Oh no! Our local CO-OP market is in trouble! We're in debt! The city will foreclose on our market (and sell it to the evil MondoMart) unless we pay back taxes and lawyers fees! How will the CO-OP survive? We'll all work together, HIPPIES (VIBE-centric folk) and BIZZIES (business-minded people) to keep the CO-OP afloat and groovy. We will have to sell wacky goods to our CO-OP members! And even some non-members!
CO-OP: The co-op game is a family friendly, medium-weight cooperative card game. Players have to work together to save the CO-OP! It's casual enough to play with younger kids (12+, or 10 and up with their parent's help), but has enough strategy for more advanced players. It's a cooperative, hand-management, marketplace game with variable player powers.
OVERVIEW: 198 cards, 18 Jumbo cards, 15 markers, 1 rulebook, 1 box!
- 1 rulebook
- 1 double-sided Money Chart ("the books'').
- 5 double-sided Calendar Cards for Days of Week (Mon--Fri)
- 2 double-sided SCENARIO sheets
- 7 double-sided Character sheets
- 3 Icon/Game Summary sheets
- 4 Location Cards (Warehouse, StoreFront, Park, Yoga Studio)
- 4 COOPERATE cards (1 action area, 3 action cards)
- Main Cards: 27 Goods, 90 Groove cards, 54 Happenings
- In game MINI-EXPANSION: Expansion cards marked with Yinyang! 8 Groove cards, 8 Happenings, 3 COOPERATE cards.
- 1 green MONEY marker (for the Money Chart)
- 6 blue gem VIBE markers (for Character sheets)
- 1 Happening Dude marker
- 7 standees (1 for each character) (Optionally used to mark when a player has acted for the day)
CO-OP: The co-op game has some unique features:
- Humor! CO-OP is a real game with some serious strategy needed to win, but humor permeates all aspects of the game! The goods, the groove cards, the names, all try to bring a chuckle (well, they try!). For example: You can buy CO-OP: the co-op game inside CO-OP: the CO-OP game! You can buy 103% Dark Chocolate (no, really)! The lawyer is named Leigh Galbrief! (Le-gal brief ... get it?) You can use a Drum Circle to "drum up" customers!
Player-defined turn order! Unlike most co-operative games, players can play in any order they want! This allows players to discover special combinations which only happen if played in the proper order! (This discussion really helps make the game more interactive.)
COOPERATE actions! Some actions in the game can ONLY be activated if multiple characters participate! For example: the Car Wash! You can't really have a car wash by yourself!
Each player takes the role of a character from the CO-OP! Each character has a special ability (and the backside has an alternate ability you can choose for advanced games). HIPPIES are good at managing the VIBE ...
BIZZIES are good at dealing with money and the legal system...
And some characters are some wacky combination thereof!
Everyone has to be Groovy or Awesome! Oh, yeah ... we also need $10 to pay back taxes/lawyer fees by the deadline!
There are number of ways to make money, but by far the most important way to make money is to sell GOODS ...
.. and sell these goods to our CUSTOMERS!
Hey Dude! This is CherryPit Jones! Thanks for helping us out! Here's a quick overview how to play! (If you like rulebooks, the full rulebook is available here man!)
The game is broken into days and lasts roughly two weeks (In game terms: 1 day=1 Happenings Card). Every day, Stuff Happens! at the start of the day. Then all players get a chance to do something that day. At the end of the day, after everyone has played, we clean up!
Every day, a Happenings cards is played.
Then each player gets a chance to go somewhere and do something!
Usually, you WORK at the StoreFront and play a Groove card:
End of Day Maintenance!
Then players clean up and go to the next day!
Here's the Game Summary (3 Summary Cards are included with the game):
The BIZZIES would be mad at me if I didn't remind you the full rulebook is available here.
For a more complete overview, here are some "How to Play Videos":
We've playtested at UNPUB mini San Diego, UNPUB mini Tucson, Isle of Games, Amazing Discoveries, and countless sessions in different play groups in Las Cruces NM, San Diego CA, Tucson AZ, Austin TX, and San Jose CA. The game has been in development for about a year! With many ideas and changes and thoughts evolving throughout!
