It has been a long month.
This Kickstarter campaign has been the most engaging public project we’ve done. We’ve tried to stay online 24/7 following your discussions, and it has paid off in spades. Pathologic has been successfully funded with 133% of its original goal.
We have been supported by more than 7,000 people—including several game developers and studios that we care for and respect deeply. Thank you.
Pause for a bit, if you please. Read this “Thank you” once again in Nikolay’s soothing voice. It’s directed towards you—personally. We’re always keeping the backer tab open, so it won’t be that much of a hyperbole to say we know each of your names.
It doesn’t end here, of course. This is just the beginning.
Our work on recreating Pathologic has just started.
We can’t promise an update schedule as tight as we’ve all grown used to during the campaign, of course, but we will keep in touch (think maybe once per month). You will see any progress and any mistakes we make.
It doesn’t end here in more ways than one, though. The campaign continues.
We’ve launched our own small crowdfunding platform, Strings, once again. Please keep in mind that it’s a placeholder solution for the time being: those of you who have already pledged won’t find additional features there… for now. It will change later this year when we launch a real backer portal for you to choose the version of the game you’re interested in, manage or possibly change your pledges and rewards. Please stay tuned for more updates on that.
And now for something we’ve been asked a lot. Yes, the pledges received through Strings will count towards our stretch goals. We’ve managed to hit The Town Extended during the main campaign and, in all honesty, are moving towards The Steppe Extended steadily. It can very well be possible—if you make it so. The additional campaign won’t go on forever—we’ll have to stop somewhere, but there’ll be another chance to reach more goals.
We did our best to make this campaign as personal as we could. We got to know you by reading your comments and discussions, and we’ve made our faces and ideas available to you via updates. Here’s a small recap for those who’ve missed them:
- Liu Sukhinina, the Tabletop Master;
- Nikolay Dybowski, the Writer and Game Director;
- Ayrat Zakirov, the CTO/Managing Director;
- Ivan Slovtsov, the Game Designer;
- Alexandra “Alphyna” Golubeva, the English Translator and Localization Manager;
- Meethos, the Art Director;
- Peter Potapov, the 3D Mastermind;
- Vassily “Mushroomer” Kashnikov, the Composer and Sound Engineer;
- Wolfgang Walk, the German Translator.
That’s us. We’re not hiding anymore. Thank you for giving us the best reason possible to stay with you. Thank you for allowing Pathologic to happen just the way we’re envisioning it.
Thank you for being our friends. We won’t let you down.
The night is still young, and the road ahead of us is ready to be taken.