Surreal Vision Joins Oculus
We’re thrilled to announce that the Surreal Vision team has joined Oculus Research!
Surreal Vision is one of the top computer vision teams in the world... Read more
Announcing Oculus Connect 2 and Mobile VR Jam Finalists
We’re excited to announce our second annual developer conference, Oculus Connect 2, where engineers, designers, and creatives from around the world come together to learn about the future of the... Read more
The Rift’s Recommended Spec, PC SDK 0.6 Released, and Mobile VR Jam Voting
Presence is the first level of magic for great VR experiences: the unmistakable feeling that you’ve been teleported somewhere new. Comfortable, sustained presence requires a combination... Read more
First Look at the Rift, Shipping Q1 2016
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the... Read more
‘Render the Metaverse’, Mary Lou Jepsen, Anna Sweet, and International Commerce
Render the Metaverse with Oculus and OTOY
We’re excited to announce that we’ve teamed up with OTOY to host Render the Metaverse, a virtual reality art competition with over $75,000... Read more
Oculus @ GDC 2015
We're at GDC 2015 in San Francisco this week meeting with developers and showing off brand new content on the Crescent Bay prototype and Gear VR Innovator Edition. This is hands-down... Read more
Oculus' Mobile Jam 2015
Oculus' Mobile VR Jam is set to begin on April 13, 2015 with over $1,000,000 in available prizes!
In 2013, hundreds of teams came together over three weeks to compete... Read more
Oculus Story Studio, Oculus + Unity Free, and GDC 2015
Over the last two years, we’ve seen virtual reality expand well beyond games into more unexpected areas like cinema and storytelling. This week as part of the Sundance Film Festival... Read more
Oculus @ CES 2015
We’re at the 2015 Consumer Electronics Show (CES) this week, showing the Oculus Rift Crescent Bay prototype for the first time publicly, along with Gear VR Innovator Edition and great... Read more
Nimble VR, 13th Lab, and Chris Bregler join Oculus
Computer vision is at the heart of delivering comfortable and incredible virtual reality. Over the last two years, we’ve focused on bringing together the best and brightest in the space... Read more
Oculus Mobile SDK Now Available
Gear VR Innovator Edition Pre-Registration Open
The Gear VR Innovator Edition for Note 4 is available for pre-registration starting today from Samsung, with delivery in the United States slated... Read more
Oculus Connect Videos and Presentations Online
In September, we welcomed nearly 1,000 attendees to the first Oculus developer conference, Oculus Connect, in Los Angeles.
Attendees engaged in VR engineering and design sessions, showcased their Oculus projects,... Read more
Oculus Connect 2014
We’re thrilled to welcome nearly 1,000 developers from around the world to Oculus Connect, our first developer conference.
If you’re not at the event, you can join us for the... Read more
Introducing the Samsung Gear VR Innovator Edition powered by Oculus
We’re excited to announce the Samsung Gear VR Innovator Edition, a new mobile virtual reality headset using the Galaxy Note 4, created by Samsung and powered by Oculus.Over... Read more
DK2s Now Shipping, New 0.4.0 SDK Beta, and Comic-Con
DK2s have started shipping out to developers in the Americas, Europe, Africa, and Asia, and we expect to have over 9,000 DK2s in developers’ hands by the end of next... Read more
Oculus Connect Applications Now Open & GDC 2014 Video
We’ve started accepting applications for Oculus Connect! The registration form is located at the bottom of the main page at http://www.oculusvr.com/connect.
Attendees will be the first to learn about upcoming... Read more
Announcing Oculus Connect, RakNet Open Source, and E3 2014 Awards
We’re thrilled to announce Oculus Connect, a developer conference that brings together engineers, designers, and creatives from around the world to share and collaborate in the interest of creating the... Read more
Oculus Agrees to Acquire Carbon Design Team
We’re thrilled to announce that we’ve agreed to acquire the Carbon Design team, one of the premier industrial design and product engineering teams in the country, with over 50 awards... Read more
Jason Rubin Joins the Team and Oculus at E3 2014
We’re thrilled to announce that Jason Rubin, co-founder of Naughty Dog and games industry veteran, has joined Oculus as head of worldwide studios!
Jason is a former game programmer... Read more
Jason Holtman, New Hires, Lucky's Tale, and E3
Please welcome Jason Holtman, Oculus’ new Head of Platform!
A driving force behind Steam since its earliest days, Jason brings incredible experience building entertainment platforms for both users and developers.... Read more
Introducing Michael Abrash, Oculus Chief Scientist
The Path to the Metaverse
I'm tremendously excited to join Oculus, and when I think back, it's astonishing how unlikely the path to this moment is. I've told most of... Read more
Oculus Joins Facebook
We started Oculus with a vision of delivering incredible, affordable, and ubiquitous consumer virtual reality to the world. We’ve come a long way in the last 18 months: from foam... Read more
Announcing the Oculus Rift Development Kit 2 (DK2)
Since the launch of the Oculus Kickstarter, we’ve been focused on building the best virtual reality platform. The original development kit was a strong starting point that showed the world... Read more
Welcome Atman Binstock, Chief Architect
We’re thrilled to introduce Atman Binstock, Oculus’ new Chief Architect!
