*READ THIS UPDATE*
(International Shipping FAQ also added below)
Jak and Poi has evolved into something more than just a video game. Following very positive feedback about the game's art, we wanted to explore the idea of focusing not just on producing great art for the game, but featuring the artists behind the amazing art.
We've been contacting as many talented artists as we could over the past month and a half and we're pleased to say that the game is already beginning to look like some sort of art collection. With any luck we can involve more and more artists and turn this game into a true showcase for fantastic artists and their gorgeous art!
Should you want to see more artists and their art featured in this game, please consider pledging and helping us reach our goal! We would also greatly appreciate it if you could help us spread the word!
If you want to see updates on the the game, especially how we've changed our approach to the art and its production, we encourage you to take a look at out project updates!
WE WANT YOU TO BE PART OF JAK AND POI
ABOUT THE GAME
Jak and Poi is a collectible card game that is based on the Rock, Paper, Scissors we really wanted to play as kids. Remember how we used to invent hand symbols for a T-Rex, a tank or even Superman to beat the regular rock, paper and scissors? Jak and Poi is that game, but hopefully without the childish arguing afterwards.
While Jak and Poi is currently being developed on the iOS, we intend to help the game find its way to other platforms in the future. And with your support, Jak and Poi may also find itself available on retail shelves as a true-to-life collectible card game!
ABOUT THE GAMEPLAY
Jak and Poi is your regular Rock, Paper, Scissors, but with a twist. Playing a Rock, Paper or Scissors card - otherwise known as a Jak - earns a player permission points. These permission points can then be spent to throw more powerful cards like T-Rexes and tanks, and these special cards are called Pois. Pois have a variety of effects. For example, they can deal damage to your opponent, protect you, or heal you. Each player has a total of 20 life points at the start of the game, and the first to zero loses.
While one may be tempted to play Pois on every turn, players should think about his/her strategy as the effects of Pois can be countered, amplified, or diminished when played against a Jak. So really, it's a constant guessing game between players, and the one who can best read his/her opponent wins.
The universality of Rock, Paper, Scissors makes Jak and Poi easy to play, but the high-risk, high-reward mechanic can make it difficult (but fun!) to master.
ABOUT THE TITLE
"Jak and Poi" was what we call the game of Rock, Paper, Scissors in the Philippines. Little did we know that this name came from the Japanese term for the game, jan ken poi, which literally translates to "two fists" and "throw" or "toss". The mechanics of the game are inspired by Rock, Paper, Scissors, so it was natural that the game be titled accordingly.
ABOUT THE FUTURE
Being a collectible card game, Jak and Poi will persist as long as there are fans to support it. Thus, more supporters means expansions, and lots of them! We're starting the project with a conservative goal of 100 cards, but future expansions can easily increase that number past the four-digit mark. With new expansions comes new ways of strategizing and experiencing the game. So if you see a bright future for Jak and Poi, click on a reward and spread the word!
ALL BACKERS ARE PART OF THE TEAM
All backers, regardless of pledge level, will be able to vote for the cards that will find their way to the first release of the game. So everybody will be able to influence the final version of the game. Card ideas that don't make it into this version of Jak and Poi, may find their way in future expansions. So spread the word and keep us working on this game for the rest of our lives!
WHY WE ARE ON KICKSTARTER
Jak and Poi may be a simple game but we want it to be as beautiful and "collectible" as possible. As such, your support will go into hiring professional and talented artists who can lend their hand in infusing the game with tons of character and personality.
When it comes to anything collectible, the charm is found in how unique each collectible piece is. Being a collectible card game, Jak and Poi is mindful that the art of each card is what will distinguish it from all others. To help in this regard, we are hiring a team of artists whose varying styles help in creating a more colorful and interesting world of Jak and Poi, not to mention make collecting cards a lot more fun.
The team will continue to grow as development proceeds, but right now the team is composed of the following talent:
Ken Wong is an Australian digital artist, designer and art director with an incredibly vast arsenal of artistic styles. Versatile as he might be, what is common in all his work is the amount of attention and care he puts in every piece. Games to his credit include the graphically acclaimed Alice: Madness Returns.
Darren Rawlings is an accomplished artist with experience in film/television, animation and comics among other things. His dedication to creating meaningful art has led him to starting up his own company Thinkmore Studios, a fast growing player in the creative industry. Darren's a busy man, but that doesn't stop him from creating fun and meaningful art.
