About this project
Combat Core is a 3D arena fighting game that borrows elements from classic games like Power Stone, Custom Robo, and other fighters. The fighting mechanics focus on fast-paced combat, strategic use of your environment, and weapons in the arena. Here are the key features (more depending on stretch goals!):
- High-Powered Combat from 1v1 to 4 player battle royale or team modes
- Physics-based environment destruction and interactive ragdolls
- Original Characters with fun, unique movesets and strengths
- Combat Cores can boost fighter stats and grant special attacks to fit your play style!
- Local Multiplayer + Online Multiplayer using Exit Game's Photon Networking Framework
- Interactive Arenas with a variety of mechanics and hazards
- Weapon Pickups ranging from lazer swords to energy grenade launchers, with multiple attacks and uses
- Full Character Editor to create custom fighters with different gear, stats, and skills
- Oculus Rift Compatible - The first fighting game with native Oculus Rift support!
Combat Core's fighting system is influenced by a myriad of classic brawlers from the 90's and early 2000's:
- The free roaming 3D movement, pickups, and interactive arenas of Power Stone and 4-player free-for-all brawling from Power Stone 2.
- Hit, grab, block, parry system and easy combo mixups similar to Dead or Alive and Soul Calibur 2.
- Full custom character editor w/ a slew of abilities and stats similar to Custom Robo and classic AKI wrestling games like Wrestlemania 2000 and No Mercy.
- Energy-based attacks and lightning quick combat influenced by Dragon Ball Z.
Full 3D Player Movement
Unlike most conventional fighting games, Combat Core's battles take place in a 3-Dimensional arena where players can move and jump in any direction at any time.
The basic battle uses a 3-stock setup per battle, and when a fighter has been knocked out 3 times, they are eliminated from the fight. The last man/team standing wins!
Utilize light, heavy, core attacks, weapons, and even the environment to damage your foes and obtain victory!
Picking up energy orbs will increase your meter regeneration! Shield guards and evasion rolls can be used for defensive tactics. Using your guard uses energy meter and will break quickly!
If the timer reaches zero, the death lazers will spawn and slowly force players to move to the center of the stage, or die instantly!
The world of Combat Core is a colorful mix of modern aesthetics and futuristic cyberpunk. Fighters from across the galaxy have gathered to compete in the ARENA Combat League to prove their skills and strength!
In addition to their combat prowess, fighters are equipped with special energy cores to boost their fighting abilities and grant them special skills. In the arcade/campaign modes, players will learn the history of every fighter and their motives for competing!
In addition to the core roster, players will be able to create their own custom characters and compete! Select from a wide variety of accessories and skills to fit your playstyle, and prove your strength!
The scope of Combat Core has always been focused and within reasonable limits of the team's available resources, but there are a handful of great new ideas that we want to develop! With these stretch goals, there is a variety of new content we can commit to completing!
Here are some of the talented voice actors that were casted for Combat Core, courtesy of our casting director Chris Niosi. More announcements for the remaining roster will come in the future!
Curtis Arnott (Bruizer) - Widely known online as "Takahata101" and his work for the DBZ and Hellsing Abridged series as Creative Director of Team Four Star. Also, he recently did voices for Dragonball Xenoverse.
Michele Knotz (Pugi) - Michele has an extensive resume of voicing a multitude of Pokémon characters for Nintendo, and voiced in various anime such as To Heart and Genshiken. She also voiced Alisa in Street Fighter X Tekken.
Chris Guerrero (Jondo) - Featured in the "Death Battle" Youtube series, Chris has also done voices for One Piece, the TOME animated series and DBZ Abridged.
Brittany Lauda (Skatie) - Brittany was recently featured in HuniePop as Audrey, and other games including Strife (Blazer) and Heroes of Newerth (URSA Magmus, Grizzington)
Sandra Espinoza (Ember) - Sandra voiced the popular female class mods for Team Fortress 2 and has been featured in other games including Apotheon and Supreme League of Patriots.
