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Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games.
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Oculus Connect Applications Now Open & GDC 2014 Video


We’ve started accepting applications for Oculus Connect! The registration form is located at the bottom of the main page at

Attendees will be the first to learn about upcoming Oculus technology, with sessions and workshops led by Oculus engineers and industry pioneers. Developers at the event will also have opportunities to receive design and engineering feedback directly from the Oculus team in hands-on labs.

The event will also feature keynotes from our very own Brendan Iribe, Palmer Luckey, John Carmack, and Michael Abrash.

“Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message.” - John Carmack, Oculus CTO

Applications are being considered based on a variety of factors. We wish we could host the entire community, but physical attendance is limited and, as a developer conference, active developers will be given priority.

If you haven’t already applied, take a moment to do so now at! We’re reviewing applications starting Sunday, July 20th at 11:59pm PT and we’ll send out the the first wave of invitations later that week. Applications submitted beyond Sunday night will be considered for the waitlist.

Thank you to everyone who’s already applied. We’re looking forward to seeing many of you there. And remember, if you can’t make the show, we’ll be livestreaming the keynotes. More details on the livestreams to follow closer to the event.

Oculus @ GDC 2014 Video Recap

With the launch of DK2, GDC 2014 was a special moment for VR, so we brought our production crew along to capture the event as it happened.

We were thrilled to meet so many members of the community and introduce them to DK2. Whether you were you were there or not, here’s a glimpse of that week from the show floor at the Moscone Center in San Francisco:

A huge thank you to Tim Hyten and his crew for their stellar work helping to produce the video.

It’s an incredible, unique time to be a part of this industry. Thank you all for being a part of it!

-- The Oculus Team

Announcing Oculus Connect, RakNet Open Source, and E3 2014 Awards


We’re thrilled to announce Oculus Connect, a developer conference that brings together engineers, designers, and creatives from around the world to share and collaborate in the interest of creating the best virtual reality experiences possible.

In the last two years, we’ve seen more virtual reality content built than in the last two decades, and that’s a direct result of incredible work by the community. With virtual reality’s momentum at an all-time high, this is a unique moment for the developer community to come together to take the virtual reality to the next level.

Oculus Connect 2014 takes place Sept 19 - 20 at the Loews Hollywood Hotel in Los Angeles, CA. Attendee applications will be available on the Oculus Connect website,, starting on July 10th and attendance confirmations will go out the following week. We’ve reserved a block of discounted rooms at the Loews for registered guests.

Attendees will be the first to learn about upcoming Oculus technology, with sessions and workshops led by Oculus engineers and industry pioneers. Developers at the event will also have opportunities to receive design and engineering feedback directly from the Oculus team in hands-on labs.

Oculus Connect will also feature keynotes from Brendan Iribe (CEO), Palmer Luckey (Founder), John Carmack (CTO) and Michael Abrash (Chief Scientist) on Oculus, virtual reality, and the future of the medium. The full session list will be announced as we draw closer to the show.

You can get the full details on the official Oculus Connect website, While the conference is open to the public, be aware this is a developer-centric event. Attendance is limited, but we’ll be livestreaming the keynotes for developers around the world who can’t make it to the show.

If you’re an Oculus developer interested in helping to build the future, we're looking forward to meeting you in person Sept 19th!

Oculus Acquires & Open Sources RakNet

We’re pleased to announce that we’ve acquired RakNet, one of the leading networking middleware systems in the games industry. We open-sourced it starting today under a modified BSD license (the same license Facebook uses for its open source projects) from the Oculus GitHub repo:

For those unfamiliar with RakNet, it is a comprehensive C++ game networking engine designed for ease of use and performance. The tech is tuned for cross-platform, high-performance applications that operate across a wide variety of network types. Key features include object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging. The technology has been licensed by thousands of indie developers, as well as companies like Unity, Havok, Mojang, Maxis and Sony Online Entertainment.

We’ve known Kevin Jenkins, founder of Jenkins Software and lead engineer on RakNet, for years, and we’ve used RakNet internally at Oculus for various networked systems and tools. After working with Kevin for a few months, we were all excited by the idea of open-sourcing RakNet to the community.

