This is great news, thanks for all your hard work Oculus team !
UDK is clearly the engine of choice. Thank you Epic for supporting the little guys. I've been porting my stuff over to UDK and it's great so far.
Some of you need to understand that what is announce here is the possibility to develop game by yourself. Not the ability to use a game someone else did.
So if you want to experience the Snow version... There is no reason there won't be a binary of it at lunch for you to give it a try... It just that you won't be able to get the source and modify it.
Excellent news! It's nice to see that hobbyists won't be left out in the cold. I guess that makes UDK the engine of choice for the time being.
Snow ? hey guys, it's easy to make, volume emitter in UDK, there is a preset with falling leaves if I am correct.
More in tune with the "no snow" version.
I dont want to rant here, seriously I am not interessted in that since there is more than enough of that in these comment sections.
But it is not that special that you could develop with UDK for "free" (= as long as you meet the "free of charge" conditions of there license). It is Epic´s way of distrubute their engine and Level Editor. It is cool to read that the UDK implementation of the Rift is working as expected by former updates and the kickstarter press videos (which stated that: Unity, UDK and C++ will very likely be ready to use as the Rift ships). So, I am still happy to get that confirmed.
Unity is still more of a "kickstarter" (not in terms of kickstarter.com but in terms of going somewhere fast) gamedeveloper framework than UDK in my very honest oppinion - but that is just me.
@Ryan: ...and codpieces?
Bye bye Unity, hello Unreal..
This sounds very nice, UDK is the best development kit out there I think and they are really beginner-friendly as well.
But I'd love to also have a single player game rift ready, Doom 3 would have been such a nice game to experience in VR.
Also...Hawken in VR...I think I may cry.
Well I guess I know which engine I'll be using.
And thanks to Epic as well for being cool.
Okay, while still bummed out about the Unity thing(as I still love its toolchain and approachability), this makes up for it. You won me over again, Palmer, damn you ;)
And now I at least know what to figure out/learn while waiting for the hardware.
Cool. How come the snowy version isn't included? Any luck we could get access to that one? Everyone says the snow effect is really cool - would be nice to experience that!
I want a scene with Winter Citadel! Why not include it in the package, too?
Was does "Free" mean in this case? Same conditions as developing with Unreal SDK without OR?
@the rest of people who want snow: I had enough snow for the rest of my life, how about a japanese garden with cherry blossom petals flying?
Fantastic! I guess I'll start on a game tonight!
Some good news at last! Well done for coming to terms with Epic and achieving this when you couldn't with Unity and had to include it in the payed Pro version instead!
One question though, is there any specific reason why the Winter Citadel scene is not included and only summer one is? The snow effects in the winter version were a must have for 3D VR!
Now to figure out how to add snow and knights...
Great work guys :)