Len Peralta you might have heard of from his work on "Geek a Week", a project that combines interviews with prominent geeks of our times with a collection of trading cards featuring the mentioned celebrities. A veteran of card illustration in his own right, Len is perfect for this project. His caricature style is a welcome and refreshing addition to the variety of style we wish to showcase in Jak and Poi.
Josh Whelchel is an inspired composer making waves in the video game scene. Apart from Jak and Poi, he's also working on the music for Minecraft studio Mojang's next game, Scrolls. Always enthusiastic and infinitely creative in his work, Josh is a perfect fit for composing the game's sound track.
That said, it should then be noted that since the game is still in the early stages of development, the assets (images and music alike) seen in this Kickstarter page are treated as stand-ins. With your support, we can hire the talents mentioned - even add to them - making the game look and sound as amazing as possible.
ABOUT THE TANGIBLE REWARDS
It was important for us to provide our backers with rewards that would not only be produced professionally to guarantee the highest quality, but would also stand out.
Thus, instead of giving you downloadable content which anyone would be able to avail of when we publish Jak and Poi, why not the first edition of the video game in physical form? How cool would that be? Or why not copies of the game art in the "real" sense of the word - painted on canvas! These are not the easiest rewards to produce, but we didn't want to offer anything less than undeniably collectible.
To justify their value as a collectible, there have been no compromises in ensuring the quality of the cards. Each card will be printed on 305 gsm playing card stock, be plastic coated and output with a smooth finish.
Part of the fun of playing collectible card games is that, in theory, no two players will have the same deck. Deck composition affect player strategy and play-style. In order to have this variety, we are offering backers the chance to choose between two decks. (If you don't like choosing, then there is the option to get both decks or even two of both.) Each deck will come in a custom printed thumb tuck-box representing the set's theme.
These decks are a Kickstarter exclusive and contain the rarest and most valuable cards in the game. Nevermind collectibility, these cards will help win you any game you play!
The exact contents, theme and name of each deck will be put up for a vote if funding succeeds.
Official posters these days can cost one easily $50 USD, which is pretty steep for something just printed out of a computer. While printed posters are cool in themselves, we thought we should push for something incomparably more valuable, infinitely more collectible and truly personal.
The "posters" we offer are made-to-order hand-painted oil pieces rendered on canvas, as any painting should. Each piece will take an entire week to complete to ensure quality and integrity. Being hand-painted, each piece is unique, with its own history and personality, thus you can easily call the one you receive your own.
Here are a couple of examples of the quality of product you can expect:
(Bastion and Portal 2 are copyright of Super Giant Games and Valve respectively. You can see high resolution images of the sample paintings through the following link: http://tinyurl.com/7fkmbnu)
The paintings come in two sizes: 45x60cm and 60x80cm. They are HUGE! For easy handling, the paintings will ship without a frame.
Because of the work-intensive nature of this particular reward, each order will be done on a first-come first-served basis. So please consider the estimated date of delivery to take longer the further you are along the queue. Quantity of these posters are also very limited to ensure proper quality control so be sure to pick these up as quickly as you can!
SO WHERE IS THE FREE DOWNLOAD OF THE GAME?
Kickstarter is all about giving value to both backers and project creators. Thus, we want to offer rewards that are truly unique and exclusive to our partners. Anyone can download the game on the Internet, but our rewards are reserved only for Jak and Poi's backers and co-creators.
We also wish that you would help us and pick up the game yourselves during our launch. This will help improve the rating of the game and get the word around.
Lastly, as the game will initially launch on the iOS, and we know that not all of our backers may own an iOS device, we thought it would make more sense not to offer the video game as a reward.
A SPECIAL NOTE TO PROSPECTIVE INTERNATIONAL BACKERS
Currently, international shipping is not offered in any of the UNCOMMON PLEDGE LEVEL REWARDS due to very high international shipping rates, the cost of which are tricky to manage.
While that is the case, the higher pledge levels do have worldwide shipping included. So we highly encourage international backers to take advantage of these tiers, which in our opinion are worth much more than their asking price.
Lastly, don't forget that backing this Kickstarter project is not the be-all and end-all way of supporting Jak and Poi. Show your support for the game by spreading the word and purchasing it on the iTunes store when it launches in 2012!
- (45 days)