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CA$ 392 pledged of CA$ 20,000 goal
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CA$ 392 pledged of CA$ 20,000 goal
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About

Union of Magic has a webpage. Check it out
Union of Magic has a webpage. Check it out

 

With your support this project can become a reality. I have been working on this system for a long time now and have had a lot of success with the test groups that I am running. However I will need help to get this out soon. With financial support and additional testers I will be able to get this published before the end of the year.

The funding that I receive will go towards the publishing fees which will cost 25% of my funding goal. 5% will cover the advertising fees. 50% will be used towards reward distribution and creation. 10% will be paid to the artists as an additional incentive to speed along the process. The remaining amount will be used towards any unforeseen expenses that may occur. Anything extra will be greatly appreciated and used towards the next project which will be expansion modules. Campaign settings and advanced rule books.

Christine Cross. Corsair Guild Master
Christine Cross. Corsair Guild Master

This game is all about being a wizard in a world full of magic and the life they lead. You can start as a young kid who wants to become a wizard and set out for the nearest guild. There you meet other children with the same dream and see that the world is filled with many different types of wizards. Warriors who believe strength is required to being the best wizard and scholars that encourage the development of ones own mind and their magical arts is the key. You get to decide how you want to pursue your desired path. While going down your path you find it's not easy to be a wizard and that working in a team is the best way to be successful. Now you know what it takes to be the best wizard in all the land. With your colleagues at your side there is nothing that can stop you.

Game Play:

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The system in place gives you the means to become the best but this takes time and a lot of money. You attempt to perform jobs without injury. If you end up injuring yourself then you have to get proper medical attention so that you will no longer suffer from that injury. You can purchase the time of an instructor to get training in arts and skills that you cannot learn on your own. You can also increase your capabilities with your magic and skills by successfully completing the tasks you undertake. Depending on your approach to the job you will learn from the actions you took and increase your own capabilities. The fate of your character rests in the decisions you make and the dice that you roll. Dice rolls determine the results of the decisions that you make and how effectively you use skills and magic to overcome the challenges you will face. Combat is fast paced and filled with a lot of twists and turns as the battle unfolds. Actions that you and your opponent take can change the flow of the battlefield at any moment. 

The land is filled with sights that can only be described as magical. From forests that tower as high as skyscrapers to deserts that shine like diamonds from the raw magical energy coursing through the ground. The foes that you will face as you continue on your journey are dangerous. Some of them capable of wiping out entire cities if not stopped. Dragons, demons, beasts and other beings with magical capabilities are ready to take advantage any weakness that they encounter.

Your magic is a great asset as long as you have mastered the spell that you intend to use. Any spell that you use from trainers have no chance of failure but ones that are developing yourself and are trying to use or create on the fly may fail. Your skills also help survive and avoid combat completely. You can sneak around and get what you need or use your words to get by certain roadblocks on the way to your goal. There is no specific way to become the best so choose how you want to play as you brave this magical world.

Pledge Packages:

With a pledge of $1 or more you will get your name placed in the books and on the site so everyone knows that you are a contributor to the world of Union of Magic. 

E rank or higher pledges will get access to digital copies of the books as ebooks from either Itunes, or Kindle. This gives you everything you need in order to create your own Union of Magic world or play the original world.

D Rank Wizard to C Rank Wizard pledges will receive a 16' by 20' poster (your choice of autographed or untouched) with original art that may not be in the books or on the webpage. You will be able to decide the image that you want.

D rank and higher pledges get early access to all material and experience the system before anyone else. This gives you the means to be able to help in the fine tuning process. 

C Rank and A rank or higher pledges will get a physical copy of the books sent to them upon final production.

Game Master's Guide. Waiting on some art
Game Master's Guide. Waiting on some art

  

Player's Handbook. Preview Image
Player's Handbook. Preview Image

B Rank or higher pledges get custom dice of your choice. Fire or Ice designs. Along with a dice bag to carry your new tools of magic in. All designed by the artists and approved by the creator. 

