Funded! This project was successfully funded on September 1, 2012.

Update #12

Inside Oculus

We wanted to share a quick update on what we've been up to:

New Office


We finally moved into our new office in Irvine, CA with more space for the ever-growing team. We’re still getting setup, but the office is coming together nicely, with a full hardware lab, 3D printing room, even a small mo-cap VR space for testing and calibration of tracking hardware.


Manufacturing Update


We’re putting the finishing touches on the tooling for the first version of developer kits now, trying to squeeze in a few key features without delaying, but time is against us. We want to nail down every last detail before announcing anything.

We can’t show any of the SLAs quite yet (they’d give away a few secrets), but here’s a sample of our progress:

Early working prototypes of the new Oculus sensor you may have heard rumors about:

Early 3D model of the developer kit:

Early samples of the Kickstarter t-shirts for testing comfort and feel (not color schemes):


Changing Your Shipping Address


If you need to change your shipping address, please send an email to support@oculusvr.com with your full name, Kickstarter email address, and Amazon transaction ID.

We'll let everyone know the exact date the kits are slated to ship, so there will be a few days lead time for last minute address changes.

Other News


Palmer will be keynoting the Evolve conference in December. "Virtual Reality: The Holy Grail of Gaming", will focus on where virtual reality technology is going and how it's advances might impact the game industry.

GameIndustry.biz ran an article naming Oculus one of the top 5 "Best Bets in Gaming". It's incredible to be listed among industry leaders including Microsoft, EA, Epic Games, and Valve. We wouldn't be anywhere without your support. You can read the whole article here: http://www.gamesindustry.biz/articles/2012-10-04-roundtable-our-best-bets-in-gaming

We had the legendary Chris Roberts, creator of Wing Commander, by the office to swap tech demos. He showed us a stunning demo for his upcoming game, Star Citizen, which is slated to be Oculus-ready with incredibly intense space dog-fighting. If you haven't heard about Star Citizen yet, be sure to check out their Kickstarter here: http://www.kickstarter.com/projects/cig/star-citizen


Back to work

Thanks for all your support and patience. We’ll let everyone know as soon as more of our details (and surprises) are fully-confirmed. Stay tuned!

-- Palmer & the Oculus team

Comments

    1. Missing_small

      Creator thegameveda on November 22, 2012

      I have been using and testing hmds from the Sony HMZT1 onwards to the smd ST1080 to the new Cinemizer OLED, over a years worth of hmd use. Reaching the point where I replace my pc monitors with USB powered wearable displays ! read about my ongoing experiences here http://tinyurl.com/chvo6w3. The one thing they all miss is personalised fitting eg elevation by this I mean how high the nasal bridge raises the device. As a result you have to slightly raise or lower all these devices to see the whole fov clearly on all current hmds. With 3D printing we could all get the perfect fitting nasal bridge for our hmds ,just like earbud companies are printing to fit an individuals ear. Ski goggles alone will not solve the ergonomic and clarity of view issues and with Oculus having a 120 degree fov, how Palmer and co tackle keeping the entire fov clear corner to corner is going to be the thing I look forwards to testing most. Palmer has the advantage of listening to user feedback before launching a consumer version whereas other hmd makers have launched first and taken feedback later. As a result the Rift has a better chance of succeeding and if you are worried about screen resolutions on hmds don`t..I found the 872 500 Cinemizer OLED produces a clearer sharper picture than the 720p res HMZT1,with more effective 3D than the 1080P smd ST1080 , what matters is your hmd maintaining a clear picture and maintaining uniformity of colour across the entire fov with optics that banish that looking through toilet roll tubes feeling Senior Carmack talked about. The ST1080 and Zeiss do this . Currently I am walking amongst the crowds in Hitman absolutions Chinatown wearing the ST1080 and Zeiss .. cannot wait to see how the same scene checks out on the Rift ... and compare all the current hmds

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      Creator Riley on November 15, 2012

      Absolutely cannot wait for my developer kit; hoping it'll arrive in time to be a christmas present to myself, but I live in Canada and there were a lot of backers, so I wouldn't be surprised if it arrives in January. I'm still impressed as to how small the Rift is, I told a friend and he expected it to be three times the size. Keep up the good work!

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      Creator Joshua Anderson on November 12, 2012

      I have my hot glue gun, Sugru, thermoplastic, and silicone mold and casting material supplies ready to go, and a new 27" monitor to get my compile on.

      Yet, as I wait almost halfway through November for the unassembled kit, I am only more ecstatic that they are taking their time to squeeze every extra bit of love into these Dev kits.

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      Creator Philipp Struchtrup on November 12, 2012

      Dont forget that this is a Dev Kit and not the Retail version. I don't care with the Dev Kits look bad as long as they work well. But for the Retail version, please make them look "cool"! ;-) Perhaps some customization would be awesome too. Just flippin' on a different cover or so.

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      Creator Robert Langley on November 12, 2012

      However that prototype looks very late 80's, hope it gets a facelift

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      Creator Robert Langley on November 12, 2012

      Almost December! I hope the international orders get sent out at the same time as the American ones, been soooo tempted to just buy Doom 3 BFG already

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      Creator Mordred (deleted) on November 11, 2012

      I*m very interested in what these surprises are. I know we should'nt read too much into it, but I'm hoping for wireless in the consumer version. It really seems like they're trying to get the industrial design right. So far it looks very ergonomc at the facial contacts. Would LOVE to know what Sony/MS think about this considering they had much bigger teams and resources to throw at the problem, and just the prototype of the Rift wipes the floor with the 3 main console manufacturers offerings combined.

