Do's and don'ts
Knock-Knock is released (well, partly), but there are a lot more things to do. For example, we need to thank everybody for the overwhelmingly warm response our game has been met with. Come on, fellows! Where are all those who should be concerned with the dissimilarities between the original pitch and the game, with the mechanics being too weird (or too straightforward), with the story being garbled (or lacking, or pretentious)? In all fairness though, it's a great encouragement to read your kind words (and the words of those who didn't support our Kickstarter campaign and became interested later on). It's incredibly heartwarming. Perhaps if The Lodger knew so many people care for him, he would be less reluctant to open his mind.
It also reminds us that there were, er, hiccups during our launch, so here we are with a glass of water to remedy some issues.
Now, you have probably expected us to share this obscure wisdom with you on release, but furry creatures of the forest can be really distracting... And it's not the only reason for the delay. See, one of the main features of Knock-Knock is the partial obscurity of, well, everything; you're not supposed to know exactly what to do right from the start — the whole point is that you never do. So we were wondering just how quickly the players would get it and whether they need our advice at all. We are pleased to see that yes, you are smart. You can indeed watch and listen. You've managed to crack most of the rules already — and would it really be wise of us to spoil the rest? So please take our "dos and don'ts" for what they are, and they are not a manual. Just advice and hints.
2. There was a mistake in the art book, which we've fixed. You can download the fixed file via the link in your letter (the one you've received on release). If you've deleted the letter, please mail us at email@example.com, we'll resend the link to you. (Or you can just keep the non-fixed version if you like; it's a historical artifact, after all.)
Enjoy the woods! (Or be amused at how The Lodger stubbornly doesn't want to enjoy them.)