Fire and Ice Dice designs
Fire and Ice Dice designs

A Rank purchases get to join an online group and experience the system with the creator running the group. The creator is willing to have game sessions with people for a minimum of 5 hours a week and for as long as the group wants to keep playing. Even after release. 

S Rank purchases allows you create your own online session group and play with creator running the group. This group can be as small as two and as large as four people. These sessions will be a minimum of 5 hours a week and for as long as the group wants to keep playing. Even after release.

Guild Master purchases give you personal time with the creator where you and him will design one of the ten guild masters and their guilds of the core world. The guild masters are the most admired and respected members of the Union of Magic universe. During this creation process everything will be decided by you and many exceptions to the rules can be made to make this character unique. This character will also be used in later modules of the game along with being named one of the guild masters in the core books. You will also be able to name the guild, determine the main function of the guild and design the 10 key members of the guild. Oversee and design the guild emblem, grounds, hall and the city. The creator will personally help and discuss with you during the entire process. Art can be done for it by the artists or you can submit your own designs for the creator to approve. He will gladly take the original art or get his artists to work off the design that you have created. These characters will forever be a part of the world of Union of Magic and their guilds.

Guild Emblem of Corsair. Multicolored
Guild Emblem of Corsair. Multicolored

Specific Item Pledges for those who just want the swag and acknowledgement of their contribution to the world of Union of Magic. 

Poster. For $15 you will get a 16' by 20' poster with original art from this project (your choice of autograph or untouched). The image may not appear in the books or on the website.

Dice. For $80 you will get a full dice set of fire or ice. Along with a bag to hold your new tools of magic in.

T-Shirt: For $40 you will get a Union of Magic T-Shirt in your choice of color. Red, Black, White or Blue.

Ebooks: For $20 you will get gifted ebooks that you can view on ebook reading devices from either Itunes, or Kindle.

Books: For $70 you will get a copy of both books. The Player's Handbook and the Game Master's Guide.

Races: 

There are many races of beings in the world. All of them have their distinct characteristics and traits. They also interact with one another differently. Demon Born have been in the world since before humans and have mostly gone into seclusion and only recently have been accepted by the populace of the world. Mystical creatures known as Elves have also been around since before humans and they prefer to be alone and because of their long lifespans have been able to accumulate much knowledge. Then there are the Fey Folk who have through most of their history hiding in the woods. We have the most common race, Humans, who are able to adapt and learn faster than any other race and have been in the world for thousands of years. Lizardmen have often been hunted because they were abnormal in comparison to the more abundant races but have been welcome after years of misunderstanding. The Werekin are a race of animal-like humanoids who live with a secret.  

Demon Born  

Demon Born Male
Demon Born Male

No one truly knows the origins of these beings but they are older than humans and younger than the lizardmen. They are a secluded race that hid from the world and managed to keep their existence mostly a secret. They are few in number compared to the other races and really have no desire to expand their population and are content with the life they have.  

The appearance of these demons, as they are often referred to, have really no pattern or reason. Demon born can look like animals, insects, reptiles and monsters which made them often the victims of persecution. The leathery wings that they manifest from their backs didn't help the other races accept their existence either. These wings are manifested by using their natural magical abilities. Demon Born are also capable of taking on a human appearance which allowed them to interact with the humans of the world and establish relations. Some have even demonstrated an ability to take on several different human forms. They are a medium sized being that is identical to humans in all aspects except their weight which is lighter than the average human at around one hundred pounds.  

Demon Born have most of their residences setup in secluded places such as islands and mountainous areas where very few races have a need or desire to reach. Only recently have they began to show themselves openly to the other races after their cooperation with the other races to save the world from certain doom.  

The lifespan of Demon Born is infinite while their ability to reproduce is extremely reduced. This doesn't mean they can't die from conventional means. They become fully functioning of their tribe normally by the age of fourteen. Their bodies are naturally weak and have difficulty adapting to new environments. 

