Dilemma - by Braintree Games (Canceled)
Dilemma - by Braintree Games (Canceled)
A tabletop game that evokes elements of classics such as Chess, Stratego, and Tug of War. Outthink and outmaneuver to claim victory!
A tabletop game that evokes elements of classics such as Chess, Stratego, and Tug of War. Outthink and outmaneuver to claim victory! Read more
- Download the Print-and-Play and try Dilemma for yourself!
- Mutual Pawn Control: In Dilemma, there aren't "your pieces" and "my pieces," there are only pieces. Both players can move them, but in different ways, so your uses for a piece won't always be the same as your opponent's.
- Simple Rules, Complex Play: I've taught Dilemma to a classroom full of fifth graders. It takes minutes to learn, and a half hour to play; by the end of your first game, you'll be spending more time considering your moves and strategy than looking at the rules.
- Dynamic Board Development: Every move you make changes the layout of the board, making each game a unique experience.
- Replay Value: Whether you're racing off to a quick lead so you can put the game away fast, playing mind games with a bait and switch, or fighting for control of the board and flow of the game, there are a variety of paths to victory, each with its own challenges.
Check out the game play video below for more information.
The game board for Dilemma will be printed on a flexible and durable fabric/rubber composite which, in my opinion, is superior to typical chipboard game boards.
- These mats lie flat on the table (assuming your table is flat), and won't warp over time.
- They're water resistant. I've spilled mustard, wine, and oil on a prototype to test its resilience. The game's probably still over if you spill a glass of red wine all over the board, but if you're quick with the soap and water (yes, these are washable!) your board should live to play another day.
- They're flexible. The dilemma game board will roll up like a newspaper. This means a smaller box, which saves space on your shelf. It also makes the game readily portable; with the rolled up mat and everything but the rules in the bag, you're ready to go!
- Kickstarter Discount: Everyone on Kickstarter gets the early bird discount. Right now I want Dilemma in as many hands as possible, so you'll get 10 dollars off retail value when you support me now.
- Your Opinion Counts: Have an idea for Dilemma? Now's your chance! If you think up art concepts, rules variants, or something else in the game that you think I'm missing, speak up and be heard; I'm listening.
- You Come First: Retail versions of Dilemma will be shipped to participating stores around the country, but not until every backer's package has been sent. You supported the game first, and you should get to play it first.
- I Need Your Help: I think Dilemma's a fantastic board game, and I hope you do too. I've invested thousands of dollars in time and effort and actual dollars designing, prototyping, and testing to make Dilemma a reality, but I can't cover the wider scale manufacturing without your help.
I've crunched the numbers in developing a budget for this project and here's what I've come up with: Shipping is expensive. No, more than that.
Here's a little more explanation for the numbers:
- Five Hundred Games: This is the smallest print run I can manage while still taking advantage of economies of scale. As we fund above the goal, I can afford to produce more copies, which drops the price of producing dilemma and lets me stuff nicer and better things into every package.
- Kickstarter Exclusive Content: The special pawns and leader's coins start off expensive to produce, and while making more of them lowers the cost per unit, it doesn't lower the cost of everything. The more we raise, the more of these I can make, the more of you get to enjoy them.
- Shipping Expenses: It looks like it could cost more to ship the game than make it. While domestic shipping is more affordable, overseas packages cost both arms and one leg up to the knee. This amount will make sure every backer gets their reward. I don't want the game finished and stranded. That's not a completed project.
- I'm also looking at overseas solutions to lessen the burdens of customs and VAT costs. If you have suggestions or ideas on this, I'd love to hear them!
- Logistics: Accidents happen, and when they do, this will help cover the costs to fix them.
- Amazon/Kickstarter Fees: Kickstarter and Amazon have processing fees associated with successfully launching a campaign. This is for them.
It's nice to fantasize about stretch goals, but first we need to reach funding. Here are some smaller goodies to pick up along the way.
- For every $1000 until we reach funding, I'll put up designs for one of the thirteen tile values at the end of the day. Raise $2000 in one day? Have two sets of designs to discuss!
- If we hit 1000 likes on the Braintree Games facebook page, I'll post preliminary designs for Dilemma's box and rules, and we can discuss ideas for improving them together.
- If we hit 1500 likes, I'll release renders for the custom pawns and Leader's Coin available in the KICKSTARTER SPECIAL.
$20,000 - Rules Variants: I'll provide additional rules and game variants in the rule book. If you come up with a compelling variant of your own while playing the Print-and-Play, it could end up in the official rules!
$30,000 - Multiplayer Dilemma: I'll create rules and add any necessary components for playing Dilemma in a group of up to four people.
$40,000 - Dilemma Mobile: We will make Dilemma into an app for phones and tablets; all backers will get the full version for free on the device of their choice!
Risks and challenges
The biggest challenge - I hope - will be too much success.
I budgeted this project to make it as cheap as I possibly can while still being sure of my ability to fulfill all backer promises. To make that happen, my initial plan is to take care of the assembly and shipping myself.
The catch is that my hands don't have an economy of scale. If (ahem WHEN) we overfund, I'll become the bottleneck. The game will get cheaper to produce, which means I can have cooler and better pieces manufactured to add value to everyone's order, but at a certain point I'll be unable to ship it all myself.
The rough spot is the space between funding too high to do it all myself, and too low to have the game manufactured at a large enough print run that a single company will cover it all. The magic number seems to be about 1,500 for a minimum, with some companies requiring more.
That will cost close to three times my initial goal, so I'm investigating ways to get that number lower, like searching for companies willing to manufacture partial games at a smaller scale. With your help, we can get funding high enough to take Dilemma to a manufacturer, and skirt the mid-sized troubles. Tell a friend, tell two!
I built in a little leeway to the budget because the unexpected always happens, and when it does, it's best to be prepared. For example, replacements for broken or missing pieces have been worked into shipping and logistics.
I am looking at several manufacturers for each of the pieces, so if one ends up being unresponsive, I can move on quickly to avoid production delays.
If you spot a potential pitfall or possible problem, please let me know so I can promptly pursue appropriate preventative processes!Learn about accountability on Kickstarter
- (33 days)