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      Creator martinP on November 11, 2012

      I actually like this "minimalistic" shape of the cover. It fits its "developer" nature and could also have some advantages like better release of the heat from the display or providing nice flat surface if someone want to attach custom parts.

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      Creator marcel2 on November 11, 2012

      I know this is a prototype, but if you would make the front of the unit slightly curved it would look 200% cooler instantly. The flat front makes it look so low tech :)

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      Creator Darkling on November 10, 2012

      Awesome occulus and SC is great news

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      Creator gadam07 on November 9, 2012

      I'd also like to suggest protomold.com for your rapid production low volume injection molding. We've done good things with them before. Apparently <10,000 is considered low volume in the injection molding industry.

    12. Lev%20avatar%204000.small

      Creator gadam07 on November 9, 2012

      Thanks for the update. I'm so excited!

      On the topic of 3D printing labs, I strongly recommend you contract that stuff out. I dealt with that for my company and our basic analysis showed that it was much more cost effective for us to go to someone like redeyeondemand.com (my favorite) for printing than to pay for the machine, training, and maintenance ourselves. I was disappointed, as I wanted us to get our own 3D printer... but money's money.

      If you do that, I recommend going with PolyJet printings. They are less brittle than SLA, have ridiculously good resolution, and are more affordable than FDM. They can even print flexible rubber parts. The rigid polyjet parts did have a tendency to creep in warm environments, though, so watch for that.

    13. Fb_profile_picture.small

      Creator Daniel Ervik on November 9, 2012

      Oooooh shiiiit, I can smell the awesomesauce all the way from Norway.

      On a serious note, I'm glad you allow yourselves to make changes for the better :)
      Looking forwards to develop with the Rift.

      Keep up the great work!

    14. Face4.small

      Creator Ryan McClelland on November 9, 2012

      I'm assuming SLA means a stereolithograhpy rapid prototype, which actually IS shown. Palmer probably means he can't show a prototype with near-final styling.

      It sounds like there will be additional versions of the developer kits:
      "first version of developer kits"
      I imagine they will address key issues such as resolution and position tracking. Makes sense. The spiral model isn't just for software anymore.

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      Creator ptnik on November 9, 2012

      Can't wait to have those in front of my eyes (literally :)

    16. Fb_profile_picture.small

      Creator Andres 'Arsaneus' Schaffhauser on November 9, 2012

      That early 3D Model. I assume it was created by your new 3D printer. Is the "form" of it the final design for the Dev Kit or will there be another case or even an outer case. We can't get the blueprints of those? Woud love to start working on fitting customizations.

    17. Fb_profile_picture.small

      Creator Cesare Piccolo on November 9, 2012

      great Great GREAT, keep updating us, and we'll keep getting ever more excited about the Rift!

    18. Fb_profile_picture.small

      Creator Jared Pham on November 9, 2012

      Too bad I can't just pick up my dev kit considering how your headquarters were moved even closer to where I live. :P

      I cannot wait to see what I can do with this though. :D

    19. Missing_small

      Creator Greg Petchkovsky on November 9, 2012

      What are the "SLAs" that are mentioned above? Stereo Lithography files?

    20. Fb_profile_picture.small

      Creator Johan Munkestam on November 9, 2012

      Support in Star Citizen - awesome. Loving the Doom BFG tech-demo aside - the head-mount really comes to perfect usage for any kind of flying ship and dog-fighting game.

    21. Fb_profile_picture.small

      Creator Gavin Greenwalt on November 9, 2012

      Will you be showing off your technology at Siggraph Asia? Would love to get a chance to check it out (although I guess we'll all get a chance soon enough).

    22. Profile.small

      Creator James McCrae on November 9, 2012

      Awesome! It's great to get an update and to see some in-progress work on the components. Members from my research group ask me weekly "when is this Oculus device going to arrive" and I say "December, December, and the night it comes the first thing we're gonna do is have some old-school Doom deathmatches, you know, to explore it academically, and I should probably also bring a 24."

    23. Missing_small

      Creator Krenzo on November 9, 2012

      A QFP chip on your tracker? I am disappointed. I guess it's better than a DIP. :p

    24. Fb_profile_picture.small

      Creator Shawn Runewell on November 9, 2012

      Sounds great, the office and initial work looks exciting and I can't wait for my 2 dev kits. I've been brushing up on Unity, purchased a Hydra controller and even have a TrackIR on the way to use while I wait. This is going to be the start of a world-changing movement and I want to be at the ground floor with you guys when it happens. It's time for VR to rise again and for heaven's sake I hope the Ready Player One movie comes out soon so I don't have to reference Lawnmower Man when describing the potential for VR.

    25. Gravatar.small

      Creator Michael Stum on November 9, 2012

      Oh, Hello Neighbor! Do you offer tours? :) Star Citizen supporting the VR is huge, a real 3D Space (as opposed to FPS' limitation to look in 3 but only move in 2 dimensions) should offer yet another big immersion boost.

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