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Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games.
Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games.
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9,522 backers pledged $2,437,429 to help bring this project to life.

Inside Oculus

Posted by Oculus (Creator)

We wanted to share a quick update on what we've been up to:

New Office

We finally moved into our new office in Irvine, CA with more space for the ever-growing team. We’re still getting setup, but the office is coming together nicely, with a full hardware lab, 3D printing room, even a small mo-cap VR space for testing and calibration of tracking hardware.

Manufacturing Update

We’re putting the finishing touches on the tooling for the first version of developer kits now, trying to squeeze in a few key features without delaying, but time is against us. We want to nail down every last detail before announcing anything.

We can’t show any of the SLAs quite yet (they’d give away a few secrets), but here’s a sample of our progress:

Early working prototypes of the new Oculus sensor you may have heard rumors about:

Early 3D model of the developer kit:

Early samples of the Kickstarter t-shirts for testing comfort and feel (not color schemes):

Changing Your Shipping Address

If you need to change your shipping address, please send an email to with your full name, Kickstarter email address, and Amazon transaction ID.

We'll let everyone know the exact date the kits are slated to ship, so there will be a few days lead time for last minute address changes.

Other News

Palmer will be keynoting the Evolve conference in December. "Virtual Reality: The Holy Grail of Gaming", will focus on where virtual reality technology is going and how it's advances might impact the game industry. ran an article naming Oculus one of the top 5 "Best Bets in Gaming". It's incredible to be listed among industry leaders including Microsoft, EA, Epic Games, and Valve. We wouldn't be anywhere without your support. You can read the whole article here:

We had the legendary Chris Roberts, creator of Wing Commander, by the office to swap tech demos. He showed us a stunning demo for his upcoming game, Star Citizen, which is slated to be Oculus-ready with incredibly intense space dog-fighting. If you haven't heard about Star Citizen yet, be sure to check out their Kickstarter here:

Back to work

Thanks for all your support and patience. We’ll let everyone know as soon as more of our details (and surprises) are fully-confirmed. Stay tuned!

-- Palmer & the Oculus team


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    1. Missing avatar

      thegameveda on

      I have been using and testing hmds from the Sony HMZT1 onwards to the smd ST1080 to the new Cinemizer OLED, over a years worth of hmd use. Reaching the point where I replace my pc monitors with USB powered wearable displays ! read about my ongoing experiences here The one thing they all miss is personalised fitting eg elevation by this I mean how high the nasal bridge raises the device. As a result you have to slightly raise or lower all these devices to see the whole fov clearly on all current hmds. With 3D printing we could all get the perfect fitting nasal bridge for our hmds ,just like earbud companies are printing to fit an individuals ear. Ski goggles alone will not solve the ergonomic and clarity of view issues and with Oculus having a 120 degree fov, how Palmer and co tackle keeping the entire fov clear corner to corner is going to be the thing I look forwards to testing most. Palmer has the advantage of listening to user feedback before launching a consumer version whereas other hmd makers have launched first and taken feedback later. As a result the Rift has a better chance of succeeding and if you are worried about screen resolutions on hmds don`t..I found the 872 500 Cinemizer OLED produces a clearer sharper picture than the 720p res HMZT1,with more effective 3D than the 1080P smd ST1080 , what matters is your hmd maintaining a clear picture and maintaining uniformity of colour across the entire fov with optics that banish that looking through toilet roll tubes feeling Senior Carmack talked about. The ST1080 and Zeiss do this . Currently I am walking amongst the crowds in Hitman absolutions Chinatown wearing the ST1080 and Zeiss .. cannot wait to see how the same scene checks out on the Rift ... and compare all the current hmds

    2. Missing avatar

      Riley on

      Absolutely cannot wait for my developer kit; hoping it'll arrive in time to be a christmas present to myself, but I live in Canada and there were a lot of backers, so I wouldn't be surprised if it arrives in January. I'm still impressed as to how small the Rift is, I told a friend and he expected it to be three times the size. Keep up the good work!

    3. Missing avatar

      Joshua Anderson on

      I have my hot glue gun, Sugru, thermoplastic, and silicone mold and casting material supplies ready to go, and a new 27" monitor to get my compile on.

      Yet, as I wait almost halfway through November for the unassembled kit, I am only more ecstatic that they are taking their time to squeeze every extra bit of love into these Dev kits.

    4. Missing avatar

      Philipp Struchtrup on

      Dont forget that this is a Dev Kit and not the Retail version. I don't care with the Dev Kits look bad as long as they work well. But for the Retail version, please make them look "cool"! ;-) Perhaps some customization would be awesome too. Just flippin' on a different cover or so.

