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Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games.
Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games.
Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games.
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9,522 backers pledged $2,437,429 to help bring this project to life.

Announcing the Oculus Rift Development Kit 2 (DK2)


Since the launch of the Oculus Kickstarter, we’ve been focused on building the best virtual reality platform. The original development kit was a strong starting point that showed the world a glimpse of presence, but its shortcomings prevented it from delivering great VR.

Almost exactly one year after shipping the original dev kit, we’re pleased to announce DK2, the second development kit for the Oculus Rift!

The second development kit features many of the key technical breakthroughs and core elements of the consumer Rift including a low-persistence, high-definition display and precise, low-latency positional head tracking.

DK2 isn’t identical to the consumer Rift, but the fundamental building blocks for great VR are there. All the content developed using DK2 will work with the consumer Rift. And while the overall experience still needs to improve before it’s consumer-ready, we’re getting closer everyday -- DK2 is not the Holodeck yet, but it’s a major step in the right direction.

Like the Crystal Cove prototype, DK2 uses a low persistence OLED display to eliminate motion blur and judder, two of the biggest contributors to simulator sickness. Low persistence also makes the scene appear more visually stable, increasing the potential for presence. The high-definition 960x1080 per-eye display reduces the screen-door effect and improves clarity, color, and contrast.

DK2 also integrates precise, low-latency positional head tracking using an external camera that allows you to move with 6-degrees-of-freedom and opens up all sorts of new gameplay opportunities like peering around corners, leaning in to get a closer look at objects in the world, and kicking back on a virtual beach.  

Precise positional tracking is another key requirement for comfortable virtual reality; without it, an enormous amount of your real world movement is lost. We’re looking forward to seeing the new experiences the community creates now that positional head tracking is a core element of the platform.

We’ve also included updated orientation tracking, a built-in latency tester, an on-headset USB accessory port, new optics, elimination of the infamous control box, a redesigned SDK and further optimized Unity and Unreal Engine 4 integrations.   

All in, DK2 delivers a massive leap forward in terms of the quality of the VR experiences you’re able to create and enjoy. The consumer Rift will be another major step beyond that, but in the meantime DK2 brings the world closer to great consumer virtual reality than ever before.

Even with all these changes, we’ve tried to keep the price as low as possible. DK2 will be $350 at launch and you can pre-order the hardware, reserving your spot in the queue, starting today at We expect to begin shipping the first batch of DK2s in July, and we’ll ramp up production based on interest.


GDC 2014

We’re debuting the second development kit this week at the Game Developers Conference in San Francisco with EVE: Valkyrie by CCP, UE4 Elemental Defense by Epic, and a new demo, UE4 Couch Knight!


Couch Knight was built by the team at Epic Games to showcase the positional tracking and basic avatars in a setting with shared presence. The tech demo juxtaposes a realistic scene with two cartoon knights, controlled by the players, who burst to life and battle throughout the room on couches, shelves and even the players’ avatars.

The players’ head movements and position are actually mapped to the avatars using UE4’s inverse kinematic system, which makes for a taste of a social experience. A huge thank you to the team at Epic for bringing Couch Knights to life! If you’re at the show this week, be sure to swing by the booth and check it out.  

What’s Next?

We’re deep into development on the consumer Rift. We have a lot more planned, including improvements to comfort, resolution, tracking, software, ergonomics, optics, industrial design, and the overall experience.

Virtual reality is going to continue to evolve rapidly in the coming years. There’s no cutting corners or ‘good enough’ when it comes to VR; the consumer Rift needs to be perfect and we’re dedicated to getting it right. We’re moving as fast as possible and promise it’ll be worth the wait.

The passion of the VR community is what has made all this possible, from the Kickstarter campaign to the hundreds of games and experiences we've seen so far. And this is still just the beginning.

We truly believe virtual reality will change the world -- Thanks for being part of the journey with us.

-- The Oculus Team

Stefan V, x10an14, and 31 more people like this update.


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    1. Alkapwn on March 22, 2014

      For those of you that had orders time out or seem to not be completed, check your inbox just in case. I just received a second confirmation of order from like 8:20am. This was an order I had tried to place and was under the impression it had timed out. Shall have to cancel one of the two.

      Not sure if anyone else has had this issue, so just thought I'd give a heads up.

    2. Missing avatar

      Hannes K on March 20, 2014

      The shipping fee of 55USD seems too high for me, anyway the price of the device is still very affordable. Also for most customers there is an additional ~20% VAT to be calculated in.

      It looks like a real leap forward, motion sickness actually made the original Rift a no-go for me.
      After half an hour of Halflife I had real sickness sympthoms, even digestion problems for half a day!

