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Tactical JRPG inspired by the classics, featuring beautifully hand-drawn environments, a mature story and an intricate class system.
Tactical JRPG inspired by the classics, featuring beautifully hand-drawn environments, a mature story and an intricate class system.
1,197 backers pledged $45,289 to help bring this project to life.

Monthly Progress Report

Posted by 6EyesStudio (Creator)
14 likes

Early Access Build Reminder

A quick reminder to everyone that the Steam Early Access build has been live for a little bit and all backers who wanted a Steam version of the game should have access to it.

Just punch in the Steam Key you should have gotten by email into Steam and you can start playing the latest build right away.

If you have any feedback, suggestions or comments, we'd love to hear about them! We're hoping to funnel all of the feedback to our Steam forums so it's easier to track and, consequently, implement :)

You can find our Steam forums right there: Fell Seal Steam Forums.

 

Social Rewards and Backer combatant Names

A while ago, we ran votes for the social rewards accessories and the Bowler Hat and Monocle came out on top. We finished those shortly after our last KS update, so they've been in the game for a bit already. Here's what they look like in game:

There are more color options for both of them too!
There are more color options for both of them too!

It's a little harder to show with pictures, but we added all the monsters and humans names that backers of the Famous Arbiter tier and above provided us for that big content update build we put on Steam. There were definitely some creative ones in there! :)

 

Progress Report

We don't have any grand announcements like Gamescom this time around. Just solid progress all around. We've put out a big content update in the last month and many smaller updates filled with improvements and additions.

Our Steam page has the precise change logs of everything we added, but a quick summary of the main features:

  • We added an option to control the speed of spell animations and walking speed in combat.
  • We added a massive amount of UI improvements, including clearer and more detailed tooltips, better mouse control, cleaner visuals when targeting, and just a lot of stuff.
  • We added a lot of new spells and new sound effects.
  • Balance updates to many classes and abilities that needed extra love. Our next update is also all about balance, so there'll be a lot of big changes.

Those are but the highlights, there's a lot more! :)

We've been adding some new spells, including some of our biggest created yet, which were created for the class created by our Legendary Arbiter Backer: the Vessel. We're still creating the visuals for most of their spells, but this should give you an idea of what it'll look like:

As usual, we've been working hard on creating new content, so we have a slew of new maps as well, including this one:

We mentioned earlier we added a lot of UI improvements. One of those is showing the gatherables on a Patrol information panel, as well as the amount of treasures the map contains and how many you already got, to help you keep track of it:


 

Another tactical RPG in the works.

Our friends at Drix Studios have been working for quite some time on their own tactical RPG, called Grand Guilds. It's a story-driven title, with lots of strategy and a card combat system. It's looking quite interesting!

Their Kickstarter campaign is underway right now, and you can support their efforts right hereGrand Guilds - Tactical RPG.

Andrew Pam, Joshua Workman, and 12 more people like this update.

Comments

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    1. Brian Spalliero on

      This looks so good for a handheld.......