Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Seriously? Why is everyone so pissed? I have two problems with all of your complaints. First off, kickstarter is for doing exactly what it's called. It's for kick starting projects and the companies that create them. We "donated"(really we just preordered a product) and they used the money to create the product and deliver it to us. Now that the product we paid for is finished and in our hands we are no longer entitled to any say about what the company does. We are not investors in the company we simply helped create their first product by pre-ordering it, or buying something lesser. You may not like the deal, but you are in the same boat as everyone else who did not back the original product. You have no extra entitlements or rights because you were a backer. You should not feel personally insulted by this deal. Oculus successfully fulfilled all of their obligations to every single kickstarter backer by delivering a kickass dev kit. This move is not a big fuck you, it’s a decision they made as a company to grow and create the best VR products they can for us.
My second problem is, what’s wrong with this deal? Oculus gets to remain completely autonomous just with a shit load more money to make better products for US. This deal is a great thing for Oculus, and for all of us. We all believe in VR and this deal is going to make it so much better and get here so much faster.
PS. Can someone please tell me why everyone hates Facebook as a company so much? To me it looks like everyone has an irrational hatred of Facebook, but what have they ever done to deserve such hatred? I could have missed something horrible they did, but to me they seem like perfectly decent company that’s going to help grow oculus rapidly.
God, this whole situation makes me feel sick.
The fact that they haven't even posted an update as they released the news, they know how much of a scumbag move this is.
This is disheartening news.
I will never contribute on Kickstarter again. This is not how crowd funding should work.
This stinks Palmer. I can't believe you would do this. Very sad tonight.
Oculus should not be about the money, it's about an idea, the future of VR. We supported your idea with our money and our heart. You earned your success, but this?
With facebook, its only about money. Now we are not the customer, we are the product.
Since you now have ~400M$ in cash, it should'nt be that hard to pay your disappointed backers back their $2,437,429.
Thats 0.6% of your cash.
Or only 0.1% of the total 2 B$.
You won't feel it, but we will.
Maybe even let your kickstarters get a bigger share? Double it? 0.2%.
Seeing as you all sold out to face book, I think I'd like to un-kickstart this project. Where do I apply for a refund?
Oculus Rules! Facebook doesn't. This is sad.
I am one of those backers that did not have the funds for a dev kit. I backed in this project for its vision and the people behind it. I have really come to own this project. Felt that my humble pledge made a difference in making an affordable open VR platform. No one knows how Facebook will influence the rift development, maybe something good will come out of it eventually. But I still feel left behind. Facebook does not have a vision I feel passionate about. I think most of us backers have felt extremely passionate about the Rift. We all took ownership of this project way beyond our pledge. We followed your every step and shared your achievements and our excitement with friends across the internet and in real life.
But today it is difficult not to felt left behind... We where not here to get a dev kit. We where to help you realize our common vision. We lost all that today and was left with Facebooks future vision of computing.
Too late for a refund?
Unbelievable what happened. I was extremely optimistic for the future of this product and the company behind it, and this is how I'm repaid for my investment? Incredibly disappointing.
What a disappointment, I really didn't back this, this was not what was sold to us...we've been used...but I doubt very much anyone with $2B in their pocket cares what we think.
I am truly, truly disappointed. I had high hopes and they've been replaced with cynicism. Funny how I backed a product designed to free me from reality's shackles only to find that the product will be corrupted by those shackles long before a product makes it to mass distribution. You had investors, guys. I read that your investors could give you as much money as Facebook offered. You could have been THE virtual reality company. Now you're just a corporate asset that's going to put out products I cannot trust.
Your enthusiasm and vision convinced me to back you. Nothing you say now can convince me that my money was well spent. I am really, really heartbroken.
I would have NEVER given a single cent of my money to Oculus if I had known you were going to sell out to Facebook. You sold all of us out.
I hope this backfires horribly for Oculus and Facebook. I will personally discourage absolutely anyone I know from buying what was once an indie dream and is now a soulless corporate cash cow.
God, I want a refund so badly.
Can we please have some damage control and reassurances around this whole Facebook thing so that Oculus don't destroy the beautiful thing they (re)started? Really worried about this latest turn of events and honestly disappointed.
I don't want anything to do with Facebook - I definitely don't want them steering such a promising project into an ad-ware-infected platform-locked piece of junk that requires a Facebook login to even use.
Can we please get something from Oculus HQ to let us know the Rift isn't going to be turned into a Facebook-only gizmo and that everything is actually going to be OK? I think a lot of us would appreciate it.
Well, I'm kind of horrified. I'd never have backed this if I'd had an inkling this might happen. Very happy I didn't preorder the second devkit; I'm going to wait and see what competitors might pop up.
