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Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games.
Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games.
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9,522 backers pledged $2,437,429 to help bring this project to life.

Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!

    1. Creator Bruno Martelli on July 29

      ..Um I can't help thinking that with all the money that Oculus got from FB, you don't really need mine, I'm a starving artist not a ginormous multinational megacorporation like you are. I was an early backer and still feel slighted that not only did I we not get any payback of any sort from the FB acquisition, when we had already taken a risk right at the beginning - but also we didn't even get the chance to get a DK2 before everyone else.

    2. Creator Guilherme Hartmann on June 17

      What happened with the concept of being open ? The main reason why I supported is that you promised Linux support and to be open in order to start a revolution.
      After taking the money, instead of revolution I just see the same slow and boring progress of a normal large company. At the moment Oculus is by far my least favorite device because you lost your innovative DNA.

    3. Creator Max Palmer on June 12

      Nice to see the Rift grow up. Even though I don't have time to do as much development as I first thought I would, due to becoming a happy parent, it's been a great ride to watch.

      I still think we should create a backers T-Shirt.

      "I'm one of the 9,522"

      From one Palmer to another, Palmer, do you still read these comments? Thanks for allowing us to help you make this happen.


    4. Creator TipsyOne on June 11

      Typo in previous comment:
      Are* you deliberately trying to alienate your original user base?

    5. Creator TipsyOne on June 11

      So what's this talk about exclusive content? As you deliberately trying to alienate your original user base?

      Wasn't sure if I could stomach Facebook, and now this... I'm really starting to think that the Vive is the way for me to go now.

    6. Creator Tim Swanson on June 11

      As a follow-up to my comment, it appears that we did actually get an update about the Q1 2016 release date, but my point still stands about the controllers.

    7. Creator Tim Swanson on June 11

      As a backer, I find it extremely off-putting that we haven't even gotten an update about the consumer version's release window being confirmed and the unveiling of the controllers.

      Way to leave us backers in the dark for such a grand announcement.

    8. Creator Sean O'Connor on June 10

      The only thing I can say about the new logo is...really? I mean seriously, it is simply horrible. The whole purpose of a logo is that it stands on its own. You should see it and instantly think of what it represents. I do not see this logo EVER having that effect. Even if this was the logo for 10 years and becomes common place, it still will not represent the oculus as there are WAY to many things this could be.

    9. Creator franz kruhm on June 10

      Wow, the new logo is an oval... I am sure the Facebook marketing team broke their backs day and night for months to come up with that one...

      Enjoy your Facebook money while its there; their stock is seriously overvalued and they basically are running on empty; but they are "too big too fail", at least too valuable to the NSA to fail.

    10. Creator Paul on June 9

      I see Oculus have changed their logo, I assume the backers that had the T-Shirts will get a replacement? ;)

    11. Creator Krom on May 18

      Hey, just wanted to say: Thanks for dropping Linux support, really made my day. Of course I fully understand that after all there's not enough money to work on that, you have to focus, right?. Yeah I know, someday, when the stars and the moons align, there will be linux support again, heard that story way too often already, thanks, but no.
      So glad I backed this, got both devkits and put so much effort in this to make it an awesome experience! Wish you good luck...

    12. Creator Drake Woodring on May 8

      A big upvote for giving original kickstarters the ability to preorder first. We helped start the whole thing off! Oculus's first investors!

    13. Creator Phoenix on May 6


      Yes, IMO, what you wrote NEEDS to happen, cause otherwise myself (and probably a lot of other people) will just jump ship and go with the Valve Vive, unless the Vive is significantly worse in quality or significantly higher in price.

      Tired of waiting. And all these people buying them up selling them on Ebay makes it worse.

    14. Creator USM-Valor on May 6

      Could the good folks at Oculus Rift please consider giving their Kickstarter backers a guaranteed spot in line (if they so choose) for the pre-order? You could set it up by sending each of us a code which could be used to secure a spot in line before opening things up to the public.

    15. Creator Phoenix on March 4, 2015

      C'mon Oculus team, I have store credit from the whole Doom 3 incident. I'd like to ACTUALLY SPEND IT on a CONSUMER version of the Rift some time before I die or before Valve and your other competitors eat you for lunch.

    16. Creator Phoenix on January 28, 2015

      @Peter Cunningham

      That would be nice. Sure beats just selling it and watching all the available Oculus consumer headsets end up on Ebay, so we have to wait 3 months to freaking get one.

      So glad I didn't bother upgrading to a DK2.

    17. Creator Peter Cunningham on January 10, 2015

      Apparently you guys are planning a limited public beta this year. Just out of curiosity, how will you pick who is eligible for the beta? Perhaps rewarding your loyal kickstarter backers?