Here's a summary of some of the people who have helped out:
Thanks to playtesters and helpers Anya and Robert, Chris M., Alan C., Kevin D. and family, Byron & Jenn H., Drew, J on S., Cynthia, Junkerman, Kurt D., John M., Mike H., Bob A., Sam K. and family, Lon F., Charlie C., Alison C., Clint J., Cary J., Audrie T., Stephan T., Leif T., Teresa F., Sara B., Ben P., Jon G., Robert C. and wife (Alison), Mark S., Nancy S., Madeline M., Adam N., Jeremy W., Dustin and wife, Robert S., Jeff H., Jeff Barr, Random, Jacob, Kylie, Scott S., Jeff, David H., Erin, and Robin. From UNPUB: Olivia, Max, Geoff, Sun, Katie, Rob, Ben, and Milo. Thanks to Bob Diven for the great art! Special thanks for Jenny J., Chris C., Josh M., Don W., Martha C., and Andrew A. for their extra support and help! A shout-out to ``Isle of Games'' for their support!
Watch a 5-Player group work together!
So, here's the thing. We've been playtesting this thing for a year: all characters, all formulations, all rules, all standees. We can start holding back a few things (make it have 6 characters by default instead of 7, and make the 7th one a stretch goal), but that feels disingenuous. If we take anything away from the game and "add it back as a stretch goal", it feels like we are cheating. The game is what it is: this is the way it works. This is the way CO-OP has been playtested. If the game funds, you get THE FULL GAME!!
What we CAN do is to add a few things to make the game just a little better: some better components, a few new Scenarios, and a few new cards to gussy up the game. The Scenario Augmenters will add some goofy changes to the Scenarios!
Below are some major reviews from Casual Game Revolution, Game Board Quest and The Undead VIking! Plus some feedback from some of our game testers!
"Unique game experience, various levels of difficulty, humorous" - Casual Game Revolution
"Hey bud - played it this weekend and had a great time!" - Undead Viking
"[Co-Op] is a super fun game about a co-op community and fittingly deserves the attention of the crowd-funding community. Playthroughs are a blast, replay value is extremely high, and game content is practically spilling off the shelves." -Board Game Quest
The full review from Board Game Quest is available here!
"Your game was the most immersive game I played at Rincon!" - Chris M.
"Your game is really fun!" - Leif T. (10 year old boy)
"So, what's the deal with this game? Are you a HIPPIE? Or a BIZZIE? Are you making fun of HIPPIES, or what?"
I am not really a HIPPIE or BIZZIE, but I come from a family with some of each! So, I tend to be able to see both sides of an issue. I am kinda bizzie in that I work in corporate as a programmer; but I am kinda hippie because I give back to the community by teaching occasionally.
Am I making fun of anyone? Of course not! I am poking mild fun at business culture and hippie culture. It's interesting how there seems to be an alternative "hippie notion" in every generation: the HIPPIES of the 70s, the SLACKERS of the 90s, the HIPSTERS of the 00s! This game spans all those generation! And it's all in good fun.
And, it's just a game! It came to me in a flash of insight when putting together some ideas: I like cooperative games, I like when competing sides come together for the common good, and voila! CO-OP was born.
One other aspect I really do like in my CO-OP games is "RPG-ness": where you play a character and "explore an adventure" as a group. I'd like to think playing CO-OP with your friends is like being in an RPG-lite adventure. It's a comedic B-movie romp in the 80s where you just barely save the CO-OP at the last minute!
(For the record, CO-OP does require some serious strategy to win: When do we use the limited COOPERATE actions? How do we get goods from the Warehouse to the Storefront? When should we increase the VIBE? When should we buy goods and when should sell goods? Take a look at the how to play video.)
If you need to get a hold of us, please email email@example.com (Return From Subroutine LLC is the name of our LLC for CO-OP!)
A quick thank you to the great guys at Greater Than Games for having the MetaGames contest this year.
Here's out facebook page!
Risks and challenges
Shipping is always a challenge. If we make the absolute minimum, we (me and my wife) will be using USPS small flat rate priority boxes to ship: this is about the cheapest way to send something if we can't get a bulk rate. (The game has been designed to fit in that box!) We have contacted Naked Shipping; they told us if we go above some threshold, they will handle it for us instead.
Another challenge: the markers! All the cards are standard size and such, but the Happening Dude marker is an odd piece. Depending on several factors, it may become a talking stick or a standee (with a talking stick on it) or just a funny marker. (It really depends on who ends up manufacturing, which depends on the quantity ...) The player markers will probably end up being plastic markers, but maybe cardboard standees (again, depending on the manufacturer).
At the lower thresholds of funding, we'll be using the Games Crafter for fulfillment. In that case, we can probably have the game to you much quicker (2 months?). If we start hitting lots of our stretch goals, we'll go overseas for fulfillment and it probably will take all the way until April 2017.Learn about accountability on Kickstarter
- (33 days)