Cave Pilot 55
Players race their sophisticated technological bat-planes through a gauntlet cave in a thrilling board/card game for 1-4 players.
EU shipping just 4 euros !! International & US shipping only 10 euros !!
Check out the excellent review of Cave Pilot 55 by Michael from NVS Gameplays on you-tube!
"......this is by no means a simple game.......this game really shines..."
"....there is so much strategy to this, I absolutely love that in it...."
In Cave Pilot 55 players race their sophisticated technological bat planes though a gauntlet cave. In this thrilling modular card/board game for 1-4 players, the goal is to collect reputation points during the race and finish first.
Each turn, a player puts a cave card on the table representing either the ceiling or the ground of the cave. By doing so, a long small cave is created (with a different layout each game), through which players fly their technological bat planes.
There are 48 cave cards in the core box (belonging to two levels of difficulty), on which different dangerous objects or animals are depicted, that could be encountered during the game.
The challenge that follows during an encounter can be won or lost depending on the strength and equipment of the bat plane. Players can strengthen their bat planes by upgrading their shields, short-range attack, plate armor, power, maneuverability and navigation & control. By upgrading their planes players reduce the effect of the dice and strengthen the level of control, at the expense of luck.
There are 104 upgrade cards in total, including a set of special cards that can only be found during the exploration of caves.
Each player should critically and carfully consider in which plane characteristic they invest their money. This depends on the cave cards on the table, but as the game continues and the cave is getting longer and more dangerous, the need to invest in certain upgrades may change.
Not only can players invest their money in upgrade cards, they can also decide to buy long range missiles or booster fuel. The missiles can be used to shoot rivals, caves and obstructions, while the booster fuel can be used to outmaneuver other players by playing an extra turn, or cross the cave diagonal.
During each turn many tough decisions need to be made. Should I fly close to the ceiling or just above the bottom of the cave? Which cave card should I play? Should I invest in upgrade cards and if so what characteristics should I strengthen? Should I play an extra turn? Do I need missiles to weaken a cave or a fortunate player in front of me?
Cave pilot 55 is a tactical game, thrilling to the last turn, based on a few simple game rules and placed in a steampunk-like technological world. Experience the gauntlet yourself!
What is in the core box ?
The core box contains all the game materials necessary to play a game of Cave Pilot 55 right away, up to four players! The box (dimensions 310 x 220 x 7 cm) contains a.o. 4 A4 sized player mats and 2 standard decks (the Granite & Sulpher deck) of cave cards.
Game Box (310x220x70 mm) Grey Carton 1.15 mm, 100 gr Linnen Paper + Box inlay 500 gr White Carton with 2 Compartiments
- 24 Page Rulebook [English] (A4: 210x297 mm) R/V Quadri, MC Sat 115 gr Paper
2 Cave Entrance Cards, 1 Cave Exit Card, 24 Yellow Cave Cards & 24 Orange Cave Cards (63 x 88 mm) Monojet 300, Varnished, Rounded Corners & Cellophane Wrapped.
36 Dark Green Exploration Cards & 68 Colored 'Normal' upgrade Cards (35 x 55 mm) Monojet 300, Varnished, Rounded Corners & Cellophane Wrapped
40 Red, 20 Green Wooden Markers (10x10x10 mm Cylinders)
4x3 Colored (Blue, Red, Purple & Green) Wooden Player Markers 10x10x15 mm Cylinders)
6 Colored (2x Yellow, 2x Orange, 1x Purple & 1x Black) Custom Engraved Dice (19x19 mm)
4 Bat planes (70x50 mm) Two-sided Print, GD2 Laminated Carton, 2x500 gr, R/V Quadri, Varnished
45 Credit (20 mm & 30 mm) & 1 First Player Token (40 mm) Two-sided Print, GD2 Laminated Carton, 2x500 gr, R/V Quadri, Varnished
- 4 Player Mats (210x297 mm) & 1 Score Mat (148x210 mm) One-sided Print GD2 Laminated Carton, 2x500 gr, R/V Quadri, Varnished
4 different colored Bat planes
Early 2013 the idea of Cave Pilot 55 was born, based on the first 2D computer platform games in the early '80s, in which you could fly through endless caves with dangerous challenges. Important aspects of this idea were the all changing caves that enhance replayability, the player contribution to the creation of the cave and the flexibility regarding the length of the cave that allows a variable game length. In the early phase, on wednesday afternoons, the game was 'kitchen tested' weekly by us, to get rid of the obvious problems. In the first half of 2014 Cave Pilot 55 was tested outside the 'developer's world' for the first time. From then onwards, different people played and tested the game almost weekly, improving the layout and game mechanisms.