Demon Born often do not interact with the other races out of a naturally born caution that borders on paranoia. The main reason they even contacted humans was to get things that they needed for their tribes that dot the landscape. Adventure is not the main incentive of their lives. Living in peace with their own kind is the main driving force in their lives. 

Much speculation about this race still floats around the air. There is no clear understanding of their origins or goals but they are truly a welcome addition to the records. 

End record. Entered by Scalia the Dragon scribe   

Elf  

Elf Female
Elf Female

Elves are the race who first discovered magic. They are an ancient race who have been around since the founding of the world. Much of their knowledge has been lost to history but their understanding of magic is far beyond any of the other races even with the lost arts that they have developed over the millenniums. Elves are a very secretive race viewing all the other races as mere children that are not truly capable of understanding their ways.  

The physique of Elves is slender and tall by generalization. Their height has exceeded six feet tall and they are seldom shorter than five feet tall. Weighing almost nothing in comparison to their height they average around eighty to one hundred and forty. An Elf's hair color comes in all shades and there seem to be no limitations to it. They are like humans in that they grow hair on their heads but are incapable of growing facial hair. The ears of an elf are pointed at the top and aren't any bigger than a human's. Humans have often referred to elves as fairies because of their slender and attractive appearance. Due their build elves are not as hearty as most other races but they are nimble and capable of very delicate movements. 

Elvin colonies often set up their villages in forests using the wilderness around them to hide their presence. They are capable of setting up residence anywhere due to their proficiency with magic but prefer areas that they can use their surroundings to conceal themselves. Structures built into or onto trees and hillsides is the most common form of housing for elves. . 

From being so in tuned with magic elves are capable of living for thousands of years. Magical energy is able to keep them from aging rapidly. Some have lived to be tens of thousands of years old by living in an area where magical energy is in abundance. The average lifespan for an elf is two thousand years. These beings age slower than the other races and only reach adulthood after eighty years. During that time they receive training from their elders and become proficient with one form of magic. 

Interaction is seldom instigated by elves. They will sometimes respond to the other races approaching them or entering their territory but will generally just ignore them unless the intruders are considered a threat. They view the other races as children except for the lizardmen which they consider to be just beasts. This doesn't mean that they will leave the other races to deal with a problem that they are dealing with alone. They normally function behind to the scenes to maintain the balance of the world. Some sects of elves take a far more active approach and will sometimes even instigate events that will help maintain the balance. 

To summarize these beings consider themselves guardians of the world and it's keeper. Though they understand the need for other races to grow and die off they will not abide in the unnecessary use of power to corrupt the world for their own selfish ends.  

End record. Entered by Scalia the Dragon scribe  

Human  

Human Male
Human Male

Humans have been able to thrive in the world for millenniums while building cities and villages all over the world. They are the most common intelligent beings that dot the landscape. There are many different kinds of humans all over the world differing in skin color, eye color, general physique and fundamental beliefs. There are many exceptions to how a human appears.  

The general characteristics of a human are that they are two-legged beings that range from four feet to six feet tall. The males typically weigh between one hundred to two hundred pounds. The females weigh normally between eighty to one hundred and sixty pounds. They all have hair on their head and the males can grow hair on their face once they reach adulthood.

Humans are known for their adaptability and are able to find ways to survive in almost any environment. Though they generally like to be in areas where the temperature has varying extremes over the year normally near the center of the world. This, however, didn't stop them from spreading out to the edges of the known world.

Their average lifespan is eighty years but many have been able to go well beyond that. They rapidly mature into fully functioning members of their society after only fourteen years but the trained and educated ones in the art of magic have often been seen taking on responsibilities of an adult at the age of ten.

Human behavior is completely unpredictable and seems to have no rhyme or reason over the years. They often fight their fellow humans but then some will help others they have never seen before. Greed and ambition are really the only traits that most of them share while there are many exceptions to this generalization.

