How do add-ons work?
- Choose your base pledge.
- Increase your pledge in the 'Pledge Amount' box by the total of the add-ons you want to add.
- After the end of the Kickstarter campaign you will receive a survey that will ask you how would you like the add-on money assigned.
5,000€ Netherworld will be completed, but with even more funding we will continue working on improving the game.
NetherWorld is a horizontal side-scrolling adventure game, where character development, dialogues and narrative have a special role.
Immerse yourself in a sinister world: explore its darkest corners, get along with weird NPC’s, use flames and handguns to battle horrific bosses or just get drunk in a bar.
Your life is perfect in the dark and decadent land of NetherWorld… until your wife abandons you for a creature with longer tentacles.
You handle your misfortune with alcohol and other sins…
…and in no time at all, you’ll be involved in a surreal, bloody and twisted journey surrounded by quirky fellow travelers.
Dialogues and relationships between characters will be key for story progression. That’s why most of the fights will be against final bosses.
Fight with swords, torches and shields along side of firearms. Flamethrower too? Of course.
Each final boss will have unique mechanics, ensuring epic and intense battles. To defeat them and help our miserable hero to get over his depression, we’ll have all kinds of weapons. However, sometimes we’ll have to use nearby objects or just flee as fast as possible. (More or less like Shadow of the Colossus with bigger pixels and more tentacles.)
Now, we are gonna introduce you some of the most important characters that will share this journey with you. However, keep in mind that we have dozens of them waiting to be discovered. Let’s see their profiles in NetherWorld’s most popular Social Network: Nethergram.
We are lucky to have Joe Rouiller’s mastery on board. A musician with more than 15 years of experience. Check out his amazing work here.
Daniel Barreno, founder and programmer of the title, began to develop this video game with the initial idea to create something different, an unusual story with a cast of grotesque characters and a host of ridiculous and extravagant situations. It wasn't until a few months after the game began its development that the artistic part passed into the hands of Isabel Armentero. Together they founded the studio 'Hungry Pixel' and are currently working side by side to bring NetherWorld to life.
Special thanks to Albert Serra for his support as Marketing & Communication Consultant.
We are a little development team made up of two people, currently our project doesn't have financing and we spend all the time we have on it.
NetherWorld has grown up a lot, since we started to upload content to social networks the support has been always possitive and we are working to keep it.
To dedicate all our time in an effort to develop this game we need your help, with it we will give you a videogame really far away from anything you have played before.
Do you want more? Here you have a list of articles from our development blog.
- Real time pixel arms
- Hmm, hello, is anyone there?
- NetherWorld Teaser Announcement
- How to weaponize your son
Risks and challenges
We have the needed skills and motivation to ends NetherWorld. To dedicate all our time in an effort to develop this game we need your help, with it we will give you a videogame really far away from anything you have played before.
The only problem that could arise is a delay in the release date and that depends of the stretch goals we achieve. Console versions could be specially affected by delays, been probably released after PC version.
Hungry Pixel is formed by 2 videogames lovers. We can promise without any kind of fear that if Netherworld is funded it will be the game we want.Learn about accountability on Kickstarter
- (29 days)