If you’re interested in checking out (or forking) RakNet, head over to the Oculus GitHub repo at We’re looking forward to seeing where the community takes the project next!

Rift Wins Best Hardware at E3 2014!

The Rift won the Game Critics Awards’ ‘Best Hardware at E3’ for the second year in a row! This is the official awards for the show, made up of game critics and journalists from across the industry.

We were thrilled to see the Rift nominated among such an incredible group of games, products, and hardware, and we’re humbled to have it win the 'Best Hardware' category. We couldn’t have done it without the development community delivering a peek at the next-generation of VR gaming.

Thank you again for all your support!

-- The Oculus Team

Oculus Agrees to Acquire Carbon Design Team


We’re thrilled to announce that we’ve agreed to acquire the Carbon Design team, one of the premier industrial design and product engineering teams in the country, with over 50 awards to their name. As part of the deal, the team will officially become a key component of the product engineering group at Oculus, operating from the Carbon studio in the Seattle area. They’ll also be working closely with the Oculus R&D team based out of Redmond. We expect the deal to close by the end of summer.

The Carbon team brings their expertise around building great feeling, great looking consumer products like the Xbox 360 controller. We’ve been working with Carbon for nearly a year on multiple unannounced projects.

“A few seconds with the latest Oculus prototypes and you know that virtual reality is for real this time. From a design and engineering perspective, building the products that finally deliver consumer virtual reality is one of the most interesting and challenging problem sets ever.

This is an entirely open product category. With consumer VR at its inception, the physical architectures are still unknown — We’re on the cutting edge of defining how virtual reality looks, feels, and functions.

We’re incredibly excited to be part of the team and we’re looking forward to helping design the future.

- Peter Bristol, Creative Director at Carbon Design





A handful of Carbon’s past projects.

As a company, Carbon Design has a 20 year history of taking consumer, industrial and medical products from concept to completion. Carbon approaches products with a design-driven methodology rooted in quality engineering, ergonomics, deep user insights, and rapid iteration. All of this adds up to an incredible skill set to deliver ground-breaking new virtual reality products.

Please join us in welcoming the Carbon team to Oculus!

If you’re interested in joining Oculus in Irvine, San Francisco, Seattle, or Dallas, we’re recruiting! You can see the latest job posts at

– The Oculus Team

Jason Rubin Joins the Team and Oculus at E3 2014


We’re thrilled to announce that Jason Rubin, co-founder of Naughty Dog and games industry veteran, has joined Oculus as head of worldwide studios!  

Jason is a former game programmer and director, best known for his work on the Crash Bandicoot® and Jak & Daxter™ series at Naughty Dog, a team that helped pioneer high-frame-rate 3D console games in the earliest days of PlayStation®. Jason has shipped over a dozen games across multiple console generations, working with some of the best game developers in the world.

“There have only been a handful of times in my life where I saw something that I knew would change everything. The awe-inspiring tech Oculus is building is a portal into an incredible world that my daughter will one day consider to be normal. The moment I put it on, I wanted to help define that future.

After decades of game innovation on traditional screens, the longtime dream of true presence inside a virtual world is finally here. Virtual reality requires an entirely different approach; from systems and protocols to game design and storytelling, everything is being reimagined from the ground up to deliver experiences that are entirely new and magical.

The team at Oculus has been working to push the boundaries of what’s possible with hardware and software. I’m excited to bring together a new division dedicated to building high-quality VR content that helps define the platform and inspire others to do the same.

Thanks to the Oculus community for making this all possible and for having me as part of the team!”

Jason will be heading up the Oculus first-party content initiatives in Seattle, San Francisco, Menlo Park, Dallas and Irvine. If you’re interested in working with Jason and the talented and growing development team, let us know by checking out open roles at

E3 2014 Starts Today

We’re at E3 this week, talking virtual reality and next-generation gaming with some of the best game developers from around the world.

The second Rift development kit (DK2) represents a significant step toward true consumer virtual reality. It opens up all sorts of new possibilities for game designers and content creators, and we're thrilled to unleash it upon the community when it begins shipping next month.