    5. Missing avatar

      Robert Langley on

      However that prototype looks very late 80's, hope it gets a facelift

    6. Missing avatar

      Robert Langley on

      Almost December! I hope the international orders get sent out at the same time as the American ones, been soooo tempted to just buy Doom 3 BFG already

    7. Missing avatar

      deleted on

      This user's account has been deleted.

    8. Missing avatar

      martinP on

      I actually like this "minimalistic" shape of the cover. It fits its "developer" nature and could also have some advantages like better release of the heat from the display or providing nice flat surface if someone want to attach custom parts.

    9. Missing avatar

      marcel2 on

      I know this is a prototype, but if you would make the front of the unit slightly curved it would look 200% cooler instantly. The flat front makes it look so low tech :)

    10. Darkling on

      Awesome occulus and SC is great news

    11. gadam07 on

      I'd also like to suggest for your rapid production low volume injection molding. We've done good things with them before. Apparently <10,000 is considered low volume in the injection molding industry.

    12. gadam07 on

      Thanks for the update. I'm so excited!

      On the topic of 3D printing labs, I strongly recommend you contract that stuff out. I dealt with that for my company and our basic analysis showed that it was much more cost effective for us to go to someone like (my favorite) for printing than to pay for the machine, training, and maintenance ourselves. I was disappointed, as I wanted us to get our own 3D printer... but money's money.

      If you do that, I recommend going with PolyJet printings. They are less brittle than SLA, have ridiculously good resolution, and are more affordable than FDM. They can even print flexible rubber parts. The rigid polyjet parts did have a tendency to creep in warm environments, though, so watch for that.

    13. Daniel Ervik on

      Oooooh shiiiit, I can smell the awesomesauce all the way from Norway.

      On a serious note, I'm glad you allow yourselves to make changes for the better :)
      Looking forwards to develop with the Rift.

      Keep up the great work!

    14. Ryan McClelland on

      I'm assuming SLA means a stereolithograhpy rapid prototype, which actually IS shown. Palmer probably means he can't show a prototype with near-final styling.

      It sounds like there will be additional versions of the developer kits:
      "first version of developer kits"
      I imagine they will address key issues such as resolution and position tracking. Makes sense. The spiral model isn't just for software anymore.

    15. ptnik on

      Can't wait to have those in front of my eyes (literally :)

    16. Andres 'Arsaneus' Schaffhauser on

      That early 3D Model. I assume it was created by your new 3D printer. Is the "form" of it the final design for the Dev Kit or will there be another case or even an outer case. We can't get the blueprints of those? Woud love to start working on fitting customizations.

    17. Cesare Piccolo on

      great Great GREAT, keep updating us, and we'll keep getting ever more excited about the Rift!

    18. Novus on

      Too bad I can't just pick up my dev kit considering how your headquarters were moved even closer to where I live. :P

      I cannot wait to see what I can do with this though. :D

    19. Missing avatar

      Greg Petchkovsky on

      What are the "SLAs" that are mentioned above? Stereo Lithography files?

    20. Johan Munkestam on

      Support in Star Citizen - awesome. Loving the Doom BFG tech-demo aside - the head-mount really comes to perfect usage for any kind of flying ship and dog-fighting game.

    21. Gavin Greenwalt on

      Will you be showing off your technology at Siggraph Asia? Would love to get a chance to check it out (although I guess we'll all get a chance soon enough).

    22. James McCrae on

      Awesome! It's great to get an update and to see some in-progress work on the components. Members from my research group ask me weekly "when is this Oculus device going to arrive" and I say "December, December, and the night it comes the first thing we're gonna do is have some old-school Doom deathmatches, you know, to explore it academically, and I should probably also bring a 24."

    23. Missing avatar

      Krenzo on

      A QFP chip on your tracker? I am disappointed. I guess it's better than a DIP. :p

    24. Shawn Runewell on

      Sounds great, the office and initial work looks exciting and I can't wait for my 2 dev kits. I've been brushing up on Unity, purchased a Hydra controller and even have a TrackIR on the way to use while I wait. This is going to be the start of a world-changing movement and I want to be at the ground floor with you guys when it happens. It's time for VR to rise again and for heaven's sake I hope the Ready Player One movie comes out soon so I don't have to reference Lawnmower Man when describing the potential for VR.

    25. Michael Stum on

      Oh, Hello Neighbor! Do you offer tours? :) Star Citizen supporting the VR is huge, a real 3D Space (as opposed to FPS' limitation to look in 3 but only move in 2 dimensions) should offer yet another big immersion boost.