      Worth a shot :P

    18. Creator David Prokop on September 22, 2014

      crescent project
      they can get rid of the headphones, by using hypersound (directional audio speakers) that deliver sound to users left and right ear locations.

    19. Creator Phoenix on September 13, 2014

      @Adam Stamos

      We wanted it to move forward - just not with Facebook. If it had been Valve or another company similar to Valve, I don't think you would have had as many upset people.

      I'm over it. I might get a DK2 or wait for the consumer version or go with a competitor. Who knows at this point.

    20. Creator Sander van Rossen on July 25, 2014

      Ugh. Wish I hadn't left a comment about the Facebook deal. I feel different about it now, and now I discovered I was quoted in several places.. *rolls eyes*

    21. Creator Kyle on July 9, 2014

      I backed this project because I believed it had the potential to be something HUGE! I am not upset that I was correct. With the new "backer" I hope you're able to push this technology at hyper speed. I'm excited to be 1 of the 9,522 people that get to say they "backed" a project that will change the way humans see the world.

      Best of luck!

    22. Creator Adam Stamos on May 12, 2014

      The amount of short sighted ignorance and narrow minded stupidity here is ridiculous. It seems it really is true that there are only two types of people here, the ones with the intelligence and foresight to move their industry forward and the ones too stupid to do anything other than complain about things they obviously don't understand.
      I for one am excited for Oculus and what the increased budget and support means for the technology and am really looking forward to seeing any new hardware developments at E3.

    23. Creator Grillo del mal on April 14, 2014

      I wanted to post this because there are many negative comments, and just want to make the people know that not all the Kickstarter backers are as angry as the media has painted us, and i'm sure that i'm not the only one that feels this way.

      I'm more than satisfied with my pledge, actually this has been the best KS campaign that
      I've pledged to. They didn't only deliver the rewards, they also have been keeping us updated, even if the Kickstarter campaign ended over one and a half years ago!

      Thank you OculusVR :D keep up the good work!!

    24. Creator Ivandir Ndrio on April 12, 2014

      I agree with Oliver Housknecht.

      We understand that current laws don't allow backers to be investors but at the very least treat us with the respect and appreciation you treat your parents for giving you birth.

      Give us something for free like the Official CV1 and a thank you note.

    25. Creator Oliver Housknecht on April 11, 2014

      Give all 9,522 of your original backers a free official Oculus when it releases. That will shut us all up. We'll let you keep your $2b with no complaints. Think about it. Facebook could front the cost and that would be no sweat off their back.

    26. Creator Tim Logan on April 2, 2014

      Well a little over a week has passed since the sellout of oculus, and I've been contemplating the whole ordeal a lot since then.

      I won't say that I can't understand it, the largest amount of money I've ever seen is about 2.000$ I can't even imagine what 2.000.000$ looks like let alone$,
      Or 1.898.000.000 as I suppose it's closer to now that fb's stock came tumbling down, still an insane amount of money.
      I'm not sure if I'd have the integrity to decline had I been in your stead, but I hope so.
      Btw, I think congratulations are kindof in order, I think this must set some kind of new record, 9522 people zuckerburged at the same time, and even with the help of the master himself, that's kind of impressive in a sort of macabre way.

      *nyway, *uckey and *uckerburg both say that this won't change anything for oculus, but facebook doesn't exactly have the greatest of track records when it comes to buying companies and keeping them open.
      They've been buying and merging since around 2007 (according to wiki they've done so with +40 companies by now), yet in the speech to the fb shareholders mark admitted that fb didn't actually have any experience with running internal companies like that.
      Also they are publicly owned, which means an almost religiously fanatic adherence to the bottom. So when the money says jump, you jump.

      It's pretty clear who the winners here were, but I think the real looser is kickstarter, admittedly money centric news sites has called this good news for kickstarter,
      proof the kickstarter model works, but honestly I'm not seeing it. The model isn't "schmucks take all the risks of investing in startups without a chance for a return, so 'accredited' investors can later swoop in and take all the money".
      The idea behind kickstarter is small projects circumventing the man and making their own fortune, that's why project creators are allowed to make tiers with no content, like the "10$ special thanks" tier on the oculus rift page.
      And that is also why projects are allowed to fail. If it was a shop, where you pre-ordered goods, then project creators would be forced to deliver, even if the project failed.
      And I believe that's also why backers feel so betrayed, they invested time and money in the team and in the idea, now the team has turned their back on the idea and sold it of to some huge "creepy" corporation that is known for it's unethical practices and disregard for their customers.
      That doesn't garner trust in the model, it garners distrust, so while rich people are talking about the golden age of kickstarting many active backers are talking about leaving.
      I don't know if said rich people were planning on taking over and throwing their own money at it or they were just hoping to watch from the sidelines, like hungry vultures, but it doesn't seem viable either way.
      I for one probably won't be using kickstarter much if at all after this.