The very first glimpses of what's possible with DK2 are playable in our booth here at E3. We've been working closely with a few developers with pre-production kits, and we're excited to showcase some of the incredible games they've been building with the new headset.  

If you’re at the show, swing by the Oculus booth (West Hall #5222) to check them out!

SUPERHOT is a unique first-person shooter game where time moves only when you move, making each level a deadly puzzle fueled by fluid time mechanics and relentless foes. It’s one of the most fun experiences we’ve seen on the Rift.

“The project started out during last year's 7 Day First Person Shooter game jam, where we decided to make something that really stood out in the genre - a title that felt satisfying, while not requiring superhuman reflexes. Something like a game of real-time chess, except that all the pawns are out there to murder you.” - SUPERHOT Team  

SUPERHOT’s Kickstarter campaign is actually live right now at, so if you like the game, contribute to making it a reality! 

Lucky’s Tale is a new made-for-VR adventure by the team at Playful. Introduced in last week’s blog, Lucky’s Tale is a “delightful platforming adventure game” designed exclusively for the Rift that reimagines the genre from the ground up.  

Lucky’s Tale is premiering for the first time here at E3 2014, so be sure to swing by the booth and check it out on the Rift!  

Creative Assembly’s Alien: Isolation™ is a new survival horror game set in the Alien™ universe. A terrifying experience, particularly in virtual reality, Isolation is all about survival.  

In the E3 Rift demo, you’ll use every tool at your disposal to escape from a ruthless Alien in the wreckage of your spaceship. Underpowered and underprepared, you’ll scavenge resources and improvise solutions; not just to succeed, but to survive.

EVE: Valkyrie is the highly anticipated multiplayer, space-dogfighting shooter being developed by CCP and co-published by Oculus. Valkyrie, running on the Rift HD Prototype, was a contender for Game of Show at last year’s E3. It returns, but with an all new style, running on the graphical horsepower of Unreal Engine 4.  

These are just a handful of the ground-breaking experiences the community is developing today. We have 190+ games on Oculus Share with more being added every week, all of which were developed using the original development kit -- We can't wait to see what the world does with DK2. 

We’ll see you at the show! 

-- The Oculus Team

©2014 - Oculus VR, Inc. All rights reserved. Oculus and Oculus Rift are trademarks for Oculus VR, Inc. All other trademarks are the property of their respective owner(s).

Jason Holtman, New Hires, Lucky's Tale, and E3


Please welcome Jason Holtman, Oculus’ new Head of Platform!

A driving force behind Steam since its earliest days, Jason brings incredible experience building entertainment platforms for both users and developers. At Valve, Jason was a pioneer in the digital distribution revolution that’s taken place over the last decade.  

“When I was a kid, I loved arcades. I converted most of my allowance into quarters and couldn’t wait to get to the mall on Saturday. For me, it was all about Battlezone -- Simple, bright line geometry, enemy tanks, and mountains off in the distance. That feeling when you grabbed the dual joysticks and pressed your face to the viewfinder was transformative. It was unlike anything else you could play.

Battlezone, although simply rendered, made you believe that you were in that world and that there had to be something beyond those mountains.

Battlezone is widely regarded as one of the first VR games, and looking back, those mountains still excite me. I want to fly, walk across alien landscapes, and nose around the Great Pyramids. And that’s the most telling thing about VR: the possibilities are obvious, immediate, and endless.

So, I’m humbled to become a part of this team. I’m not one of the pioneering scientists or engineers in virtual reality, but I am one of the people that can’t stop grinning every time I see something new inside the headset, and I'm looking forward to helping shape the transformative experiences that inspire the next generation of developers.”

Jason will be spearheading the business development and partnership side of the Oculus platform working closely with Marshall, head of platform engineering, and David, head of worldwide publishing, with a focus on building the world's best developer and player VR ecosystem. We’re thrilled to welcome him to the team!  

