Knock-Knock is released (well, partly), but there are a lot more things to do. For example, we need to thank
everybody for the overwhelmingly warm response our game has been met with. Come on, fellows! Where are all those
who should be concerned with the dissimilarities between the original pitch and the game, with the mechanics being
too weird (or too straightforward), with the story being garbled (or lacking, or pretentious)? In all fairness
though, it's a great encouragement to read your kind words (and the words of those who didn't support our
Kickstarter campaign and became interested later on). It's incredibly heartwarming. Perhaps if The Lodger knew so
many people care for him, he would be less reluctant to open his mind.
It also reminds us that there were, er, hiccups during our launch, so here we are with a glass of water to remedy
1. As promised, we are ready to share some advice on the walkthrough — the "do's and don'ts" of the game. You are
welcome to download it here: ENG / RUS
Now, you have probably expected us to share this obscure wisdom with you on
release, but furry creatures of the forest can be really distracting... And it's not the only reason for the delay.
See, one of the main features of Knock-Knock is the partial obscurity of, well, everything; you're not supposed to
know exactly what to do right from the start — the whole point is that you never do. So we were wondering just how
quickly the players would get it and whether they need our advice at all.
We are pleased to see that yes, you are smart. You can indeed watch and listen. You've managed to crack most of the
rules already — and would it really be wise of us to spoil the rest? So please take our "dos and don'ts" for what
they are, and they are not a manual. Just advice and hints.
2. There was a mistake in the art book, which we've fixed. You can download the fixed file
via the link in your letter (the one you've received on release). If you've deleted the letter, please mail us at
firstname.lastname@example.org, we'll resend the link to you. (Or you can just keep the non-fixed version if you like; it's a
historical artifact, after all.)
Enjoy the woods! (Or be amused at how The Lodger stubbornly doesn't want to enjoy them.)