January 30
Dear backers,
The deadline to respond and claim your free Rift is tomorrow, Sunday, January 31.
If you've responded already there is no need to do anything. We'll be... Read more
January 5
Friends,
On August 1, 2012, we launched a Kickstarter campaign to seed the development of a groundbreaking virtual reality headset – Oculus Rift.
Tomorrow, we'll be opening Rift pre-orders on... Read more
September 24, 2015
We’re incredibly excited to welcome over 1,500 industry leaders and developers to Connect 2 in Hollywood, CA! Registration has officially opened and we have an awesome few days ahead.
Tomorrow... Read more
July 29, 2015
Today we’re excited to share more details about ‘Henry’, the second VR experience from Oculus Story Studio.
‘Henry’ is a comedy directed by Ramiro Lopez Dau, formerly of Pixar,... Read more
July 20, 2015
Oculus Connect 2 registration is now open! This year, Connect will bring together more than 1,500 of the top developers, engineers, and creators working on virtual reality September 23-25 in... Read more
July 16, 2015
We’re excited to announce that we’ve entered into an agreement to acquire Pebbles Interfaces — one of the leading teams in depth sensing technology and computer vision.
Based in Israel,... Read more
June 12, 2015
Step into the Rift
Today, we’re thrilled to introduce you to the Oculus Rift.
The Rift delivers on the promise of consumer virtual reality and next-generation VR gaming.
Custom... Read more
June 10, 2015
On June 11, we’re holding a special press event in San Francisco. We’ll be talking about the future of virtual reality, gaming, the Rift, and more.
We invite you to... Read more
June 4, 2015
More than 1000 developers from around the world participated in the Mobile VR Jam 2015, competing for over $1,000,000 in prizes. After four weeks of tireless development, the judges have... Read more
June 2, 2015
Introducing ‘Henry’ from Oculus Story Studio
We're excited to announce Oculus Story Studio's second VR experience, ‘Henry’, a heartwarming comedy about a loveable hedgehog, coming later this year. ‘Henry’ is... Read more
May 26, 2015
We’re thrilled to announce that the Surreal Vision team has joined Oculus Research!
Surreal Vision is one of the top computer vision teams in the world... Read more
May 21, 2015
We’re excited to announce our second annual developer conference, Oculus Connect 2, where engineers, designers, and creatives from around the world come together to learn about the future of the... Read more
May 15, 2015
Presence is the first level of magic for great VR experiences: the unmistakable feeling that you’ve been teleported somewhere new. Comfortable, sustained presence requires a combination... Read more
May 6, 2015
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the... Read more
April 27, 2015
Render the Metaverse with Oculus and OTOY
We’re excited to announce that we’ve teamed up with OTOY to host Render the Metaverse, a virtual reality art competition with over $75,000... Read more
March 4, 2015
We're at GDC 2015 in San Francisco this week meeting with developers and showing off brand new content on the Crescent Bay prototype and Gear VR Innovator Edition. This is hands-down... Read more
February 25, 2015
Oculus' Mobile VR Jam is set to begin on April 13, 2015 with over $1,000,000 in available prizes!
In 2013, hundreds of teams came together over three weeks to compete... Read more
January 27, 2015
Over the last two years, we’ve seen virtual reality expand well beyond games into more unexpected areas like cinema and storytelling. This week as part of the Sundance Film Festival... Read more
January 6, 2015
We’re at the 2015 Consumer Electronics Show (CES) this week, showing the Oculus Rift Crescent Bay prototype for the first time publicly, along with Gear VR Innovator Edition and great... Read more
December 11, 2014
Computer vision is at the heart of delivering comfortable and incredible virtual reality. Over the last two years, we’ve focused on bringing together the best and brightest in the space... Read more
November 12, 2014
The Gear VR Innovator Edition for Note 4 is available for pre-registration starting today from Samsung, with delivery in the United States slated... Read more
October 29, 2014
In September, we welcomed nearly 1,000 attendees to the first Oculus developer conference, Oculus Connect, in Los Angeles.
Attendees engaged in VR engineering and design sessions, showcased their Oculus projects,... Read more
September 20, 2014
We’re thrilled to welcome nearly 1,000 developers from around the world to Oculus Connect, our first developer conference.
If you’re not at the event, you can join us for the... Read more
September 3, 2014
We’re excited to announce the Samsung Gear VR Innovator Edition, a new mobile virtual reality headset using the Galaxy Note 4, created by Samsung and powered by Oculus.
July 25, 2014
DK2s have started shipping out to developers in the Americas, Europe, Africa, and Asia, and we expect to have over 9,000 DK2s in developers’ hands by the end of next... Read more
July 18, 2014
We’ve started accepting applications for Oculus Connect! The registration form is located at the bottom of the main page at http://www.oculusvr.com/connect.
