3D Desktop Evolved (Canceled)
3D Desktop Evolved (Canceled)
The Evolution of the Desktop. Interact with your files and applications in a completely new way.
The Evolution of the Desktop. Interact with your files and applications in a completely new way. Read more
MUST WATCH IN HD, FULL SCREEN!
We are evolving the desktop, taking it into the world of 3D.
You won’t need a virtual reality headset to use our product; a simple mouse and screen will do. But if you have an Oculus Rift, or another Virtual Reality headset, the experience will become much more immersive. Imagine manipulating your files and folders using an Oculus Rift, and the Oculus Touch. Or imagine using the Kinect and interacting with your desktop with your hands, just as you see in the movies.
Reinventing the Desktop
Our 3D desktop will support Themes, a collection of backgrounds, 3D icons, and environmental imagery that creates a unique place for you to work. Using our Object Store, you will be able to access new Themes, and 3D objects. How would you like to have your desktop in space?
Alternately, imagine your desktop is an underwater city, or an office overlooking the Grand Canyon with full length windows showing views on all sides.
What if your kids could now use Dumbledore’s office and desk, and sort things in a completely new way? The limits are only your imagination, and we know that people will design themes we have not even dreamed up yet.
Features of 3D Desktop Evolved
- Support for Themes (Space, Underwater, and may others)
- Virtual Reality Ready - Oculus Rift, HTC Vive, and others
- Object Store - download new Themes and objects
- Oculus Touch Ready
- Kinect Ready
- 3D Icons that Animate
- Launch on Windows and Apple - Linux a stretch goal
Our goal is not to make a piece of “eye candy” but create an interface that you feel totally comfortable using. We want to take advantage of all the changes coming for Virtual Reality and new touch devices, and make those main stream. Right now, if you use the Oculus rift, you have to take the head set off each time you go to the desktop. This will allow a seamless interaction between VR applications, as well as your files and data. We are envisioning new ways to view files.
We recognize that some folders have massive number of files and we are designing new ways to “scroll” through them. There are so many new ways to handle files once we break the 2D barrier, and we are designing new ones all the time. You will also be able to organize your files in a completely new way. You think of your files in a 2D folder right now but you might have different groupings in your head of those files. In 3D, you can actually group those files the way you think of them, not just in a flat grid.
We are not replacing Microsoft or replacing your old, basic desktop. We will not be changing anything in your current operating system. What we are doing is giving you a new application to give you a new way to work with your computer. We simply are taking advantage of what exists now.
How does it Work?
Using Unity, we are building a cross platform design that will work on any system, with any video card. It will support VR out of the box.
Currently there is an .ini file in all folders that stores data about the folder. We will just add a new file .3dd file that will tell our system how you have changed things to appear in 3D. Currently, Application vendors embed their icons in their applications. We will create new 3D icons for “default” application and file types, but Application vendors will be able to add a new resource to their program that has the 3D object definition they want. We will then load that instead of the default 3D icons, allowing all vendors to control how they want their icons visualized.
Our goal is to support Windows on launch and if possible also Apple. After that we hope to add Linux support.
Help us and be a part of the next evolution of the desktop.
Risks and challenges
We are designing a completely new way to interact with your desktop. This means finding not only the best looking way to present files and folders, but also the best way to interact with them.
The challenges we encounter are to keep the interface simple enough that anyone can use it, but intuitive enough that all the new concepts we introduce don't seem too hard to use.
We are very aware that if this project takes off, it will change how you use your desktop, and how you interact with virtual reality.
Some of the challenges we face are:
1) Interface design that allows both beginners and experts to feel comfortable using it.
2) Improve work flow - we don't want this to be simply "eye candy", something that is pretty to look at, but not used very often. We want you to actually feel you are getting a better work flow and usage from our desktop replacement than what you currently use.
3) Beauty and Realism - while we want our system to have a wow factor, it also has to have basis in reality. We could design a UI that looks amazing, but has no real world equivalent, which would leave people confused. Our designs have to make "sense". If we are dealing with a folder, we want you to know right away it’s a container for files - thus it should not be a unicorn floating in space.
4) Full integration with VR – while you won’t be required to use a VR headset to use this, we really are going to focus on the interaction with VR. This means we are not just going to make it ready for Oculus, we need to take advantage of all the new types of pointing devices that are coming or already exist. The Kinect is really an amazing device, but it’s not being used to interact with your desktop at all right now, and we think it’s going to really enhance the experience.
- (60 days)