Interaction with the other races is often met with prejudice and fear while many have also shown curiosity to the new and different. Throughout history, they have often hunted and killed things that were considered a threat with no real basis for it and are generally stopped by some major event or the belief that they have succeeded in their goals. At the same time, humans will also help the things being hunted and this leaves a mixed message for most of the races during history. Only recently have they began to become more accepting of the different and misunderstood.

These are the most confusing and interesting creatures I have ever witnessed in all my years chronicling the world.

End record. Entered by Scalia the Dragon scribe  

Fey Folk  

Fey Folk Female
Fey Folk Female

 

Fey Folk are beings that have around for thousands of years that were considered a myth until recently. They are intelligent magical beings that are capable of flight with insect-like wings that come from their backs. They are not capable of flying for prolonged periods because of the need to use magical power to manifest their wings. Their wings are naturally weak but they are capable of incredible speed. Over the past few years, they have taken up residence with they other races of the world and been accepted mainly due to their cuteness.   

Fey Folk are humanoid creatures that look like miniature humans and are small enough to be carried by the other intelligent races. When they are hatched they are about one foot tall and weigh around ten pounds. They can grow to be about three feet tall at their peak but can be as short as two feet. Their weight as an adult is only around thirty pounds.

Because of their smaller size, they can't handle cooler environments but can handle heat very well. Their favorite area that most of them live is in the forests around large bodies of water. There are many of them that have set out to set up their own cluster of homes and very few prefer to coexist with the other races.  

The average lifespan of Fey Folk is around three hundred years but they mature fast and are capable of taking care of themselves after only twelve years. On occasion, they take up residence with other races to learn magic and this happens around the age of eight.  
Their behavior seems straight forward. They don't like conflict and will just often fly away or hide from threats. They care about their own with an almost suicidal level of dedication and have often made sacrifices to keep their kind safe. Of course, there are exceptions to this behavior. There are some who are greedy and only care about themselves.  

The interaction between Fey Folk and the other races is normally peaceful and seldom ends up in combat between the two. If it does happen then they will often just leave and fly away. They were wary of the other races when they first interacted with them but have learned to trust certain groups.

End record. Entered by Scalia the Dragon scribe  

Lizardmen  

Lizardmen Male
Lizardmen Male

 

These prehistoric beings have been around since the conception of the world but due to their ridiculously long lifespan and ability to handle most environments they haven't had a need to rush their advancement. When humans first appeared they were first viewed as food to these beings but later became considered a threat because of their ability to learn and advance at an alarming rate that forced the Lizardmen to retreat from them. There have been many examples of cooperation between the two races but only recently have they began to truly coexist with one another.  

They are humanoid appearing beings that come in a variety of appearances that often reflect their personality or their home environment. Every color is possible for their scales to take on and later on in their development they also gained the ability for some to grow hair. Though it is often thick there are cases where the hair is very human like. Their eyes are slit like a cat's and they have only holes for ears but as far as the general look of these beings is extremely varied based upon their past.  

They have taken up residents in the deserts, mountains, swamps, oceans, and tundras. Their race can almost survive anywhere but once acclimated to that environment other extremes often become difficult for them. This makes the expansion of their domain often slow due to the adaptation speed taking generations to allow their young to live without risk in extreme environments.  

Their life span is hundreds of years but they develop at an amazing rate into fully capable beings within just a few years. Even after living for hundreds of years their bodies often remain in pristine condition. There are Lizardmen who will start wizard training at the age of ten but often wait until later years before beginning their magical journey.  

The size of Lizardmen is larger than most of the other races that collaborate with them and is what caused the fear when initial contact was made. They are naturally hunched over but if they straighten out their total height is often increased by about thirty percent. Their tail is normally around twenty percent of their height but is not capable of performing attacks. From feet to head adult height is often in the low double digits. Twelve feet is the average straightened height for the males while the females are normally around ten feet. The males have broader shoulders than the females while the females don't look like the females of the other races they easy to tell from a male due to their sleeker physique. Males have weighed as much as five hundred pounds while the females are lighter at around three hundred and fifty pounds.