      Anyway, with a company like yours I can see the future of VR at my doorsteps, you deserve your success. Keep on the good work.
      Whatever you release, I'll buy it ;)

    3. Missing avatar

      Matthew Korda on March 20, 2014

      To answer my own question: No $350 does not include shipping or fees

    4. Adam Mellor on March 20, 2014

      How did i do ?
      This email confirms that we've received your pre-order on March 19, 2014 at 08:37 AM PDT.

      Had to get out of bed and turn my computer back on, wasted a couple of mins with the submit 'line' and then wasted a coupld of mins with paypal.

    5. Caleb Wong on March 19, 2014

      Couldn't checkout at all, in UK. Keep on declining. What's wrong? (Using CC)

    6. Missing avatar

      Matthew Korda on March 19, 2014

      Does anyone know if the $350 includes shipping?

    7. Alkapwn on March 19, 2014

      Everything seems to be working smoothly now. Hopefully we can update shipping later.

    8. Nick Sakellariou
      on March 19, 2014

      The Paypal option seems to be gone now. Managed to pay via my CC, but for some reason I could not complete the order with an international shipping address. Will have to edit that later, I guess.

    9. Wilson Bilkovich on March 19, 2014

      Nice. Ordered mine. Had the same experience with Chrome (on Mac OS) as the others below; "Thank You" page was blank, but presumably worked.

    10. Salopp on March 19, 2014

      Awesome. Using Chrome on Windows, the "thank you" page after ordering only has the header, the rest is blank. I had to look at the page source to retrieve my order number.

    11. Missing avatar

      Krom on March 19, 2014

      "Thank you" page is kinda blank, but order went through.

    12. Missing avatar

      Krom on March 19, 2014

      A promo code would have been nice. Bought anyway ;)

    13. Peter Koch on March 19, 2014

      Anyone know if American Express (AMEX) is supported? It doesn't show it on the payment types...

    14. Nick Sakellariou
      on March 19, 2014

      Well, buttons seem ok now - no orange line anymore, and the "I hereby" text is now present. But PayPal payments seem to be broken still.

    15. ftwelve on March 19, 2014

      Ordered mine, can't wait. I had the same tiny orange bar issue in Chrome.

    16. Missing avatar

      Richard Perry on March 19, 2014

      Wohoo! Instant purchase once I found out the little orange line where an order button should be was clickable :)

    17. Ahmed Jaber on March 19, 2014

      Also, using Paypal didn't work. Kept giving me a time-out error.

    18. Ahmed Jaber on March 19, 2014

      Preordered. With IE on Windows 8, the purchase button was a tiny orange line, just like others are reporting.

      I just sold my DK1 a few days ago because I read that OVR discontinued them and GDC was just around the corner. My Spidey sense started tingling :)

    19. Missing avatar

      Brian on March 19, 2014

      I was able to pre-order. I tried Paypal at first and that didn't work but then did my card and that worked. I pre-ordered 20 minutes after the update. Oh and the final purchase page was messed up. Also, I got an email confirmation one minute after the purchase was complete.

    20. Missing avatar

      Peter Verrey on March 19, 2014

      Just ordered mine through Chrome on windows. The layout for the final purchase button was really wonky, but I saw a small horizontal orange sliver to click that I hoped was purchase, and it was, so all good.

    21. Missing avatar

      Timothy on March 19, 2014

      Just ordered mine! Also - Just a warning, this price (including shipping) is all in USD (Something I absolutely forgot). So my total of $460 came to just over $520. Keep that in mind! It's fine, I just won't eat this week :D

    22. Fred Spencer on March 19, 2014

      Received email confirmation of after submitting via Safari. On the verify and confirm page, the submit button is collapsed and check box is missing text.

    23. Jason Olsan on March 19, 2014

      I wasn't able to order via IE 11 either.

    24. Fred Spencer on March 19, 2014

      I think I was able to submit via Safari, but the thank you page is blank. Just FYI. Imagine this is being hammered.

    25. Jason Olsan on March 19, 2014

      Couldn't order via Chrome. Second page only has an edit order option.

    26. Nick Sakellariou
      on March 19, 2014

      Same here - tried to place an order and could not pay with credit card and PayPal gave me a timeout each and every time.

      Would prefer to pay via credit card. Does my card get charged immediately or when the DK3 ships?

    27. Fred Spencer on March 19, 2014

      Couldn't get my order through via Chrome. :-(

    28. Alkapwn on March 19, 2014

      Trying on Google Chrome and my order keeps timing out. :(