Legend of Zelda Animated Movie Parody
In the style of Family Guy's Blue Harvest Star Wars, this film will take a hilarious epic journey through the story of Ocarina of Time.
Who is SmashBits?
When will the final product be Complete?
What does your production process look like?
The following video answers these questions.
Please only read as much as you need to in order to gain your confidence in the project. Let us make you laugh with the final version.
Attention - Youtubers, Bloggers, Twitchers!
If you promote this kickstarter in your next video, blog, or twitch and receive 8,000 or more views, we will send you a FREE DVD of the final project upon completion (US only). Simply send us an email at Rachel@smashbits.net with a link to your article or video by Dec 3. Please include the name and address you would like us to send the DVD too and subject the email “FREE DVD."
So what are you doing?
We are making a feature length animated movie parody on the Legend of Zelda Ocarina of Time. It will be done in the style of Family Guy’s Blue Harvest Star Wars. For those unfamiliar with Family Guy’s parody of the Star Wars films, it is basically a step by step, scene by scene, parody of the Star Wars films. We are going to take an epic journey through the story of Ocarina of Time to joke about as many aspects of the game we possibly can. There will be lots of humor for those who have never played Ocarina of Time. While at the same time this will definitely be something very special for hard-core Ocarina veterans. We will need to expound upon the story and characters a little in order for the movie to have proper narrative flow. We are going to expand the story of what happens off screen in the game. We will elevate the screen time of Ganondorf and Zelda. This is the movie everybody has been waiting for. It will be a journey of epic proportions.
Why Ocarina of Time?
Ocarina of Time was the highest-rated game ever reviewed and it is the most positively received video game ever. Many critics and gamers consider it to be the greatest game of all time. It sold 11 million copies on the Nintendo 64 and 3DS combined. Zelda fans consistently rate it as the best game in the Zelda franchise. These are not the reasons, however, we zeroed in on Ocarina of Time. We chose Ocarina of Time because of the status it holds in our childhood and the vision it holds in our imagination.
A live-action project would be either very cheesy or very expensive. Animation allows us to have awesome fight scenes, epic landscapes, and lots of details for a fraction of the cost.
We live to make people laugh. The Ocarina of Time game has so much potential (so much potential). Plus, everybody wants a Zelda movie and unless Nintendo changes their stance against Hollywood adaptations, parody is the only way to make it happen.
So what have you done so far?
We have spent three years preparing and casting vision for the project. We started doing some preliminary artwork, animation, and rigging three years back mostly just to play around. Our vision for the project kept growing, however, and it became apparent we would require a much larger budget then what we had available. We pitched this idea to a few web studios. We actually had one popular web-distribution partner LOVE the idea and they bought it from us. We were going to start with a 15 minute pilot aired over four different webisodes. We contacted Tony Janning from Legend of Neil who worked with our team of writers to create a 15 minute pilot script. We also began doing some casting, concept art, and storyboards. The studio fell in love with our script. They became very excited and interested in the project. There was a lot of forward synergy. We quickly became very concerned for the integrity of the project, however. We were worried that we were putting the future of the series into the hands of somebody who didn't care about it as much as we did. That was too dangerous. This project is OUR baby. They didn’t seem feel the same sense of ownership or exclusivity. We had no guarantee that they would treat this project with the attention it deserved or that they would market it faithfully. So we pulled the plug and had to re-purchase the rights back. The project has mostly been in standstill since then.
What is Smashbits?
Smashbits Animation is a web-based team of directors, animators, writers, sound engineers, actors, and musicians. We all work together through multiple Skype calls, emails, chat, and mobile. We have mastered the art of working together like a professional animation studio but just through the internet alone. This allows us to keep our costs much lower than competitors. Our most consistent team contains about 15 day-to-day people from across the world; U.S.A., U.K., Columbia, Nigeria, India, Bulgaria, South Africa, etc. We are best known for Super Smash Champ, Counterspell, League of Legends Traps, and Boss Battles. If you check out the playlists on our channel at http://youtube.com/SmashBits you will see a small sample of the work we have done recently.
How long will this take?
It will take 12 months from start to finish. If things go smoother than expected we could finish in as early as 9 months. If we have more unforeseen delays than we expect, it could take 15 months.
How do I know this is legal?
The 17 U.S.C. § 107 considers parody a derivative work under United States Copyright Law. The Supreme Court stated that parody "is the use of some elements of a prior author's composition to create a new one that, at least in part, comments on that author's works.”
Parody is a legal grey area. Decisions on what is and is not legally parody is determined by a history of previous court decisions. Our lawyer has told us that we are on the very safe side of parody as this is very clearly an effort to poke fun at an original work. Our legal team will remain a part of every step of our process to ensure we remain on the very safe side.
Examples of parody include Family Guy’s parody of Star Wars, Austin Power’s parody of the Bond films, The Starving Games parody of The Hunger Games, Saturday Morning Mystery’s parody of Scooby-Doo, 50 Shades of Chicken’s cookbook parody of 50 Shades of Grey, Bored of the Ring’s graphic novel parody of Lord of the Rings, and Pride and Prejudice and Zombies’ novel parody of Pride and Prejudice.
While you are waiting for our parody of Ocarina of Time, why not check out our parody series of 1990s jRPGs? Three dungeon bosses run from battle and ruin the order of the universe by taking matters into their own hands.
Risks and challenges
In the last 3 years our team has streamlined our animation engine. We have created a very careful production schedule. There are always unforeseen delays. We have already calculated for such postponements in our timetable.
We have calculated the cost of reward fulfillment and have a plan to fill them. No worries there.
The project has been our vision and dream for 3 years. Once we get the funding for it we are all jumping right into it.Learn about accountability on Kickstarter
- (45 days)