Building the Dream Team

The Facebook deal supercharged our recruiting efforts, and we're always looking for the absolute best and brightest in the world. It’s been a while since we announced any new hires in the blog, so we thought we’d include a handful (or two) of the incredible people who have joined the team since March:   

  • Neil Konzen, former engineer at Valve and one of the original Microsoft employees
  • Brian Hook, former engineer at RAD (Telemetry) and the original author of 3Dfx Glide
  • Adrian Wong, former lead systems engineer at Google[x] (Glass)
  • Ian Field, former engineer at ARM and co-inventor of Cortex-M
  • Raul Corella, former head of supply chain at JawBone, Monster, and Leap Motion
  • Laura Fryer, former GM of Epic Seattle and WB Seattle
  • Paul Pedriana, former engineer at EA
  • David Moore, former engineer at RAD (Granny)
  • Kenneth Scott, former art director at 343 Studios (Halo 4)
  • Seneca Menard, former technical artist at id Software
  • Paul Pepera, former environment artist at Valve and 343 Studios
  • Brian Sharp, former engineer at Bungie
  • Aaron Nicholls, former engineer at Valve, 343 Studios, and Microsoft
  • Matt Alderman, former engineer at Valve and ArenaNet
  • Cass Everitt, former GPU architect and engineer at Nvidia
  • Ross O’Dwyer, former at head of development support at Havok
  • Douglas Lanman, former research scientist at Nvidia Research and MIT Media Lab
  • ...and many, many more: Scott Boyce, Gayan Ediriweera, Michael Berger, Khoi Nguyen, Aaron Toney, Bruce Cleary, Anusha Balan, Sagy Wiessbrod, Christopher Taylor, Soh Tanaka, Matt Mojica, Hyo Jin Kim, Steve Arnold, Dan Moskowitz

Team volleyball and BBQ at Crystal Cove State Park

We’re hiring for all roles in Irvine, Dallas, Seattle, and Menlo Park. If you’re interested in being part of the team, check out the Oculus Careers page at  

Publishing Lucky’s Tale

We’re thrilled to announce that we’ve partnered with Playful to publish Lucky’s Tale, a new made-for-VR adventure designed exclusively for the Oculus Rift. The full details behind the title will be revealed next week at E3, and attendees will be able to check out a playable demo of Lucky’s Tale in the Oculus booth next week.   

Playful’s founder, Paul Bettner (who’s best known from his work as co-creator of Words with Friends) was one of the original $5,000 Kickstarter backers who believed in the Rift from the beginning. Paul actually visited the original Oculus office in October of 2012 when we were still just a small team hand assembling prototypes -- We’ve been collaborating with Playful on software, hardware, and VR research ever since.  

"We love VR. We founded Playful because of VR, and we’re thrilled by Oculus’ breakthrough progress bringing VR to life. It’s a dream come true to partner with their team to create truly native, made-for-VR games.” - Paul Bettner, Founder, Playful

We’re excited to be officially involved with this project, and we’re looking forward to seeing them refresh one of our favorite genres.  

Oculus in the News

If you get a chance, pick up a copy of this month's Wired, featuring Palmer on the cover and an in-depth, 18-page article about Oculus inside. The story is the result of months of interviews by Wired’s Peter Rubin who’s been tracking the Oculus team, getting the behind the scenes of the DK2 launch, the backstory of how Palmer’s prototypes came to life, and how Oculus is bringing consumer VR to the world. It’s a great brief history of Oculus so far, revealing a few new tidbits.  

You can read the full story online at here: 

We also recommend checking out Michael Abrash's recent CMU talk on "Why VR Isn't (Just) the Next Platform" but perhaps the last. The talk provides a great overview of presence, along with a deep-dive on DK2’s tracking techniques from Dov Katz for the engineers out there:  

E3 and Beyond

Over the past month, we’ve been all over the globe, sharing DK2 with developers and artists at TriBeCa Film Festival, SVVR, Nordic Games Conference, Unite China, Unite Korea, and other community meetups. If you have a VR gathering planned, let us us know about it at!

Next week, the team is heading up to E3 in Los Angeles. We’ll be showing the second Oculus Rift development kit (DK2) running some of our favorite games and experiences at Booth 5222. If you’re at the show, stop by the West Hall and say Hello!

If you’re a developer planning to show a VR game at E3, please let us know at We’d love to stop by and try your latest VR creations. 

We’ll see you at E3! 

— The Oculus Team