Atman was one of the lead engineers and driving forces behind Valve’s VR project, creating the ‘VR Room’ demo... Read more
EVE: Valkyrie, Open Source Hardware, and the Best Practices Guide
The intersection of transparency and open collaboration between Oculus and the development community often leads to amazing content and inspiring breakthroughs. Today, we’re excited to share a few great examples.... Read more
Crystal Cove Debut, CES Recap, and Steam Dev Days
January has been an incredible month for virtual reality. Between the debut of the Crystal Cove prototype, numerous awards at CES, Valve’s VR demo, the inspiring Steam Dev Days presentations,... Read more
Fostering the Oculus Ecosystem
Over the last year, we've seen the Oculus community create some of the most innovative and compelling VR experiences in the history of the medium. It’s been inspiring to see... Read more
Onward to the Metaverse!
Over the last 16 months, we’ve grown from a small team working out of our apartments and garages in California to a global team of nearly 70 top engineers, game... Read more
Virtual Reality's Bright Future
With so much happening across the industry, we wanted to take a moment and share some of the exciting VR-related news from the last few weeks!
Gaming Insiders Summit and... Read more
Latency Tester Pre-Orders Now Open!
Minimizing latency is the first step toward great virtual reality. In March, we announced the Oculus Latency Tester, a tool we developed to help content creators build better virtual reality... Read more
VR Jam 2013 Winners Announced!
Hundreds of developers devoted themselves to building new and original virtual reality games and experiences for VR Jam 2013 with over $50,000 in prizes on the line.
We challenged teams... Read more
Announcing Oculus Share (Beta)
We’re constantly looking at ways to improve the Oculus developer experience. One area we've focused on behind-the-scenes is the sharing and publishing of Oculus-ready games and experiences.
Today we’re excited... Read more
John Carmack Joins Oculus as CTO
We have incredible news to share with the community: legendary game programmer John Carmack will be officially joining the Oculus team as our new Chief Technology Officer (CTO).
John is... Read more
VR Jam - Presented by Oculus and IndieCade
We look at almost every Oculus-ready game, demo, and experience that the community shares. It's awesome to see all of the made-for-VR content that has begun defining the platform.
That... Read more
New Tech Blogs
New Tech Blogs
We have two new research posts to share with the community.
The first is a follow-up from our resident scientist, Steve LaValle, in which he dives into... Read more
Shipping Update, E3 2013 Recap and Oculus 0.2.3 SDK Release
We’re back on track! All of the development kits that were held in US customs are now on their way to developers. We expedited some of the long-distance... Read more
Andrew Reisse Memorial Funds
As some of you know, we tragically and unexpectedly lost Andrew Reisse, one the lead programmers and co-founders of Oculus, on May 29, 2013. We want to thank everyone for... Read more
VR Gets VC
In case you didn’t see the announcement, we have great news to share: we’ve raised $16 million in a Series A funding round co-led by Spark Capital and Matrix Partners,... Read more
Oculus at E3 2013
E3 is officially underway, and we’re here meeting with developers and media.
Last year, the Oculus Rift was officially nominated for Best Hardware of E3. This year, we wanted to... Read more
Behind the Scenes at GDC and New Oculus-ready Demos
Behind the Scenes at GDC 2013
Back in March as we geared up for GDC, we had an idea: “What if we could share our experience at GDC with the... Read more
Meet Tom Forsyth and Steve LaValle, Science Blog, Nate’s Talk at GDC, and Unity Trial Extensions
To build a next-generation platform for virtual reality gaming, we need the best and brightest people in a variety of fields. Over the last few months, the team has grown... Read more
Shipping Update, Replacement Rewards, VR Meet Ups, and Half Life 2 in VR!
We thought we’d share a short and sweet Oculus update to help kick off the weekend.
Since our last update (May 1st), we’ve shipped roughly 2,500 dev kits,... Read more
SDK Update, New GDC Video, Global Shipping, and EVE Fanfest
Oculus SDK Update - v0.2.1
We've released a new version of the Oculus SDK, v0.2.1 on the Oculus Developer Center. Highlights for this release include:
- Basic drift-correction using the... Read more
Palmer at GDC and TF2 VR Gaming Night!
For those of you that couldn’t make it to Palmer’s talk and Q&A session at GDC, “Virtual Reality - The Holy Grail of Gaming,” we’ve posted the recording for your... Read more
GDC Recap and Shipping Update
Now that Rift development kits are in the wild and the Oculus SDK is live, game developers have started creating amazing VR experiences. We’re really enjoying checking out the community’s... Read more
Development Kits are Shipping!
Rejoice fellow VR pioneers: the day has finally arrived. Oculus Rift development kits are officially shipping! In fact, the very first kits have already started arriving.