Music in Combat Core will feature an electric blend of hand-selected tracks and original new tracks from a variety of outstanding artists! With funding, we are in line to license tracks from several artists including Falcon Funk, DJ Butcher, and Panda Eyes.
Here are a few tracks that will be featured if the game is funded!
The track used in the Kickstarter trailer is Yoav's instrumental for "Quarter Master":
Combat Core has been in development since 2013, and most of the combat mechanics are implemented and working. The game has already been greenlit on Steam, and approved for the developer programs for Microsoft's Xbox One and the Nintendo Wii U. The game is progressing very well, but will need several more months in development to make it a complete product. This Kickstarter campaign is to help get the game to the finish line!
Combat Core has been completely self-funded so far, but extra funding is needed to cover cost of several things:
- More Art Assets and Game Features - There are still a lot of art assets needed to finish the game! There are several more character models, weapons, and environments still being created. The kickstarter will cover the cost of creating and improving 2D illustration/concepts , environment and character models, animations, and special effects.
- Music and Sound Production/Licensing - Combat Core will feature a fantastic EDM-heavy soundtrack produced by a variety of contributing artists. Funding will cover the cost for music licenses and production.
- Voice Casting/Directing - We need to cover the costs for casting and recording voices for all the characters and other voice clips like the announcer(s)
- Living Expenses - Without funding, Combat Core will be shifted to a part-time project and I will need to focus on other jobs to make a living and to pay my partners for their work, and completing the project will take much longer.
***INFO ON CONSOLE ADD-ON PLEDGING***
We plan to distribute alpha builds to backers and utilize Steam Early Access in the future, but these avenues are not available for console releases. For this reason, ALL backers will receive the PC/Mac version rewards. If the console port stretch goals are reached, we will allow $5 add-on pledges (per key) to receive keys for the console of your choice when it releases.
Also, Alex Ahad “o_8” (Character Design) is an amazing artist and the creative director of the smash-hit indie fighting game Skullgirls. If the $60k stretch goal is met, he's contributing 4 additional character designs in Combat Core! You can view more of his work on his Twitter, Tumblr, and Deviantart.
I started full-time development of Combat Core in Summer 2013. Most of the gameplay systems are in place and the game is playable. Most of the development moving forward will be for adding/producing new art assets, attacks, music, bugfixing, balancing, and polishing the presentation to the existing framework. Barring any significant setback, here is the projected roadmap for the release of the game:
Q2-3 2015 - Immediately after the Kickstarter, a private, DRM-free pre-release build will be released to $25-tier and higher backers. The current build has 5 original characters, 4 stages, 4 weapon types and several custom character options. Expect new builds to be released about every 2-6 weeks with new content.
Q4 2015 - The game will be publicly released on Steam and other available digital storefronts, and backers at the $13-tier and above will receive their keys. This will be the "early access" release, and the game will continue to be updated regularly. Minimum features targeted for this release are:
- 8 original characters playable (possibly more)
- 6 arenas (possibly more)
- Online multiplayer
- More weapons and custom character assets
Q1 2016 - The game and content (all characters, weapons, modes, arenas) are complete, and bugs/presentation have been polished as much as reasonably possible. The PDF guide and soundtrack should be complete, and the game will be "released" as version 1.0. Some stretch goals such as Extra Modes may be completed post-1.0 release, and the game will be ported to consoles.
Risks and challenges
Most of the groundwork for Combat Core is already in place. The game is playable and we have an efficient pipeline to continue to add new content.
However we understand that game development will always have unique hurdles, so there is always the possibilities of production delays due to all kinds of life situations. There may be technical hurdles but we are certain we will have the resources to deliver on all promised features.
We have a clear roadmap to delivery. An early access build should be released in 2015 and the full-featured release in early 2016. The team is experienced, motivated, and want to finish the game just as much as you want to play it!Learn about accountability on Kickstarter
Support this project
- (27 days)