by Ice-Pick Lodge
As much as I want the game right now, I'd rather wait another year and get a finished product than get a rushed mess of a game now.
At least you have a release date and expectations now, that's something. Now we even have a Alpha release date, so I'm content for now. Please keep to that Autumn 2017 date as much as possible, I would very much like this to come out soon.
used to kickstarter delays, i already assumed this was delayed :-p
Don't worry, Ice Pick Lodge, we're still here waiting for you guys to make the game as good as it can be. All we're hoping for is that the updates will come a bit more quickly, to alleviate the doubts that the project is (being) abandoned. As long as we see progress, you can take whatever time you need!
Oooh, nice. I really dig thew dialog interface. Good work!
I don't think I've ever backed a software project on Kickstarter that wasn't delayed. Don't worry about the roar of the KS crowd folks; you're in the ring - focus on the bout!
Nowadays when a game releases on time- especially an indie game- I will experience a sinking feeling, because I will know that the only way this could have happened is through blood sacrifices and unacceptable artistic compromises, and I know that we wont get the game we were hoping for, nor the game the devs wanted to make.
When I hear there's a delay, I rejoice, because it means you all still care.
I'd love if you guys could go in-depth about your Unity3d experience. My impression is that it makes getting started real easy, but any reasonable -sized project becomes a pain.
I can wait however long it takes :D
A new trailer would be nice, it's been almost two years since you last released a trailer for this game.
Also, if Unity isn't a good fit for open-world settings than why not switch to Unreal Engine 4 or something? I'd rather you take more time porting the project to Unreal Engine 4 rather battling with the shortcomings of the Unity engine. As someone who primarily plays games on the PS4, I'm already pretty familiar with the unsatisfying performance of Unity-powered games with complex design... so this update doesn't bode well for the PS4 version of the game that I backed...
I would also appreciate some news on when the tabletop will be released. It will certainly make the wait much easier!
I ain't even mad.
Not always ;)
That was predictable so I don't get upset but... what about tabletop?
Something else that comes to mind.
For those that have pledged at a level to receive alpha access, how would it be delivered?
Would we need to have our version of the game tied to a particular store and forego a drm free version of the game or would it be standalone installers? Or is it much to early to think about?
Utterly unrelated but is the rare dog running round the town going to return? I remember the surprise when I saw the dog for the first time.
I'll almost always say take the time you need. I'm not sure anyone with serious investment in seeing Pathologic succeed is going to say otherwise.
By all means, take your time. I'd rather have a completed game that works and is fully realized than a buggy, half-finished rush job. Honestly, if a studio delays a game's release it's usually more of a good sign to me than bad. Just so long as the game isn't delayed by a decade (Duke Nukem) or indefinitely (*cough*HL3*cough*).
@Judicator: "...the attitude IPL had during the KS campaign towards people who tried to give them little hints and suggestions has done them no good."
Care to elaborate? I don't mean to sound snarky, I just genuinely don't know what you mean.
Honestly I saw that coming and the attitude IPL had during the KS campaign towards people who tried to give them little hints and suggestions has done them no good.
However as an indepent, small indie developer myself I completely understand the situation and I wish IPL the best of luck for the development.
@Luke I stand corrected. :)
As a recent skeptic-turned-believer in MBTI, I agree. To some extent it's a bit of hogwash, but it does say *something* about a person. At the very least, it's fun to think about.
@Glenn ENTP/ENTJ (depending on day) :P
Come to think of it... it would be interesting to know the kind of decisions people made in the original Pathologic and their personality type.
As the others said. Take your time. It was kind of obvious from the start, especially when you've seen how creative projects go. Or by the lack of alphas and betas months before release.
That's the beauty of crowdfunding. There's no publisher in your neck, who doesn't care how special the game is to you or for the fans, who doesn't care if the game will be nigh unplayable at release, and also doesn't care if a fantastic franchise will be ruined if you release it anyway. Even if that means the game won't make its investment back.
