Oculus Rift: Step Into the Game

by Oculus

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    1. Thomas on September 5, 2012

      Congratulations, and thanks for creating the start of a revolution!

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      Austin Butcher on September 5, 2012

      Congratulations Cube, that would be awesome to see the rift successfully integrated with their engine.

      On a side not,
      You should try to keep the updates coming, like at the worst bi-weekly, just to allow the supporters to see how the project is coming along.

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      Bennett Ring on September 5, 2012

      Congratulations guys. I write for most of Australia's tech magazines, and can't wait to feature your product in as many of them as possible.

    4. Stani Ryabenkiy on September 5, 2012

      Congratulations! Looking forward to the devkit. Can't think of the last time I was this excited about hardware (probably the PS3 launch). Even have old lenses and instant glue ready to go.

      You made a big commitment to all the excited developers around the world, you should now have the money to deliver (and hopefully a bit left over to fund R&D) - go out there and execute!

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      Mike Schanck on September 5, 2012

      Congrats guys! I'm very excited to start testing. I have had a love for gaming since I was young and even decided to specialize in Game Development in college and I think this can start a new revolution. I've already started writing out some ideas I want to try out. Thanks again for an awesome innovation for the independent developer community and the entire gaming community as a whole!!!

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      Aschwer on September 6, 2012

      thank you palmer for making it possible!

    7. Robert B. Healy III on September 6, 2012

      Absolutely, congratulations all around! This is a very exciting time for games and technology as a whole. :)

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      Justin Anderson on September 14, 2012

      Congratulations! I'll be honest here, I'm not a developer, I'm just interested in the technology -- specifically as it relates to me.... I'm nearly blind in one eye, and normal 3D effects don't work for me -- my good eye (which basically has supervision) just overpowers the bad one. The upshot is that 99.999% of the time I see fine, but "regular" 3D doesn't. I'm interested to see, though, if having an entirely separate view for my bad eye will give me at least some of the 3D effect I've heard so much about.

      Whether it works for me personally or not, I think this is a fantastic idea and wish you all the success in the world.

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      Hannes K on October 10, 2012

      @Justin Anderson: maybe you'd need something that uses a lot more brightness on your weak eye.
      A custom driver or hardware mod might be able to help on that.