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Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games.
Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games.
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9,522 backers pledged $2,437,429 to help bring this project to life.

Expanding the Team, Meet us at Gamescom, Unite, PAX

Posted by Oculus (Creator)

Exciting news today for the whole Oculus community: We've expanded the team with some amazing key hires. If you've recently watched the Oculus Kickstarter video, you're already familiar with these three industry veterans:

Brendan Iribe, former Chief Product Officer at Gaikai and co-founder/CEO of Scaleform, joins as our CEO. Brendan will be leading the Oculus charge on all fronts, especially leveraging his relationships with top game developers, publishers, and hardware companies.

Michael Antonov, former co-founder/CTO of Scaleform, has agreed to join as our Chief Software Architect. Michael, who architected the Scaleform SDK - one of the most widely adopted video game middleware solutions ever, will lead the architecture and development of the Oculus SDK, making sure it's super fast and efficient, as well as easy-to-use and well documented.

Jack McCauley, who has over 25 years of experience designing and manufacturing consumer hardware for companies like Atari, RedOctane, Activision, EA, and Microsoft, has come on board as our Vice President of Engineering. Jack will be be responsible for taking all our research and actually creating the hardware that you guys will ultimately receive.

Brendan, Michael, and Jack are all incredibly talented at what they do, which is exactly why we sought them out. You can read more about our announcement here:

We are thrilled to welcome them to the Oculus team!

Quick Update

... on what we've been up to aside from recruiting:

  • We're tweaking the hardware design for the developer kit. Our latest prototype is actually lighter than the original, which was already less than 0.5lbs. We've also come up with an elegant solution to help us reduce the amount of cabling.
  • We're meeting with game developers around the world (literally!), showing the Oculus Rift, and discussing what the future of video games with VR support may look like.
  • We're ramping up our hardware operations and looking at partnerships with the best possible companies. In fact, Brendan and Jack just returned from China where they toured factories and established a close relationship with a major device manufacturer.
  • Of course, we're hard at work developing the Oculus SDK, including Unreal Engine and Unity integrations, as well as the samples / documentation we'll be providing to the Oculus developer community. These are all coming along nicely. We'll have more to show soon.
  • Finally, we're exploring all the exciting hardware and software possibilities for the consumer version of the Rift (easily the most fun part of our day). We've actually included links to a few neat VR projects at the bottom of this update. Check them out if you're interested in learning something new!

New FAQs

We've also added several new FAQs to our Kickstarter page:

Can I use the Rift for other things like watching movies, surfing the web, and programming?

Will the Rift cause eye strain after extended use?

Will the Rift work with Ouya?

Should I wait for the consumer version?

Does the Rift developer kit work with games with existing 3D support?

Other Interesting VR Projects

We thought it would be fun to include some other neat virtual reality hardware projects out there, floating around the internet. We're big fans of all the work people are doing in the VR space.

WIZDISH - an in-place locomotion platform that allows you to move about virtual worlds.

Adjacent Reality Tracker - an open source motion tracker designed for virtual reality applications.

FriiSpace VR Input Device - large scape, low cost motion capture system that allows you to use large real life spaces to walk around inside large virtual environments.

Off to Europe!

We're headed to Gamescom, Unite, and PAX Prime over the course of the next two weeks. If you'd like to schedule an appointment to meet with us and try out the Rift for yourself, send a message to You can always keep up to date with our schedule by visiting

That's it for now. As always, we look forward to your feedback. Keep in touch, Kickstarter!



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    1. Missing avatar

      Richard Royce on

      @Oculus As others have stated pleas look in to "value declaration" we don't want you to lie obviously, but labeling it as an research prototype might help with Eu customs even with the value declared.

      And what value are you declaring, based on pledge or number of kits? X kits at x price per kit?

      Cheers from Sweden

    2. Carl Fritzell on

      @Mario & @Björn
      I agree with Marion here. I´m situated in Sweden at the moment and there are some pretty pesky tax regulations here that I guess goes for most countries in the European Union. However if it were labeled as a research product(which it is) then at least the Swedish tax regulations do not apply. I understand that the Oculus team can't sit down and "design" every package individually but if it's possible to have the the package be clear on what it is then a lot of backers within the EU won't have to be hassled with taxes they aren't eligible for.
      So Oculus Team, please take that into consideration.

    3. Missing avatar

      Endothermic on

      Perhaps they could indicate on the labeling to look up "oculus rift" on the kickstarter site to verify the value of the goods.

      Then customs couldn't justify assuming the low value on the package is fraudunlent (just using it to try and get out of paying tax) and it really costs as much as an expensive HMD and taxing that high amount.

    4. Mario Basiola on

      Another option may be to label the package as a research-product. Because thats what it actually is, and not a regular consumer product. Could be a legit way of circumvent the tax issue.

    5. Bjørn Inge Nøkling on

      Daniel, as a fellow Norwegian I feel your pain regarding the MVA-Tax we have to pay. But remember that it is an extremely serious felony in the US to create false invoices. It´s "okay" when you buy from Ebayers, but this is a serious company. We have to do this one after the books. But I know. 25% + on the price is no fun... I

    6. Daniel Ervik on

      I understand the argument, but as it is a reward for backing, it could/should be marked as a gift.
      For me, who live in norway, customs mean i have to pay half the price to the government, which is a significant difference, and plain wrong.

    7. Missing avatar

      Jason on

      Only since it's been brought up, I'd just like to mention that UPS in particular is known for their shady handling of brokerage fees and there have been two class action lawsuits filed in Canada against UPS because of this practice. So, maybe Fedex? :)

    8. Oculus Creator on

      We cannot lie on customs forms, nor can we possibly inform backers of the myriad of import tax laws in their particular country. They should know much better than Oculus what their particular situation is, and it is unlikely that anyone buying a development kit would be angry because they were not informed of import taxes by Oculus, unless they have never purchased something from out of the country before.


    9. Missing avatar

      Craig Booth on

      It's the buyer's/pledger's responsibility to know the facts regarding customs and paying import duties, not the exporter/Oculus.

      This is also a discussion regarding update 4.

    10. ElecTriX on

      @Brian, the issue was mainly that they don't inform anything regarding this and might make a couple of people angry because they haven't been informed. I just think that they should add this to the FAQ..

    11. Missing avatar

      Brian Monaghan on


      Don't expect them to lie on customs forms. If it is marked with a low value, then the customs agent can assume it costs as much as an expensive HMD and tax based on that.

    12. Thomas on

      Tony: Indeed i first thought it was a mechanical moving "rug" but the friction is a much better idea. Wonder if it will ever go to sale, and how much it would cost? I'd absolutely be interested in one.

    13. Tony Tavener on

      Hmm... Wizdish is kinda interesting. Much more practical than a giant hamster-ball or lawnmowerman harness. :) Their demo could benefit from momentum to reduce the stop-and-go of each 'step'.

    14. ElecTriX on

      Still no answer regarding the international customs/tax-issue? :/