The difference is, we care.
JK, the difference is, a publisher knows where your families live and we don't.
I always thought 2 years sounded like a fairly short development time, so I'm all in favour of a delay if that's what you guys need. This game is just too special for me to be done half-assed and get rushed out the door.
That being said, it's going to be agonizing waiting for more gameplay details to emerge. I don't suppose we can expect any trailers (or even just a super-short gameplay clip) in the near future? *Activates puppy dog eyes*
I am patient, and doubly so for this.
Delays in a Kickstarter project are more a rule than exception in my mind, so I'm not surprised or sad. I do appreciate the update about this!
Thanks for the update. The news was not unexpected, especially by those of us that have backed multiple video game Kickstarters in the past. Take your time to produce a high-quality game - quality over speed, in my opinion.
Besides, aren't we all INFPs here (seriously, I suspect that's partly what makes IPL so special)? There's no such thing as an INFP releasing something they don't believe in without some severed hands involved. Not like those developer-heavy ISTJ game studios. Keep it going, IPL; I have faith in you!
I think we all kind of saw this coming a bit. I'll admit I was in denial earlier this year, but the new game mechanics described a few updates ago seemed a bit too revolutionary to be delivered so soon. Besides, don't you know 2016 is the year of delay in the gaming industry? ;)
I look forward to the polished side-game. Just hoping you guys don't run out of money after at least another year of development.
Any update on the tabletop version?
Take as much time as you need, guys. You have my faith. :)
Wishing you success in overcoming all the challenges.
The delay doesn't bother me one bit, in fact I thought the game would take another 2 years to finish. As a programmer I know how it feels to spend months to solve a problem. But like others mentioned before my concern is the funding. Will it be enough?
Besides the problems with the game engine how is everything else going? Gameplay, world and character design, quests are going as planned? Does the game engine problems force you to keep everything else on hold?
Will the final games DRMFreeVersion be distributed over GOG and Humble? If so, it would be cool if you could put the StorePages as well...
Better wait, but deliver quality. We've been waiting for 11 years, make it 12 - no difference. My only concern is funding - running a team for another year costs money.
I'll admit I'm a little concerned about the "technical struggles" and the Unity engine. In my experience, UE4 tends to be much more accommodating for making unusual sorts of games. Unity is easy to prototype and produce small projects in, but as they become more complex, Unity begins to feel increasingly restrictive (in my experience, anyway).
All that said, if you're confident you can do your vision justice in Unity, then delays are just part of the process. Plenty of other things to do while waiting.
Take you time guys. Never rush the product until you feel it's ready. Like you said, it's better to push a deadline than put something that's pretty but unfinished out. Thanks for being so open, and keeping us backers informed!
Oh, and a small note on the current dialogue UI - could we actually have some backgrounds while speaking with characters? Right now it feels like we speak in some sort of black void - it might be cool thematically, but it feels like it could break the immersion.
Also a close-up of Ospina looks like a zombie from Planescape Torment. Just my impression, haha.
Take as much time as you need. You will see no outrage from me. Make the game that you want to make, no matter how long it takes.
It's okay. You shouldn't feel so apologetic about the delay. Frankly in my mind the release was always planned for fall of 2017 (or was it 2018?). Nevermind - just do your thing and take your time.
Don't worry, guys. I think no one, or almost no one expected to see the game in 2016. As a programmer, I know how it happens ;)
Ohshitohshitohshit now I'm going to be itching to play this preview version!
Really great to see some of the original paintings make a reappearance. Hopefully the painting from Eva's home is back again. That was always a favourite.
With the dialogue window. I know it's at an early stage but will there be plans to have hair cast a shadow on the face? It just looks a bit strange on Ospina without the shadow from the hair.
It's done when it's done. :)
Take your time, guys. Like you said, I'd much rather have a great game eventually than an average game sooner. We will be patient.
My faith is with you guys! Just make a great game. As for me - I'm ready to wait.