Lizardmen are often patient and capable of waiting for conditions to change because of their ability to survive in their home environment for prolonged periods and live for hundreds of years. There have been cases of Lizardmen being impatient and charging without caution into situations. Their disposition towards the other races was first that of a predator until they were being fought back by their supposed prey. They tend to be direct in what they say which makes them great at being honest but can often lead to conflict.  
The heartiest of all the races that are intelligent enough to be worthy of chronicling. They have survived for thousands of years without having to change their core physicality.

End record. Entered by Scalia the Dragon scribe  

Werekin  

Werekin Feline Female
Werekin Feline Female

  

Werekin Lupine Male
Werekin Lupine Male

  

Werekin Ursa Male
Werekin Ursa Male

 

This race was exiled and nearly hunted down to extinction by the humans from which they originated. After being nearly wiped out over eight hundred years ago they managed to repopulate in secrecy and until recently were considered extinct. The appearance of this race started with confusion with the birth of children with animal-like features. At first, these children were considered non-threatening until they reached maturity and that's when the humans began to fear them. Upon reaching maturity the werekin transformed entirely into animals and were attacked out of fear. Many were killed and some managed to escape and after wandering the wilds for years they found more like themselves. This phenomenon was not limited to a single location. Werekin appeared all over the world at around the same time. No one truly knows the origin of this change and it just seemed to happen. Some theorized that they were created by magical energies that went out of control and altered the children while they were still developing. Although their ability to change into an animal would be considered magical in nature it, in fact, has nothing to do with magic. It is a genetic mutation that allows them to take on the full characteristics of the animal that they emulate. Only recently have they been able to come out of hiding and not be attacked on sight after showing that they are not like the animals that appear to be and have learned to control the transformation.  

Werekin come in three different types, feline, canine, and ursa, and look like their animal like similarity. Feline werekin are cat-like individuals who have cat ears and a tail. They never develop claws or fangs though and are very nimble and quick. Their eyes are slit and allow them to see extremely well at night. Canine werekin are a dog like people who have a wider and more flexible jaw structure along with the ears of a dog. Being like dogs they have an exceptionally good hearing and sense of smell as well as a quick and powerful physique. Ursa werekin are considerably larger than humans and have a wider face with the normal human features not adjusting to the width. Their shoulders are broad and attached to powerful limbs. People consider them to be slow but they are capable of outrunning humans.  

The general characteristics of werekin are different per each type. Feline are shorter at around four to five and a half feet tall and weigh anywhere between sixty and one hundred pounds. Canine are more the normal size at five to six and a half feet tall and weighing around one hundred to one hundred and eight pounds. Ursa are humanoids who are massive in comparison to their fellow werekin. Towering at six to nine feet tall and weighing three hundred to eight hundred pounds ursa werekin are the largest offshoot of the human race.  

Werekin like to live in areas where they are not easy to find but the presence of anyone else can be easily noticed. Forests and mountains are the main areas for their settlements and have kept them hidden and safe for hundreds of years. They are capable of surviving anywhere that the heat isn't intense. Some villages have even been placed on mountain tops where it never melts.  

The average lifespan of any werekin is the same as a human.  

Werekin are cautious by nature for fear of the past. Well, those that have survived are anyways. Those who haven't followed this philosophy have been met with an untimely end and been wiped out. Only recently has the race been able to mingle with the other races. Though most of the humans still find them terrifying and try to keep them at arm's length. This is only because of the legends that have been spread about them from the past. It's not easy for a werekin to live among humans but those who have managed to pull it off would have it no other way.  

The most tragic of the races by far. Not to be blamed at all for their actions that started them down this path but they didn't handle it any better than the humans.

End record. Entered by Scalia the Dragon scribe  

Magic:

There are 5 different core disciplines of magic in the world. Active, holder, physical, creation and dragon magic all make up the foundation for magic. After achieving a basic understanding then you are able to learn the actual magical arts of the world.  