      Then there is the question of the future for vr, this is something that I've especially been thinking about, I don't think it's going away,
      there's clearly an interest in it, and many companies are creating their own versions, sony and microsoft to mention a few.
      And now that oculus have alienated many of their earlier followers that probably means many people are looking for alternative companies, it seems highly unlikely that there will be another grassroot product to get behind,
      so it will probably end up in people just dispersing to products of different larger corps that aren't facebook, sure some will probably stay with the rift, but I have no idea how few..
      After all, microsoft, sony, etc. are all fairly equally distrusted, fb is far more distrusted than any of them and oculus just backstabbed their backers 2b$, that's a lot of emotional bullshit tied up in the rift, for quite a lot of people.

      There is however one thing that has bugged me.. putting on a helmet in the name of escapism, I can see that working, that's a dream for most nerds/geeks,
      being able to actually be inside the game, rather than just looking at it through a flat screen in front of them, but how many people would put on a helmet in order to use social media. I really doubt social rifting will catch on, but who knows.

      Lastly, many backers have been asking for refunds, stocks and cv1's for the original backers as compensation,
      now first of all, publicly traded companies aren't exactly noted for being generous when they don't have to, they have shareholders to appease, which makes the bottom line God.
      And shareholders don't like the sight of money being given away when they can't see the purpose (even if appeasing the livid masses would probably be pretty good from a pr perspective).
      Refunds, they aren't contractually obliged to do that, and they probably won't.
      Stocks, I'm not an american, but from my understanding it's not legal for "poor people" to own stocks, apparently for their own protection.... yea..
      cv1, well as with the other two, i highly doubt it's going to happen.

      Are they legally bound to do any of them? No, morally, ethically, perhaps. But really, we are schmucks and idiots to believe in even garage hackers on kickstarter, they legally owe us nothing, their little grift of a rift played out nicely and they can laugh all the way to the bank, while many of us are left with nothing but merch for something we no longer believe in, or just pure disdain.
      I'm just glad that I'm a poor student, so I couldn't afford to throw much after them, except my time evangelizing, I feel really sorry for those of you who burned more than I did though =/
      Anyway, I'm out, this is probably the last I'll ever have anything to do with oculus.
      Good bye and thanks for all the fish, it was fun while it lasted.

    27. Creator Mike Kasprzak on March 31, 2014

      Just give everyone some Facebook stock, and then we wont know what to think anymore. Suddenly the burden of success is on us too.

    28. Creator PaulMakesThings on March 30, 2014

      Really, think about it. $3M, maybe less since it's at your cost, and it would be all over the internet about how great you were for actually appreciating your backers, and a good portion of us would think you're awesome again, think about the effect of thousands of the most early adopter VR enthusiasts loving or hating Oculus, and telling everyone so. Besides that great and huge publicity, we were the ones willing to spend $300 of our money to develop on this thing, the passionate independent ones are the ones you want building up a nice library of games and code.

    29. Creator PaulMakesThings on March 30, 2014

      "ultrabrite 5 days ago
      now that you're swimming in money could you please ship free DK2s to your 9522 backers ?
      that would be a kind way to say goodbye before you bail out."

      You guys should seriously do this, it would be what, 0.15% of your buyout profits?

    30. Creator Adeon Writer on March 28, 2014

      For the record my mind is changed and I agree this aquisition was the only right move. I have absolutely no regret backing this project, and I'm more hyped than I've ever been. To all those naysayers: if you don't want your shirt, can I have it?

      Good luck Oculus.

    31. Creator Adeon Writer on March 28, 2014

      For the record my mind is changed and I agree this aquisition was the only right move. I have absolutely no regret backing this project, and I'm more hyped than I've ever been. To all those naysayers: if you don't want your shirt, can I have it?

      Good luck Oculus.

    32. Creator Vyfwonkel on March 27, 2014

      Congratulations Oculus!

      All the Facebook haters, here is a (very cynical) way of looking at it from a positive direction:

      For VR to work it needs a perfect display and such good tracking and low latency that it does not induce motion sickness. These are hardware problems they *need* to crack for people to be able to use it. It's in the best interest of Facebook to make it work because a headset that makes people motion sick is worthless to them. So even if Facebook manages to force Oculus to turn it into a blue headset with Like buttons on the side, VR technology on the whole will benefit. Like many other products there will be competition, and other manufacturers will be able to copy solutions that Oculus finds.

      That said, I honestly believe that Oculus chose this because they think it is the best way to realize their goal. I really hope the Facebook money hose allows them to make a version with a much higher resolution. I ordered a Dev Kit 2.0 this morning, because I really want to try the positional tracking.

