Funding Canceled Funding for this project was canceled by the project creator on July 24, 2013.
Photo-main
Play
00:00
00:00

An exciting new vehicular combat game with RPG elements. Think Interstate 76 meets World of Tanks and mix in some old Autoduel.

With your support, we aim to recapture the intense action of these groundbreaking games and then take it to a whole new level…

After listening to our backers and our community's overwhelming response we are adding a short single-player (i76 style) campaign to the game. The campaign will be included in the initial funding phase and can be expanded through stretch goals. Pick your faction, learn your skills and determine your destiny through this single-player campaign. We will give more details in the updates to come. Thanks for all your feedback and support.

We are pleased to release our first gameplay teaser. This is actual in game footage from the current build of the game and that's Maxx and Mike playing over the internet in the video. This is work in progress, and there is lots of work to be done, but we know the game will look at least this good!

The prototype includes: deformable damage models, rockets and machineguns, localized damage and is 10 player internet playable. The cars featured are the Attacker and the Marauder.


City Streets - by Theo Aretos
City Streets - by Theo Aretos

MotorGun will weld real world car physics and a diverse set of realistic cars to a set of amazing weapons systems of all kinds. It puts you in control of a deep set of customization elements - from paint to payload, it's all up to you. As you play you'll advance and be exposed to an ever-deepening set of vehicle tech-trees, blowers, turbos and sway bars - heat seekers, miniguns and rocket pods. Try you hand in multiplayer combat in the wasteland. To the victor goes the spoils. It's the culmination of over two decades of car combat video game pedigrees and it's commin' at you at wide open throttle.

In a post-apocalyptic future, warriors drive to survive in their tricked out, heavily armed vehicles scavenged from the blistered landscape and equipped with a deadly array of lethal weaponry.

Get behind the wheel of more than twenty unique vehicles which are divided into three warring factions - the Ratters, the Scavengers and the Techies.

MotorGun features team-based goal-oriented combat in a variety of open battlegrounds from abandoned cities to dried-up riverbeds. Assemble your team, choose your tactics, select a vehicle from your roster and dive into battle in adrenaline-pumping game play modes including Convoy, Capture the Flag and Salvage.

Victory has its rewards – gain experience and scrap metal in order to unlock access to upgrades, customization and new more powerful machines.

Build your crew from driver to gunner all of your people can gain experience and help you in your cause.  Your mechanic will also play an important role.

Pick your mechanic and make them trust you - concept by A.J. Garret
Pick your mechanic and make them trust you - concept by A.J. Garret

The cars can receive a wide variety of upgrades as you progress along an extensive tech tree – from performance modifications to the drivetrain and suspension – to a broad array of powerful weapons, protective armor and countermeasures which can be bolted-on to build uniquely equipped vehicles. 

Ratter Light Class - by Maxx Kaufman
Ratter Light Class - by Maxx Kaufman

Strip the armor from your vehicle and drop in a more powerful engine to make it light and fast but also fragile, load it up with heavy artillery but sacrifice speed and maneuverability, or bolt-on a dozer plow and thick armor plating to make a formidable rammer – the choice is yours.

You can also customize the paintwork and add decals in order to show your team allegiance and express your unique style.

Due to the deep customization system, every car in MotorGun will be unique!

Looking to the Future - Amber Sander
Looking to the Future - Amber Sander

Pixelbionic is an independent video game developer located in Southern California co-founded by Michael Maxx Kaufman – a founding member of InXile Entertainment and Gray Matter Interactive, one of the Directors of Return To Castle Wolfenstein, Kingpin: Life Of Crime,The Bard’s Tale and Redneck Rampage, and Mike Arkin – a highly experienced Studio Head and Producer credited with over 150 published titles, including Die Hard Trilogy, Battlezone and the Tokyo Xtreme Racer series.

Born from a shared passion for dystopian movies such as Mad Max and Death Race 2000 and the classic games Twisted Metal and Interstate ’76, our objective is to combine the vision of a talented team of experienced developers with the enthusiasm and support of a vibrant gamer community in order to set a new standard for online vehicular combat games.

A small selection of games developed by members of the MotorGun team.

The 1992 US Olympic Men’s Basketball squad might have coined the term Dream Team – but in order to create MotorGun we decided to follow along the same idea!  We’ve managed to bring together our very own Dream Team which includes the most influential and successful vehicular combat designers of all time: David Jaffe (creator of the Twisted Metal and God Of War series) and Zack Norman (creator of Interstate '76) are key members of the team steering the game's creative vision.

But we didn’t stop there… Scot Kramarich – Lead Designer on Interstate ’82, Designer on Interstate ’76 and Senior Producer on Oddworld: Stranger’s Wrath is also on board for the ride!

Other key members of the MotorGun team include coder Rafael Paiz Senior Programmer on The Matrix: Path Of Neo and Lead Programmer on Redneck Rampage, Kingpin Life of Crime and Return To Castle Wolfenstein, and designer Tomo Moriwaki Producer on Medal Of Honor 2010, Designer on Call Of Duty: Finest Hour, and Creative Director on Spider-man 2.

Last, but by no means least, we have Chanel Summers – by day a video game rock star whose experience ranges from high-performance 3D vehicle simulations to pioneering work on multiplayer online combat games – and by night an actual rock star who has recorded and performed with numerous headlining artists, and will be MotorGun’s creative adviser on all things audio.

No Publisher, No Compromises!