Active magic is the concept of using ones magical energy to create and manipulate energy in the world. This ranges from being able to create fire out of nothing to using your magical energy to read someones mind. Currently there are only 5 art styles that are available to be learned. Energy, Illusion, Script, Telepathy, and Telekinetic magic are all the magical arts that stem from active magic..

Holder magic is the concept of using ones magical energy to either use, enhance or create tools and items. Some of the greatest warriors of all time have had proficiency with holder magic. Certain types of magic are able to store items in another dimension for later use and adds to their versatility. There are 5 arts of holder magic that are readily available to be taught. Primitive arms, Firearms, Spirit, Staff and Alchemy magic are the different arts of holder magic.

Physical magic is the discipline of using magical energy to alter, enhance or convert ones own physical body. These effects range from just enhancing physical prowess to being able to teleport. Physical magic has 5 different arts that are readily available to you. Alter, Enhance, Takeover, Teleportation and Transformation are the original arts of physical Magic.

Creation magic is capable of creating solid mass from your magical energy. There are currently only 2 arts available. Picto magic which you can use specially created ink to bring anything from a page that has the ink used. These things can be as simple as a rock to as powerful as a dragon. Elemental magic gives you the training to create objects out of one element and use them in many different ways.

Dragon magic is the art of either stealing a dragons essence or having a dragon give it to you so that your magic can take on dragon properties. There are 2 styles of dragon. Energy dragon magic is using your magical energy to create dragon effects to augment your attacks and breath it at your foes. Material dragon magic is the use of magical energy to alter yourself into the material of the dragon for attack and defense.

 

Risks and challenges

Once I receive funding for this project the only immediate obstacle is the art work that I want done for it. If I can get enough money then I can hire additional artists to get on this project and greatly speed up the production time.

I have already dealt with a lot of balancing factors for magic and skills in this and I am sure I may encounter more and they will be dealt with. I will make sure it's fair for everyone who plays it.

I have been putting in a lot of time and effort in the development of this system basically all by myself which does make the process slower but more accurate and with less contradictions.

Shipping and production times are always unreliable because complications can arise or errors occur. If this does occur I will just need more time to deal with and overcome them.

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  14. Select this reward

    Pledge CA$ 250 or more About $189

    S Rank Wizard of Union of Magic Package

    Create your own online group with up to four friends and play test it with the creator as the game master. Have the wizards that you and your friends create immortalized by being entered into the books as example wizards or NPCs. Each group will get a minimum of 5 hours a week of play time with the creator as the Game Master.

    Custom Fire or Ice dice designed by the artists of Union of Magic

    Early access to the books to assist with testing or early playing with your own group of wizards

    You and your friends will be listed in the books and on the website as a contributor to the world of Union of Magic.

    Physical and Digital copy of the books upon completion

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    Estimated delivery
    Ships to Only certain countries
    Limited 0 backers
    CA$
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  15. Select this reward

    Pledge CA$ 500 or more About $379

    Guild Master of Union of Magic Package

    Create and design a Wizard who is the Guild Master of one of the Ten Guilds of the world. You will also be able to name the guild, determine the main function of the guild and design the 10 key members of the guild. Oversee and design the guild emblem, grounds, hall and the city. You can also just name the people and the guild and leave the rest to the Union of Magic team. The creator will personally help and discuss with you during the entire process. Art can be done for it by the artists or you can submit your own designs for certain things for the creator to approve. He will gladly take the original art or get his artists to work off the design that you have created. These characters will forever be a part of the world of Union of Magic and their guilds.

    Custom Fire or Ice dice designed by the artists of Union of Magic

    Early access to the books to assist with testing or early playing with your own group of wizards

    Listing in the books and on the website as a contributor to the world of Union of Magic.

    Physical and Digital copy of the books upon completion

    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 0 backers
    CA$
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (30 days)