    33. Creator Stephen Jones on March 27, 2014

      We want VR to be huge and this will ensure it with all the money and the hype around this sale. Facebook are not the devil, they are a company trying to make money. I for one am proud to have backed this and other VR related projects.

    34. Creator Robert D Roy on March 27, 2014

      Hey, congratulations on the deal. I always hoped that this project would someday succeed in a gigantic way. I kind of imagined that if and when the Rift made it big you might take us along for the ride. Some of us are just as much the "small guy" as you once were, and we all have dreams of our own. I guess I was being naive, but best of luck anyway.

    35. Creator on March 27, 2014

      just for info,
      facebook fraud:…

    36. Creator Matthew Stephens on March 27, 2014

      Douchebag Oculus. Raises $2.5 million on Kickstarter. Immediately sells out for $2 billion. To Facebook. I want to retract all positive statements I ever made about this project.

    37. Creator Chris Cook on March 27, 2014

      So much drama for such GOOD news. Better, cheaper hardware - that's what this means. Plain and simple.

      Palmer and company: Very exciting news, I can't wait to see what this opportunity allows you to do with the Rift! Ignore the internet armchair professionals.

    38. Creator Jason Baxter on March 27, 2014

      "Pledge $10 or more

      1009 backers

      SPECIAL THANKS: Help us take gaming to the next level! You'll receive a sincere thank you from the Oculus team and we'll keep you up to date on all of our progress developing the consumer Rift and building out the developer SDK!
      Estimated delivery: Oct 2012"

      So how many of you $10 backers are nice and up to date on the progress of the consumer Rift?

    39. Creator Andrew Hewson & Rob Hewson on March 27, 2014

      I'm a fairly minor backer, got a nice t-shirt. There is a natural temptation to look at what Facebook does and assume the worst. Looking at it logically Facebook did not buy Oculus to put adds on it - the numbers make no sense. There are currently zero commercial users of Oculus, unlike say WhatsApp which has about half a billion. There would be no benefit to either party to slap adds and the Facebook brand onto Oculus at this time.

      Facebook doesn't want to be caught out when a new platform explodes onto the scene, as it almost was with mobile and it doesn't want to let competitors own the VR space. It genuinely imagines a future where shared social spaces might become the next big thing. If that's going to happen, it will happen anyway - Oculus is after all an open platform. This just means Facebook gets in on the ground floor.

      At the moment I see no reason not to take Oculus at their word that this will not impact their plans for the gaming side of things. Time will tell of course, but personally I think they have earned the right to be given the benefit of the doubt.

      Having said that, there are many here who contributed a lot more than me and it's understandable if you feel this is not what you signed up for. If you are suspicious of Facebook, don't like what they do or have political or moral reservations about what they stand for you are perfectly entitled to express your disappointment. As someone who has run a successful Kickstarter campaign I feel there is a responsibility to keep backers informed and a part of the process. In hindsight I'm sure Oculus realise they could have handled this a little better.

    40. Creator Adam Fraprie on March 27, 2014

      My personal dislike for facebook aside, I still feel that the DK2 will be an incredible platform to experiment with. I have no plans to cancel my pre-order at this time. I had and continue to have high hopes for VR and its potential to revolutionize many different forms of media consumption: from Gaming, to Movies, to education, to Healthcare, all the way to 'VR "Bubble" Workstations' (For us hackers), and the many new spaces it will create. FB got a steal at $2B, given the time and hard work needed this tech has the potential to be so much bigger. But today Oculus remains the front runner in personal HMD (at a reasonable cost, and open source). And while I do have my reservations about the FB acquisition I still feel that the Oculus team (backed by strong indie developers) is our best bet at the realization of OUR shared dream of amazing VR (hopefully open source).

    41. Creator DExUS on March 27, 2014

      I am a minor backer and afte rI had ordered DK2 I hate to see Oculus join facebook.
      Facebook is something I hate from the bottom of my heart (never joined it) .. the news totally ruined my day and I'm thinking of canceling my pre-order.

    42. Creator Kiran Reddy on March 27, 2014

      Two companies died with the announcement. Oculus and Kickstarter. The rise and fall of Kickstarter.

    43. Creator ben on March 27, 2014

      "The best minds of my generation are thinking about how to make people click ads. That sucks." - Jeff Hammerbacher

    44. Creator Grillo del mal on March 26, 2014

      If you search around the web, you'll find out that there are many companies and indies working on Games for the Oculus, Oculus is still supporting them, and no one stops 'em from creating their own original gaming content.

    45. Creator Drew Madsen on March 26, 2014

      I expected them to work at making VR for games, not VR for social ad marketing and datamining.

    46. Creator Rogeraususa on March 26, 2014

      Someone else before me said this "free DK2s to your 9522 backers"... that might not be a bad idea. It would at least take the sting out of the whole feeling.

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