I think recent events warrant an update.
All I can say with absolute certainty is I absolutely do not like, use, nor trust Facebook as a company. While my funds are yours fair and square, at this moment in time, I regret backing this. I sincerely hope I am wrong.
John Carmack left ID software for this? Waiting to see his comments and what he does .... and tempted to cancel my dk2 pre-order.
Wow I am in shock...VR was soo close..... now I feel we are back in 1993 again. what a setback.
I had so much hope for this project. You really need to give us a proper explanation for this move....
Wow, I misjudged you...sorry to hear i was backing Facebook in the end...thanks for that
What a shame, Palmer that's low, and if you somehow thought it was a good idea you don't have any idea about what "facebook" really is, your idea and project together with the potential has been eaten, like food, by greed.
You've put oculus on par to candy crush, on all effect, and up to the same target niche, niche avoided by neurons.
I too want my $10 back. I don't want my VR experience in the Facebook mall.
Palmer! what the actual f*ck?!
Is this Facebook thing for real?!
Horrible...HORRIBLE decision. I want my donation back.
What in hell was the point of kickstarter if you sell out to a giant company like facebook?
This is very disappointing. I will no longer be supporting the Oculus rift in anyway.
I think oculus joining facebook is a terrible idea.
If you haven't seen it yet, Facebook is buying Oculus:
I was able to pre-order. I tried Paypal at first and that didn't work but then did my card and that worked. I pre-ordered 20 minutes after the update.
Was anyone able to succesfully pre-order the DK2? It doesn't seem to process the payment at all...
I hope Oculus announces their new DK2 ordering process here first (a one hour head start would be enough :-))
I for one am will buy the new DK as soon as I can.
I love this first one, how it runs, the things people have made, and getting to mess around building things in VR. I can't wait until its ready!
Will backers be able to get a discount on the new and improved version of the rift when it is available?
Great article. Thanks for the links. The other ones I read weren't nearly as comprehensive.
""I looked at him and said, what do you think? Are you ready to change the world? And he said absolutely, let's do it. It was pretty much unanimous, right then and there," Oculus CEO Brendan Iribe tells The Verge."
"a prototype version of the Oculus Rift headset that the company claims will no longer make people sick when they use it. " hell yea! this is one of the key ingredients!
Yes, huge congrats. Being one of the few pre-kickstarter backers I knew this tech was going to be a market game changer. http://techcrunch.com/2013/12/12/oculus-vr-raises-75-million-to-help-bring-virtual-reality-goggles-to-the-masses/
Congratulations to the team at Oculus Rift for securing another $75 million in funding! This product should be absolutely amazing and it all started here.
It was a bit sad, but understandable, to hear that OR will likely not be coming to next-gen consoles. I do hope that some consideration is given to a scaled-down model that would work sometime in the lifetime of the PS4/XBone. That being said, I *AM* excited with the comments that Oculus is interested in Valve's Steam Machines. It would be great to see a collaborative effort produce a superior experience for both brands.
Giving a shout out for PULSAR http://www.kickstarter.com/projects/leafygames/pulsar-lost-colony
With Rift support! Go back this now.. thanks :)
Anyone in the New Orleans area willing to let me play with your Rift for a few minutes? I'll buy you lunch.
This comment has been removed by Kickstarter.
That sounds great. :-)
id's Matt Hooper has also joined the OR team as Director of Development. Great to see the team coming together.
John Carmack joining the team, is a multiverse ripping, event horizon of fucktacular, with the gravitational pull of 10 to the 100th power solar masses. Bending and warping the mind in such paradoxical vertices of WTF, that even stephen Hawking might get up a start walking.
Glad he accepted......cause he really is the only choice.lol
Now start working on that whole seeing a virtual representation of your real hands thing..And I can die happy.
I know it's a long shot but I'd love to see the Oculus in action and was wondering if there is any one in the Reno (NV) area who has a dev kit and would be willing to meet up with a complete stranger and let him try it out?
I was also wondering if Oculus has a public roadmap for the retail release, speculative or otherwise?
@Hakon I think that's a fair request. I don't know if they can actually do it. But it seems like a problem that can either have a hardware, or software solution. So, I don't think that qualifies as nonsensical.
Daniel Vazquez, with a very nonsensical comment. What does the side of the screen to do with how games are shown on the screen, at all? Not being able to play any game on the current market isn't Oculus's fault, new hardware, old software, they don't combine, like trying to play a commodore game on a ps3, it just doesn't happen without a programmer making it happen. Palmer is aware of the issues with the current Oculus rift, and it isn't done by any means.
I do happen to have a question, if I pre-order an Oculus from the homepage, how long will that take? I bet there are more than 30,000 orders in, waiting to get out!