Run, Fight or Die is back and better than ever before! The game is still all about surviving the endless waves of zombies (first person style) and reaching the town line first. However, the game play is now greatly streamlined and there is all new art and minis.
UPDATE - This game will include both a solo mode and a separate solo campaign now that it has unlocked the $100K stretch goal!
Why remake Run, Fight or Die?
RFD was one of the very first titles to include the Grey Fox logo (we did it in conjunction with 8th Summit) and only the second project we ever worked on. The game is currently out of print and we still have people asking about it. So we recently acquired it back from 8th Summit and thought, how about a re-print? But just re-printing it was not going to be good enough. Being that is was one of our early projects, looking back now, we see many areas where the game could and should be improved. We've listened to what people did not like about the original and for the most part, we agree. So what's changed? A whole lot. We went back to the drawing board. In terms of game play, we got rid of fiddly mechanics, streamlined the dice and character combos, and gave the followers health so that they themselves can actually be thrown to the zombies to keep yourself alive. In terms of the art and minis, we have redone everything to bring it up to date with more modern games. We are really excited and proud of this new version and hope that you will agree.
Cost: While we would love to offer free shipping, there really is no such thing. Shipping is really expensive and we have tried to come up with pricing that accurately reflects our cost to get the game into your hands without creating a logistical nightmare on our side. We expect that we'll have to come out of pocket a bit based on what we are charging and we are ok with that.
Tracking: We will also be using non-trackable shipments in some cases in order to save on cost as tracking can add 30-50% or more in some cases. So please understand if we do not have tracking with your package we did so knowingly. Rest assured, that we will get you your game and any risk associated with a package not being trackable is on us.
Delivery time: While we would love to get everyone their games at the same time, it is just not possible. There is a high likelihood that some areas of the world will get their games before others. Our commitment is to get the games ready and printed as fast as possible (we've already done a ton of the prep work). At the factory we will break out the shipments to each fulfillment company with instructions to them that they should begin shipping as soon as possible upon receipt. In addition, because we have complete control over the U.S. shipments, you will not be able to order and receive the game on Amazon (or from any other US retailer) before our backers have it.
Other: Lastly, we will be using fulfillment companies in different parts of the world and while we have done our best to ensure we pick good ones, ultimately, once the games get into their warehouses there is little control we have at that point. We have always done our best to bend over backwards for our customers and if for some reason there are any issues with damages, missing components or missing shipments we will make it right. It just might require some patience.
Why back this campaign? While we have had great success with other games like Deception: Murder in Hong Kong and Champions of Midgard, we are still a relatively small company and we just do not have the funds needed to fund every project we do without some help. Your pledge gets you all the exclusive unlocked content, such as the awesome 70mm Mutant Zombie figure, which will not be available in retail... only through us. Plus, if you live in the U.S the game will be in your hands before someone can get it from an online retailer. If you live outside the U.S, we will do our best to get it into your hands first. Also, pledging helps get us closer to making the first ever board gaming yacht, the Monochromatic Vulpine, a reality (just kidding about the yacht...or are we?).
Risks and challenges
As a publisher that has brought more than a dozen games to market thus far, we feel confident in our ability to get this done. The gameplay for this game is 95% complete. The art and graphics are well underway. We are confident that we will hit our release goals with no problems (shipping delays or Acts of God notwithstanding). In addition, our intention is to not release this game to standard retail until all U.S backers orders have been shipped. Our goal is to have it in our backers hands 1-3 weeks before someone can buy it on Amazon.Learn about accountability on Kickstarter
- (25 days)