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12 days in a town devoured by plague. It's an enemy you can't kill. It's a game where you can’t save everyone
12 days in a town devoured by plague. It's an enemy you can't kill. It's a game where you can’t save everyone
7,139 backers pledged $333,127 to help bring this project to life.

Public Alpha Goes Live

Posted by Ice-Pick Lodge (Creator)
17 likes

Today, Pathologic 2 Public Alpha goes live. It means that the Alpha Build is now available to everyone.

If you’ve signed up for the Alpha already, the link has been sent to you. If you haven’t, just go ahead and do it here. The e-mail will be sent to you immediately. (Note that if you’re not an alpha or beta backer, you weren’t signed up automatically; please follow the link and do it manually!)   

Just to reiterate, everyone can play the Pathologic 2 Alpha now. Prepare to suffer bugs and glitches, as befits an alpha, and then suffer without them, since such is the world of Pathologic.

Please kindly follow the link above
Please kindly follow the link above

Feedback

Your feedback is invaluable for the quality of the final game. If you encounter a bug, glitch, something unclear, or just generally want to let us know that you completely disagree with our decisions, please remember that:

1. We’ve made this survey for you to take part in. Please don’t peek before you try the alpha! It has spoilers. It’s mostly in quiz form and will probably take you 5-10 minutes to fill.  

2. You can provide full-fledged bug reports via this page. Shower us with silly screenshots! Describe ridiculous situations in full detail! The more precise you are, the easier we can fix the issue.  

3. We’re now launching Steam Forums and a Discord server if you’d rather provide general feedback.  

4. And, as always, we’re carefully reading every e-mail you send to support@ice-pick.com.

The alpha features Days 1-3 of the Haruspex’s story, in case you’re worried about spoilers

Changelog

Fights:

  • Rebalanced damage  
  • Tweaked character AI  
  • Improved some weapon sounds  
  • Improved animations and effects upon receiving damage  
  • Made melee fights generally faster and more dynamic  
  • Improved visual effects Made controls smoother and options, better telegraphed
  • Tweaked opponents’ animations

Save/Load:

  • Improved loading speed  
  • Fixed in-game time desynchronizing after loading

Performance:

  • Fixed the bug that froze the game  
  • Improved the loading of physics  
  • A number of major bugs fixed

Visuals:

  • Fixed some female characters’ animations  
  • Improved some character models

Misc:

  • Fixed some quest logic errors  
  • Fixed some localization errors  
  • Fixed a number of holes that the player could get stuck in  
  • Fixed inventory bugs.
As a sign of gratitude, please have a sneak peek of a certain element of the game that’s not yet included in the alpha, but is already well in production
As a sign of gratitude, please have a sneak peek of a certain element of the game that’s not yet included in the alpha, but is already well in production

Thank you for being with us. Have fun suffering.

Saodhar, Morten Poulsen, and 15 more people like this update.

Comments

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    1. Christoph Zürcher on

      Only played a little bit of the alpha, but I think I have seen enough for now. This is shaping up to be something truly special, keep up the great work!

    2. Ice-Pick Lodge 2-time creator on

      @Zachary Stafford Please, contact us via support@ice-pick.com, we would be glad to be of assistance.

    3. Missing avatar

      Zachary Stafford on

      Is anyone else having trouble launching the game after downloading the alpha? I keep getting Unity errors, as if files are incorrectly associated

    4. Missing avatar

      Danila M on

      Hi. So, how long is the alpha in term so of average play time? I'm contemplating whether to try it and potentially spoil myself a bit (I'm most likely wouldn't be able to continue from alpha save later, would I?), or wait for a full release. And regarding the latter - how long will public alpha last? Will there be betas and other testing stages later or this is how far it's going to get before release?