The Joys of Kicking Zombies into the Sea (& some stuff about the Pledge Manager)
Just a couple of things to cover on this one as on the production front we have been tied up with Essen related activities. First up, the Pledge Manager. We have decided to go with Crowd Ox for our PM and it's currently in the set up process, we should be live by early next week at the latest...
Secondly, Essen Spiel! So this past week we were over in Germany demoing Exodus (along with our other game Air Flix) at Spiel, we got the chance to meet some of the backers and show them around the game and also put the finishing touches to one of the quick play Director missions (pictured above) from the game.
Over the course of the week we got hands on with the Rib (little boat) more than we have done in testing so far and a few cool little quirks came to light. If you are using the "sweep" action next to the water (either harbor or boat) you can kick infected off you into the water, effectively removing them from play, the coolest example of this in one of the games was Kira kicking a couple of zombies off the back of the Rib as they pulled away from the shore.
The other rib related thing that came up was a question about transition squares & the "dive" action. Normally you would need to use a transition square to enter/exit the rib, however, the rules have now been tweaked so that in situations where a hero is moving from an elevated square down into the rib, the "dive" action can now be used to leap from the harbor wall (or deck of a ship) into the rib for some awesomely cinematic escape action!
That's all for now, the next update will be about the pledge manager (probably beginning of next week) & then we should have some of the new minis sculpts to show off the week after.