Knock Knock PS4 Release
Yesterday, Knock Knock arrived on PS4. It's a very important breakthough for our studio: the first Ice-Pick game on consoles ever!
Please don't buy it.
Not yet. Not if you... Read more
Waiting for PS4
There were nineteen items in the archive... Wait. You already know that.
Four years ago we recevied the e-mail; two years ago we released Knock Knock on PC. Days... Read more
We've launched our next Kickstarter campaign today. We want to remake Pathologic, our first and probably most important game. Pathologic is a huge open-world adventure game about three doctors... Read more
The Mobile Lodger
Hey guys, do you want to know how Knock-Knock is doing? We're not even sure you do, but we're still going to share news with you since you're like a... Read more
Begone, DRM! Also fixes
It seems that we've disappointed some of you by providing a not-really-DRM-free version to those who wanted it to be completely DRM-free. We want to apologize for that;... Read more
Do's and don'ts
Knock-Knock is released (well, partly), but there are a lot more things to do. For example, we need to thank everybody for the overwhelmingly warm response our game has... Read more
Thanks to everyone who has supported us during the development. To everyone who was waiting for nine long months.
"Knock-Knock" is finally out.
Tonight you'll receive a letter with download links.... Read more
Something wicked this way comes
So... the release is almost here. It's highly likely that you'll receive the game on October, 4th.
It's been a month since our last update, and there's a lot going... Read more
The one before the last
Dear fellow backers,
It's me again - the one from Update #14. Miss me?
Let's get something out of the way before I get properly started. This update contains... Read more
"The first Ice-Pick game without an evil”: Knock-Knock Preview (or Something)
My name is Alphyna and I’m a Russian game journalist. That’s hardly relevant, though; I’m writing this update as a fellow backer of Knock-Knock who got a bit annoyed... Read more
Things do go bump (not only) in the night.
Dear fellow backers,
Things have been rough at Ice-Pick Lodge. One can read a lot into this statement – what exactly do I mean by “things” and “rough” and “at... Read more
We are in beta
We are in beta.
It looks like we managed to follow all requirements presented to us in the original letter (we took that as a very important task!)... Read more
Beta-version is about to come
We have assembled the alpha-version of the game. It remains us to complete the following tasks to make it a beta:
1. To make sure that there’s enough... Read more
Turning the screw
So, we had to extend the development period.
And now we’ll tell you why we had decided on that, and where we’re standing now.
The situation is rather symbolic. We’ve... Read more
One of the most frequently asked questions, we’ve been constantly receiving, was about the Linux support. We tried not to assure the players, until we could say, that we are... Read more
We present Knock-Knock on Steam Greenlight today!
You asked us many times if the game will be released on Steam. It is our turn now to ask you about... Read more
The Last Update
— Those who dream by day are cognizant of many things which escape those who dream only by night. (Edgar A. Poe)
Our Kickstarter campaign has successfully ended. Knock-Knock became... Read more
Who did we back and why?
Of course, we have registered here at Kickstarterto raise funds. But we also liked this crowd-funding idea and have spent much time discovering numerous interesting projects apart from ours.... Read more
The Forest speaks to us so we must answer its call
The Universe wants to communicate something. It changes constantly as if it is attempting to explain something very important, which we still fail to understand. Nevertheless, we try to... Read more
Knock-knock... and it shall be opened unto you
— A new game by Ice-Pick Lodge development studio has successfully met its first funding goal. This is the first such case in Russian game industry...
Today on August 30th... Read more
What could it be?
We have something to say with regard to the methods we use while we try to decipher the Archive. It is a huge puzzle that seemingly lacks logic —... Read more
...Once upon a midnight dreary, while I pondered, weak and weary, Over many a quaint and curious volume of forgotten lore — While I nodded, nearly napping, suddenly there came... Read more
Behind the Scenes
We would like to thank you once again for your support and your interest towards the game: we will be regularly updating the project page. This time we... Read more
Your support is most appreciated!
First of all we would like to thank you very much, both for your support, and for all those wonderful responses our project is getting. We have already raised about... Read more