Attendees will be the first to learn about upcoming... Read more
July 7, 2014
We’re thrilled to announce Oculus Connect, a developer conference that brings together engineers, designers, and creatives from around the world to share and collaborate in the interest of creating the... Read more
June 24, 2014
We’re thrilled to announce that we’ve agreed to acquire the Carbon Design team, one of the premier industrial design and product engineering teams in the country, with over 50 awards... Read more
June 10, 2014
We’re thrilled to announce that Jason Rubin, co-founder of Naughty Dog and games industry veteran, has joined Oculus as head of worldwide studios!
Jason is a former game programmer... Read more
June 4, 2014
Please welcome Jason Holtman, Oculus’ new Head of Platform!
A driving force behind Steam since its earliest days, Jason brings incredible experience building entertainment platforms for both users and developers.... Read more
March 28, 2014
I'm tremendously excited to join Oculus, and when I think back, it's astonishing how unlikely the path to this moment is. I've told most of... Read more
March 26, 2014
We started Oculus with a vision of delivering incredible, affordable, and ubiquitous consumer virtual reality to the world. We’ve come a long way in the last 18 months: from foam... Read more
March 19, 2014
Since the launch of the Oculus Kickstarter, we’ve been focused on building the best virtual reality platform. The original development kit was a strong starting point that showed the world... Read more
March 11, 2014
We’re thrilled to introduce Atman Binstock, Oculus’ new Chief Architect!
Atman was one of the lead engineers and driving forces behind Valve’s VR project, creating the ‘VR Room’ demo... Read more
February 5, 2014
The intersection of transparency and open collaboration between Oculus and the development community often leads to amazing content and inspiring breakthroughs. Today, we’re excited to share a few great examples.... Read more
January 24, 2014
January has been an incredible month for virtual reality. Between the debut of the Crystal Cove prototype, numerous awards at CES, Valve’s VR demo, the inspiring Steam Dev Days presentations,... Read more
December 20, 2013
Over the last year, we've seen the Oculus community create some of the most innovative and compelling VR experiences in the history of the medium. It’s been inspiring to see... Read more
December 13, 2013
Over the last 16 months, we’ve grown from a small team working out of our apartments and garages in California to a global team of nearly 70 top engineers, game... Read more
October 25, 2013
With so much happening across the industry, we wanted to take a moment and share some of the exciting VR-related news from the last few weeks!
September 25, 2013
Minimizing latency is the first step toward great virtual reality. In March, we announced the Oculus Latency Tester, a tool we developed to help content creators build better virtual reality... Read more
September 19, 2013
Hundreds of developers devoted themselves to building new and original virtual reality games and experiences for VR Jam 2013 with over $50,000 in prizes on the line.
We challenged teams... Read more
August 19, 2013
We’re constantly looking at ways to improve the Oculus developer experience. One area we've focused on behind-the-scenes is the sharing and publishing of Oculus-ready games and experiences.
Today we’re excited... Read more
August 7, 2013
We have incredible news to share with the community: legendary game programmer John Carmack will be officially joining the Oculus team as our new Chief Technology Officer (CTO).
John is... Read more
July 23, 2013
We look at almost every Oculus-ready game, demo, and experience that the community shares. It's awesome to see all of the made-for-VR content that has begun defining the platform.
That... Read more
July 12, 2013
We have two new research posts to share with the community.
The first is a follow-up from our resident scientist, Steve LaValle, in which he dives into... Read more
July 4, 2013
We’re back on track! All of the development kits that were held in US customs are now on their way to developers. We expedited some of the long-distance... Read more
June 25, 2013
As some of you know, we tragically and unexpectedly lost Andrew Reisse, one the lead programmers and co-founders of Oculus, on May 29, 2013. We want to thank everyone for... Read more
June 17, 2013
In case you didn’t see the announcement, we have great news to share: we’ve raised $16 million in a Series A funding round co-led by Spark Capital and Matrix Partners,... Read more
June 11, 2013
E3 is officially underway, and we’re here meeting with developers and media.
Last year, the Oculus Rift was officially nominated for Best Hardware of E3. This year, we wanted to... Read more
May 30, 2013
Back in March as we geared up for GDC, we had an idea: “What if we could share our experience at GDC with the... Read more
May 22, 2013
To build a next-generation platform for virtual reality gaming, we need the best and brightest people in a variety of fields. Over the last few months, the team has grown... Read more
May 18, 2013
We thought we’d share a short and sweet Oculus update to help kick off the weekend.
Since our last update (May 1st), we’ve shipped roughly 2,500 dev kits,... Read more
May 2, 2013
We've released a new version of the Oculus SDK, v0.2.1 on the Oculus Developer Center. Highlights for this release include:
- Basic drift-correction using the... Read more
April 17, 2013
For those of you that couldn’t make it to Palmer’s talk and Q&A session at GDC, “Virtual Reality - The Holy Grail of Gaming,” we’ve posted the recording for your... Read more
April 13, 2013
Now that Rift development kits are in the wild and the Oculus SDK is live, game developers have started creating amazing VR experiences. We’re really enjoying checking out the community’s... Read more
March 29, 2013
Rejoice fellow VR pioneers: the day has finally arrived. Oculus Rift development kits are officially shipping! In fact, the very first kits have already started arriving.