A video review of an earlier version of Cave Pilot 55 by Nox Spellenzolder [in Dutch]
An interview by E&E's Spellemolen [in Dutch]
Video run-through of Cave Pilot 55:
part 1: http://youtu.be/buiCpQRwqnc
part 2: http://youtu.be/I_gaCn-SHhs
The rulebook is already available in 3 languages. It still requires a finishing touch, a thorough review of the text and some additional tutorials.
Want to play Cave Pilot 55 now?
A preliminary print & play version of Cave Pilot 55 to accomodate backers and to get a feeling of the game mechanisms can be found here
A summary table containing tips about how to play the game
Check out our Add-ons
To promote Cave Pilot 55 we have designed a remarkable set of prehistorically themed cards that can be shuffled into a normal standard game that includes the Sulpher deck. The Flying Nathus a.o. is a special large cave card (2 caves wide!) that is positioned between the ceiling and the bottom of the cave. The set also contains two unique exploration cards: the "Permian gem stone" and "Carboniferous gas fruit". Additionally, we have added two extra standard dice just for your convenience.
The limited edition promo pack is a Kickstarter exclusive production, meaning that we only produce these cards during the Kickstarter batch.
You can also add the limited edition promo pack as an add-on to your pledge (including the early bird). Just pledge and add the cost to your pledge amount. We will send out a survey on which add on's you desire after the Kickstarter.
Additionally we have the Lava Cave Card set available as an add-on and a Kickstarter exclusive production. Just add the costs to your pledge!
The Lave Cave Card set contains 24 cave cards and 1 die, and is the toughest level we have available at the moment. You can include 2 or 4 to your normal game of Cave Pilot just to spice up and flavour the game.
How do we want to spend our money to produce Cave Pilot 55?
Although our wish is to produce the game with maximum game quality, we first aim to produce Cave Pilot 55 with a bit above average board game quality. Along the way, depending on the funds collected we hopefully can enhance the game materials bit by bit.
For now the project costs are budgeted as follows:
Euro - Dollar indication
This is the moment for American backers to buy European goods. 1 Euro at the moment will cost you 1.08995 U.S. dollars (27/3). The euro hasn't been this cheap for the last 5 years!!
Cave Pilot 55 will be shipped to your home wherever you are
We will ship anywhere in the world and feel responsible to have Cave Pilot 55 delivered smoothly & save at your home address.
We have three levels for shipping:
- 1) We do not calculate shipping costs within the Netherlands, as we will drive ourselves around the Netherlands to drop off our game at the front door of our backers.
- 2) Shipping within Europe will costs 4 euro and
- 3) for the rest of the world shipping will cost 10 euros.
We will make use of Amazon shipping centers within a.o. the EU and USA to enhance the speed, smoothen communication, and to work with an experienced professional organization (at lower the cost).
Our project is EU friendly
Risks and challenges
We are not perfect and set backs will surely occur, but we have done our utmost best to reduce project risks as follows:
1) We've done > 100 test rounds with various gamer communities. Game mechanisms have been tested and adapted for some time now and we can see that the severity and impact of the changes in the game follows a negative trend in time.
2) We've finished 90% of game layout & design and 60% of the game art. We see no difficulty in finishing the game art within the timeframe set as we are in close (physical) contact with the artist, have been working with this artist for almost one year now, have reserved time with the artist and can quickly adapt to revisions and changes.
3) The rule book has been written for 90% (in three languages), but still needs a thorough review, a tutorial and some additional examples of the game mechanisms
4) We have contacted various board game producers and compagnies selling game materials and thoroughly investigated the different possibilities of producing our game
5) The estimated delivery date is January 2016, this is of course an estimate. Keep in mind that due to logistics of international shipping, backers in different regions of the world may receive their products and rewards sooner or later then others.
- (39 days)