Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games. Read more
This project was successfully funded on September 1, 2012.
Online Pre-Orders Live!
We're pleased to announce that we're now taking pre-orders for the Oculus Rift developer kits on our website. If you missed our Kickstarter, you can pre-order your developer kit now at oculusvr.com/preorder
The first 1,000 pre-orders through our website will also include a free copy of DOOM 3 BFG Edition, the first Oculus-ready game!
New Rift developer kit pre-orders taken through our website have an estimated delivery of January 2013, shortly after we've delivered all the Kickstarter rewards.
Shipping for International Customers
Please confirm that you've included international shipping in your Kickstarter pledge as soon as possible. If you forgot to include international shipping, you can add it now via PayPal by visiting our website: oculusvr.com/shipping
If you don't include the international shipping costs, we can't promise on-time delivery of your rewards. Please help us make the distribution as smooth as possible!
All Questions Answered!
As of yesterday, we can finally say that we've answered every question that we received through Kickstarter. The final tally included more than 2,000 messages from over 1,400 individuals and that’s just from our Kickstarter inbox. Thanks to everyone who sent in questions and a special thanks to the team for helping me answer them all!
Oculus is looking for the best of the best to finally make immersive virtual reality accessible to everyone. We’re hiring a number of key positions, so be sure to check out the Careers page on our website if you're interested in joining the revolution: oculusvr.com/careers
Developer Kit Updates
Sorry that we've been quieter than usual. The team's heads-down, making sure that we ship the best Rift developer kit and SDK possible. We have several exciting surprises for the developer community that we'll announce in the next few weeks, so stay tuned and thanks again for all your support and patience!
-- Palmer & the Oculus team