We actually started shipping... Read more
March 27, 2013
March 26, 2013
The Oculus team will be at the Game Developers Conference in San Francisco this week, Wednesday, March 27th through Friday, March 29th. You’ll find us at booth 218 on the... Read more
March 25, 2013
We thought we'd kick GDC 2013 off right, starting with some great news for Oculus developers.
Today, we're announcing that we've partnered with Epic Games to release a custom, Oculus-ready... Read more
March 22, 2013
With delivery of the Rift imminent, we’re putting the finishing touches on the first cut of the Oculus SDK. One big focus for the launch is the out-of-the-box Oculus integration... Read more
March 21, 2013
We're so close now. We've been integrating all the hardware/software feedback from the developers in the Partner Preview over the last few weeks. Changes include tweaks to calibration settings in... Read more
March 18, 2013
Yes, it's true: Valve announced today that Team Fortress 2 will have a new "VR Mode" that supports the Oculus Rift, available this week!
Team Fortress 2 is one of... Read more
March 16, 2013
When we launched the Kickstarter campaign, we said we’d bundle a copy of DOOM 3 BFG Edition with each development kit as an extra “Thank you.” Unfortunately, we’ve been informed... Read more
March 8, 2013
We'll be livesteaming the SXSW Interactive panel on virtual reality gaming starting at 6pm CST today (in roughly 30 minutes)!
You can watch the livestream on the Oculus VR Ustream... Read more
March 7, 2013
Every day people ask us, “Have you read Ready Player One?”
If you're unfamiliar with the critically acclaimed novel, Ready Player One is about the exciting power and possibilities of... Read more
February 27, 2013
The last few weeks have been incredibly busy at Oculus HQ while we put the finishing touches on the entire platform: the Rift development kit, the Oculus SDK, and the... Read more
February 4, 2013
After a long, exciting week at CES, we packed up and flew directly from Las Vegas to Hong Kong to oversee the pilot run at the factory. We lived on... Read more
January 16, 2013
What an incredible trip to CES 2013! An enormous thank you to everyone who stopped by for a demo, to all the fans who supported us during the show, and... Read more
January 4, 2013
We want to kick off the New Year by sharing a few details on the Oculus sensor’s hardware and software that allow for immersive, low-latency head tracking. Parts of this... Read more
December 3, 2012
Now that we have the developer kit specifications locked down and our manufacturing process underway, there’s a lot more information we can share with everyone. We are putting together a... Read more
November 28, 2012
When we launched our Kickstarter campaign in August, we hoped to sell a few hundred kits to game developers and virtual reality enthusiasts around the world. Instead, we were blown... Read more
November 9, 2012
We wanted to share a quick update on what we've been up to:
We finally moved into our new office in Irvine, CA with more space for the... Read more
September 26, 2012
We're pleased to announce that we're now taking pre-orders for the Oculus Rift developer kits on our website. If you missed our Kickstarter, you can pre-order your developer kit now... Read more
September 5, 2012
Thank you all so much for making the campaign a huge success. We ended with over 947% of our original funding goal. Pretty incredible.
We... Read more
August 31, 2012
We've crossed the 24-hour mark, with over 7,000 Oculus Rift developer kit backers, all of which will receive their kits in December. We can't wait to see what everyone comes... Read more
August 29, 2012
We've narrowed down the submissions from over 100 to 5. Details for all of the finalists are below. You can cast your vote now at www.oculusvr.com/giftarift.
Voting is open to the... Read more
August 28, 2012
We've received a handful of questions about our "Gift a Rift" contest, but one question in particular keeps coming up: "If our indie studio has more than 10, are we... Read more
August 27, 2012
With less than a week to go, we’re thrilled to share an exciting announcement with our Kickstarter backers: Meteor Entertainment and Adhesive Games have partnered with Oculus to launch their... Read more
August 24, 2012
We wrapped up Unite this evening after our presentation on Unity + the Rift. For those of you that were in the audience, thank you again for attending our talk... Read more
August 16, 2012
Exciting news today for the whole Oculus community: We've expanded the team with some amazing key hires. If you've recently watched the Oculus Kickstarter video, you're already familiar with these... Read more
August 9, 2012
We wanted to share a quick update about everything that happened at QuakeCon for those of you who missed it. A special thank you to everyone who took the time... Read more
August 6, 2012
The campaign has just reached the $1.3 million contribution mark within the last hour. This is nothing short of amazing. We're so grateful for the incredible community behind us. Thank... Read more
August 2, 2012
All of us at Oculus are in awe of the support we've received. Surpassing our goal so substantially in less than 24 hours is very humbling. Thank you!
We've been... Read more