We actually started shipping... Read more
Oculus at GDC 2013
The Oculus team will be at the Game Developers Conference in San Francisco this week, Wednesday, March 27th through Friday, March 29th. You’ll find us at booth 218 on the... Read more
Oculus-ready Unreal Development Kit Coming in April
We thought we'd kick GDC 2013 off right, starting with some great news for Oculus developers.
Today, we're announcing that we've partnered with Epic Games to release a custom, Oculus-ready... Read more
4-Month Unity Pro Trial for Oculus Devs!
With delivery of the Rift imminent, we’re putting the finishing touches on the first cut of the Oculus SDK. One big focus for the launch is the out-of-the-box Oculus integration... Read more
Unboxing, Shipping Update, and FAQ
We're so close now. We've been integrating all the hardware/software feedback from the developers in the Partner Preview over the last few weeks. Changes include tweaks to calibration settings in... Read more
Team Fortress 2 in the Rift
Yes, it's true: Valve announced today that Team Fortress 2 will have a new "VR Mode" that supports the Oculus Rift, available this week!
Team Fortress 2 is one of... Read more
Update on DOOM 3
When we launched the Kickstarter campaign, we said we’d bundle a copy of DOOM 3 BFG Edition with each development kit as an extra “Thank you.” Unfortunately, we’ve been informed... Read more
Live from SXSW Interactive at 6pm CST Today
We'll be livesteaming the SXSW Interactive panel on virtual reality gaming starting at 6pm CST today (in roughly 30 minutes)!
You can watch the livestream on the Oculus VR Ustream... Read more
Ernest Cline Visits Oculus VR HQ
Every day people ask us, “Have you read Ready Player One?”
If you're unfamiliar with the critically acclaimed novel, Ready Player One is about the exciting power and possibilities of... Read more
More Tools for Great VR
The last few weeks have been incredibly busy at Oculus HQ while we put the finishing touches on the entire platform: the Rift development kit, the Oculus SDK, and the... Read more
Behind the Scenes of the Pilot Run
After a long, exciting week at CES, we packed up and flew directly from Las Vegas to Hong Kong to oversee the pilot run at the factory. We lived on... Read more
Oculus @ CES 2013 Recap
What an incredible trip to CES 2013! An enormous thank you to everyone who stopped by for a demo, to all the fans who supported us during the show, and... Read more
Building a Sensor for Low Latency VR
We want to kick off the New Year by sharing a few details on the Oculus sensor’s hardware and software that allow for immersive, low-latency head tracking. Parts of this... Read more
Details on New Display for Developer Kits
Now that we have the developer kit specifications locked down and our manufacturing process underway, there’s a lot more information we can share with everyone. We are putting together a... Read more
Update on Oculus Technology, Shipping Details
When we launched our Kickstarter campaign in August, we hoped to sell a few hundred kits to game developers and virtual reality enthusiasts around the world. Instead, we were blown... Read more
We wanted to share a quick update on what we've been up to:
We finally moved into our new office in Irvine, CA with more space for the... Read more
Online Pre-Orders Live!
We're pleased to announce that we're now taking pre-orders for the Oculus Rift developer kits on our website. If you missed our Kickstarter, you can pre-order your developer kit now... Read more
It's a Wrap!
Thank you all so much for making the campaign a huge success. We ended with over 947% of our original funding goal. Pretty incredible.
"Gift a Rift" Contest Winners
We... Read more
10 Hours Left! (updated)
We've crossed the 24-hour mark, with over 7,000 Oculus Rift developer kit backers, all of which will receive their kits in December. We can't wait to see what everyone comes... Read more
"Gift a Rift" Contest is Live!
We've narrowed down the submissions from over 100 to 5. Details for all of the finalists are below. You can cast your vote now at www.oculusvr.com/giftarift.
Voting is open to the... Read more
Last Chance for Submission to "Gift a Rift" Contest!
We've received a handful of questions about our "Gift a Rift" contest, but one question in particular keeps coming up: "If our indie studio has more than 10, are we... Read more
Hawken to Launch Oculus-ready December 2012!
With less than a week to go, we’re thrilled to share an exciting announcement with our Kickstarter backers: Meteor Entertainment and Adhesive Games have partnered with Oculus to launch their... Read more
Unite 2012, New Contest, Reddit AMAA, South Korea!
We wrapped up Unite this evening after our presentation on Unity + the Rift. For those of you that were in the audience, thank you again for attending our talk... Read more
Expanding the Team, Meet us at Gamescom, Unite, PAX
Exciting news today for the whole Oculus community: We've expanded the team with some amazing key hires. If you've recently watched the Oculus Kickstarter video, you're already familiar with these... Read more
QuakeCon Recap and Rift News
We wanted to share a quick update about everything that happened at QuakeCon for those of you who missed it. A special thank you to everyone who took the time... Read more
New Multi-Pack Developer Kits Available!
The campaign has just reached the $1.3 million contribution mark within the last hour. This is nothing short of amazing. We're so grateful for the incredible community behind us. Thank... Read more
All of us at Oculus are in awe of the support we've received. Surpassing our goal so substantially in less than 24 hours is very humbling. Thank you!
We've been... Read more