Be a gravity ninja as you battle your friends within the pages of old story books. Read more
This project's funding goal was not reached on September 3, 2014.
About this project
Paperbound is a local multiplayer game from developers who have worked on games including Transformers: Fall of Cybertron, Go Home Dinosaurs, and The Bourne Conspiracy. Manipulate gravity in fast-paced action for 2-4 players. Explore arenas within the pages of old storybooks.
The Paperbound demo features three Versus arenas from and one Capture the Quill arena. These arenas come from the Journey to the Center of the Earth and Skull Kingdom books.
The demo requires Xbox 360 controllers (or other XInput-compatible gamepads...you can find DLLs for PS4 controllers with a google search). We will have wider gamepad support by the time Paperbound is finished.
Shader Model 3.0 video card (Geforce 6100, Radeon HD 2300, Intel HD 4000 or newer)
In Paperbound, characters come to life right from the pages of old books. Magic dust has awakened them, and they have escaped their respective books to compete for glory. In this magical world, the normal rules of gravity don't apply. Your gravity changes direction as you run along curved surfaces---like you're wearing magnetic boots. This opens the opportunity to find clever ways to navigate around levels and engage in mid-air, sword-clashing battles.
In Paperbound, 2-4 friends duke it out on the same screen in arenas where gravity bends to your will. Slash with letter openers, throw scissors, and drop ink bombs. Combat ranges from cat-and-mouse to frantic, depending on the number of players and the size of the arena. Each arena comes from one of several books shown below.
You'll run on the walls, the ceiling, anywhere! Swing around obstacles or fly across the map for a sneak attack. Use melee or ranged weapons as they suit your strategy. Melee weapons can reflect projectiles. You'll be surprised at the depth of play that the traversal and weapon interactions provide as you attempt to outmaneuver and outsmart your friends.
- Local multiplayer for 2-4 players
- A variety maps from 5+ books. Each map plays very differently.
- 3 Game Modes - Versus, Team Versus, Capture the Flag
- A dozen playable characters
- Your gravity adjusts to curved surfaces
- Flip gravity while running or mid-air
Paperbound will also ship with its level editor. We want to fully support the community in providing user-generated content. We will work to highlight the best fan-created maps.
A Journey to the Center of the Earth
Art inspired by the original illustrations by Edouard Riou. Maps feature springy platforms that are influenced by players' gravity directions.
Art inspired by Tim Burton's Nightmare Before Christmas. This book revolves around a land inhabited by living skeletons.
The Book of the Five Rings
Musashi's classic tome features levels based on earth, water, fire, wind, and void. Enjoy Japanese-themed artwork, and play levels featuring rotating machines.
The Book of the Dead
Fight in ancient Egyptian tombs and temples. Maps feature flat surfaces and sliding blocks.
Experience a paper hell in this twisted world filled with hazards.
Eddy is a stickman who has come to life. He breaks free of the boundaries of his little sheet of paper to have adventures in old books.
This warrior is dedicated to protecting the Kingdom of the Skull and keeping out all invaders.
Home: Skull Kingdom
The Egyptian god of sky and war.
Home: The Book of the Dead
This beefy beetle strikes fear into the hearts of foes large and small.
Home: The Book of the Dead
Eddy's Japanese counterpart. Skilled in the ways of ninjitsu.
Home: The Book of Five Rings
Dan is the designer and programmer of Paperbound. He's worked professionally in the games industry for 8 years, but he's been making games for much longer, working on small games and Quake mods since 1999. He's proud to have worked on Transformers: Fall of Cybertron, The Bourne Conspiracy, and Empire Earth III.
Mike is Paperbound's character artist, bringing you a slew of cool-looking individuals. He's done character design for indie films, but this is his breakout experience for games.
Josh is an environment artist. He's responsible for the beautiful images you see in several of our books, including Journey, Five Rings, and Inferno.
Hailing from jolly old England, Chris composes original music and sound effects for Paperbound and represents the game at European expos.
Lacey is one of the environment artists, bringing quirk and life to Skull Kingdom and The Book of the Dead. She's a student currently pursuing a degree in game art.
$12k - Soccer Mode
Adding a soccer (football for non-Yanks) mode where the ball takes your gravity when you touch it. It's a great mode to add variety in a way that plays to the strengths of the game's gravity mechanics.
$14k - Playstation 4
$17k - Xbox 360
$20k - Xbox One
The best Paperbound experience is in front of a couch. We want to bring Paperbound to PS4, Xbox One, and Xbox 360. While much cheaper than in the past, bringing a game to console still has costs.
$25k Online Connectivity
We will spend at least a month investigating the feasibility of online multiplayer. If we are convinced that it provides a compelling experience, we will fully implement it. But there is still the possibility that it won't work out and thus not make it into the game. If it doesn't pan out, we'll still provide online features like access to user-created maps, GIF uploading, and other things our user base is looking for.
It takes a lot of work to make a game. Some of us are working full time on this project to put it in your hands as soon as possible. We've used our own money to take the game this far, but funds are running low. We'll use the money to continue developing Paperbound, bring it to events like PAX, and cover general business expenses like taxes, fees, software, and equipment.
If we can't work on the game full-time and promote it, it will be difficult to keep the team together and finish the game in a reasonable amount of time. With your support, we can put Paperbound in your hands in 2014 and provide support and updates after release.
Digital Art Book - Contains concepts, in-game art, lost characters, and more. The book will showcase the game's evolution and development process.
Digital Soundtrack - mp3 and/or ogg files for all the custom-composed music you will hear in Paperobund
Character Pins - A set of four 1" pins containing cool images of some of the characters from the character selection screen
Single Player Prototype - We once prototyped a single player campaign, and while we thought it had great promise, we had to make the hard decision to focus on multiplayer to make it the best possible game. The single player campaign was a combination of puzzle-platforming and reflex-testing action, so if that's the kind of thing you like, consider this option. You can view this video to see what it was like.
If you wish to pledge for an add-on, we'll send you a survey once the campaign has finished to ask you which one(s) you want.
Risks and challenges
Paperbound is already an insane amount of fun, but we have a lot of work to bring it to the quality that both we and gamers expect by October. We're burning the candles 7 days a week to make that happen, but there are always unexpected things that happen that could push the game's release date back.
The core tech is there, but we simply have more characters, maps, and music to make, as well as putting on the polish to really make Paperbound shine. We are looking at bringing Paperbound to consoles, so getting our hands on dev kits and slogging through the porting process are hurdles.
Gaining visibility is harder than ever for indie projects, and gaining traction is critical for us to be able to continue supporting Paperbound after its release. We hope we can count on your word-of-mouth support.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (34 days)