Alpha goes to the Beta Backers
Today the alpha goes to backers who have beta-test access. You don’t have to do anything special to obtain it — just open Steam and launch the game.
You already have the key — since The Marble Nest, in fact. If you’ve already activated it, Steam will update the game automatically, and our alpha will replace The Marble Nest. Otherwise, it’s time to visit your personal page at the backer portal and grab that key.
You’re a Beta Backer
In the previous update we’ve told you how to report bugs and share your feedback with us. Let’s review the channels you can use to reach us.
1. We’ve made this survey for you to take part in. Please don’t peek before you try the alpha! It has spoilers. It’s mostly in quiz form and will probably take you 5-10 minutes to fill.
2. You can provide full-fledged bug reports via this page. Shower us with silly screenshots! Describe ridiculous situations in full detail! The more precise you are, the easier we can fix the issue.
4. And, as always, we’re carefully reading every e-mail you send to firstname.lastname@example.org.
You’re an Alpha Backer
If you’ve missed our previous update and haven’t played the alpha yet, you don’t have to do anything — it’s going to replace The Marble Nest in your game library automatically. If you’ve already downloaded the alpha, you’ll have to switch to another branch of the game:
1. Right-click the name of the game in your Steam Library, and select “Properties”. In the Properties window open the “Betas” tab.
2. Select “NONE — Opt out of all beta programs” in the drop down list.
3. You’re now in possession of a new and improved version of the alpha, with some of the bugs you’ve found earlier already fixed.
You Just Want To Play
If you want to take a look at the alpha, but are neither an Alpha or Beta backer, you’ll have to:
1. Sign up for the public test here.
2. Be patient. In this case, waiting has its upsides — for example, you’ll get the least buggy version possible.
We’ve already fixed some issues that came up after the initial round of testing. Let’s review the most important ones.
Saving and Loading:
- static characters no longer disappear after loading;
- fixed lighting problems causing blackening of objects;
- fixed the flood of unlocked mind map nodes on loading;
- loading is now possible only through the menu;
- added an indication of the loading process;
- fixed savegame sorting in the menu;
- fixed a critical bug causing breaks in game logic and reduced performance.
- bags with dropped items no longer fall into hard-to-reach spaces;
- bags with dropped items no longer persist indefinitely.
Visual fixes and improvements:
- fixed the glow of protagonists’ hands when indoors
- improved Albino’s textures;
- fixed tumour development HUD animations;
- switched bags with dropped items to a new model.
- significantly increased the time the lamp stays lit;
- fixed the annoying tutorial notification;
- fixed several visual issues.
- fixed and improved the logic of numerous quests;
- NPCs no longer can attack through doors and walls;
- most floating NPCs now stand firmly on the ground;
- fixed a bug causing game time to run 10 times faster on some systems;
- fixed several combat-related bugs;
- updated the hitbox system;