of the story. Sir Trash Bin was. The one any of the three playable... Read more
Back to the Portal
“Is it a dog?”
“Is it a horse?”
“Is it a pseudo-absurdist play that tells you basically nothing about the development of the actual game?”
“Nope, not that... Read more
Act I, Scene III
- PERSONS REPRESENTED
- Ivan, Game Designer. He’s always there so that you don’t feel bored.
- Nikolay, Creative Lead. Also Amateur Economist.
- Ayrat, CTO and Managing Director. His family motto is “Why Can’t... Read more
Act II, Scene II½
- Peter, 3D Master. In a party hat.
- Meethos, Art Director. Directly into your soul he stares.
- The Community Manager Community™. Masha, Nikita, Gorn, and Artyom. United.
- Igor, Igor.... Read more
Act I, Scene II
- Ivan, Game Designer. Dead.
- Peter, 3D Master. A real genius. Emanates soft, gentle light.
- Nikolay, Accountant. Mostly deals with money.
- Ayrat, The Guy Who Doesn’t Want to Be... Read more
Act I, Scene I
- Ivan, Game Designer. Doesn’t design anything, but rather appears to be a project manager.
- Peter, 3D Mastermind. Cheerful.
- Liu, Tabletop Master. Wears an operating gown.
- Alphyna, Chief of... Read more
It has been a long month.
This Kickstarter campaign has been the most engaging public project we’ve done. We’ve tried to stay online 24/7 following your discussions, and it has... Read more
Nikolay Dybowski with you once again. I’m here not as a writer today, but as the director of our game.
Most of the updates we’ve published during the campaign... Read more
And so The Town is growing. We’ve hit our first stretch goal, The Town Extended.
That’s great news.
One of our major goals with this project is ensuring every step... Read more
Localizing “The Void” — and what I learned for “Pathologic”
This is an update from our German translator and localization manager, producer, and dearest friend, Wolfgang Walk. He’s the one we’re thankful to for making the German version of The... Read more
Ice-Pick Lodge Reddit AMA Live Now
Our AMA has gone live! Here it is.
We’re doing our best to answer your questions here, but there’s no doubt some of them are slipping through our fingers. This... Read more
Sound and Music
Hello dear friends,
My name is Vassiliy Kashnikov. I’m also known as Mushroomer—the funny alias is a testament to my love for mushrooms as a life form. I’ve got my... Read more
The Reverse Side of the Coin
My name is Peter Potapov, and I’m in charge of everything that has to do with 3D here at Ice-Pick Lodge.
3D visuals are a two-edged sword. On one... Read more
The Steppe Alphabet
It’s finally time to show you one of our physical rewards—The Brand!
The Brand is a 35mm-high and 2mm-thick metallic item wearable around your neck (although you can find a... Read more
We’re there! Or rather “here”, seeing how we we’ve moved to the Land of Funded Projects overnight and are currently looking at its inhabitants curiously. The requirements for entering the... Read more
Tall Poppy Syndrome
Hello everybody, I hope you are well. I am Gabriel also known as Meethos, and I am the art director of Pathologic.
Let’s talk pledges.
A lot of the things that have happened during this campaign were quite unexpected for us. We never thought we’d have such a spectacular launch, and it... Read more
A Fine Line
My name is Alexandra “Alphyna” Golubeva. Our previous backers may remember my Knock-Knock update. I work for Ice-Pick Lodge full-time now; I’m a linguist, a translator, and a writer,... Read more
As a Player I Want
Hi! My name is Ivan Slovtsov, and I am a game designer at Ice-Pick Lodge.
Since the launch of the Kickstarter campaign there’s been a lot of discussion about... Read more
Stretching Our Goals
We’re 86% and more than 4,500 backers in! Thank you all so much—that’s wonderful news. it also means that we finally feel comfortable announcing stretch goals. If you’re not interested... Read more
Hello everybody, I hope you are well. This is the Wednesday issue of Pathologic Kickstarter Updates, presented by me: Gabriel-Meethos.
There is a peculiar kind of anxiety known as Pediophobia.... Read more
Yet Another Miracle
Hi. My name is Ayrat Zakirov, and I’m the managing director/chief technology officer at Ice-Pick Lodge.
When we started working on the original Pathologic,the only experience any of us... Read more
Scriptwriting: Gap #1
My name is Nikolay Dybowski. I’m the person behind the plot, the setting, and the script of Pathologic.
The story of Pathologic is not fictional. Or rather not... Read more
My name is Gabriel but you may call me Meethos.
This is the first time we meet each other, though, in all likelihood, not the last. I've brought you two... Read more
On Top of the Table
I’m Liu Sukhinina, and my job is making Pathologic the tabletop game. It’s time to come out of the shadow and tell you a little bit more about what... Read more
Half the Path
We're halfway there. In a day and a half. Who could have thought. We actually had a neat and tidy update plan (an update every two days or so), but,... Read more
And Here The Path of Erratic Logic Begins
So, er, we kind of knew there are some people interested in our endeavours and possibly frustrated with some aspects of original Pathologic, but we're floored. We never thought we'd... Read more