We believe that there is a significant audience of PC gamers who have always loved auto combat games…just like us!  Unfortunately, most games publishers aren’t excited about making PC games, and many of the titles released are just basic ports of their marketing-led console games.  We know they’re dismissing a huge part of the gaming community and that there is a large audience of gamers who want high quality, exciting games designed from the ground up for the capabilities of their PC.

Thanks to Kickstarter, we can cut out the middle-man and go directly to the community to bring to life the game we’ve always wanted to build – and that doesn’t just mean a financial contribution – we’re actively looking to involve the community in the design and development process on our dedicated developer’s forum, hand-in-hand with some of the most influential and successful creative legends of the genre.

Ingame - Prototype Screenshot
Ingame - Prototype Screenshot

THE FACTIONS

In the aftermath of the apocalypse, three warring factions rose to prominence in the battle to control the scarce resources needed in order to survive in the unforgiving environment that remained. Each of these groups banded together in loosely affiliated gangs based upon the type of vehicles they drove. All the cars are cobbled together from whatever components can be salvaged, fabricated or kludged together using the materials and tools available.

Over time, the specific origin of the factions has become steeped in mythology, with tales of incredible vehicles and powerful weapons long since lost, although many believe that they have simply been hidden away, ready to be discovered and unlocked so that they might drive and do battle again.

Although the founding members of the factions are now part of folklore, new members continue to pledge their allegiance to one of the three groups, continuing to form new Chapters of their own to carry on the battle for supremacy.

Ruin City - concept by Maxx Kaufman
Ruin City - concept by Maxx Kaufman

"Faster, faster, until the thrill of speed overcomes the fear of death." - Hunter S. Thompson

MotorGun utilizes an archetypal RPG-based three class system – Light, Medium and Heavy. Within each of the three classes, vehicle specifications can be upgraded according to their individual attributes, available weapons slots, and capacities. 

Weapons and Customization

Success in battle has its rewards, and you can use those rewards to upgrade your vehicles and acquire new ones. Your vehicles are ever-evolving machines – develop skills to research and acquire upgrades and enhance their capabilities.

As you gain experience and progress through the game you unlock new upgrades to the vehicles. Upgrades are divided into four main categories:

Performance: Upgrade or replace the engine, suspension, tires, and other components to improve your car’s speed, agility, traction and handling.

Weapons: Upgrade your existing weapons and equip new types of weaponry to the standard mounting points:

  • Machine Guns High rate of fire, low damage
  • Auto Cannons Medium rate of fire, medium damage
  • Rockets High damage, explosive
  • Flamethrowers Short range, medium damage, sets vehicles on fire
  • Ram Plate Improves ram damage
  • Scoopers Displaces or flips enemy vehicles
  • And many more

Armor & Countermeasures: You can bolt on thicker armor plating for additional protection from incoming fire. Defensive countermeasures such as smoke screens and anti-missile flak can also be added.

Visual Customizations: Upgrade your paintwork and add decals to show loyalty to your faction and also express your individual identity.

“Take all you can. Fight to keep it!”

The world of MotorGun is founded on this principle and the game play modes will reflect it.

  • Convoy: Take and protect resources in dramatic escort scenarios
  • Salvage: Focus on disabling your enemies rather than destroying them outright in order to earn resource bonuses
  • Capture The Flag: Classic “protect and capture” scenarios


You are part of a team. Rally your comrades to devise a battle plan and assign roles according to your individual strengths and skills. Choose a vehicle from your roster according to your role, then move out and engage the enemy factions. Scout, rush in like a berserker, exploit flanks and weaknesses, run block as a sniper or find your own way to support your teammates to help lead them to victory.

  • Team-based, Goal-oriented Matches: Throw yourself into epic battles, bumper to bumper with other vehicles, to vanquish players across town, or across the world
  • Counterstrike-style Matches: Destroying enemy vehicles removes you from the match, but when destroyed, you need not wait for the match to end. If you want to continue playing simply select another vehicle from your roster jump straight into another skirmish
Tiger by Daniel Kim
Tiger by Daniel Kim

MotorGun will engage players in action-packed vehicular brawls with equal parts shooting and mêlée combat. The frenetic high-octane multiplayer battles take place across a range of diverse tactical environments. From the open desert terrain to a burned-out abandoned city, each location will be designed and built to enhance game play, from all-out combat to team-based strategic assaults.

Ingame - Prototype screenshot
Ingame - Prototype screenshot

So by now you know that we’ve got a great Team primed and ready to create a adrenaline filled vehicle combat experience. 

Put simply: We need you.

We need the fan base that we know is out there to rise to the challenge and support this campaign financially in order to bring MotorGun to life. But more than that, we want our backers to become actively involved in the development of the game from the start:

  • Have your say by joining the discussions on our online forums
  • Contribute your own design ideas and suggestions
  • Give feedback on new content and features to the development team
  • Participate in live online Q&A sessions with the team
  • Vote on key creative decisions with the community


This is an incredible opportunity to not only help us get the opportunity to develop the game we want to make, but to get directly involved and help make the game you want to play.

You can share your thoughts and ideas about the game on our community forums at http://www.pixelbionic.com

Join us on Facebook at http://www.facebook.com/MotorGun, follow @Motorgungame on Twitter and help spread the word!

So get the arc welder out, fire up your blowtorch and let’s make an amazing game together!

We need to raise $650,000 to fund our experienced team and do this right. To build the game we all want from the ground up we will be creating three classes of vehicles and all their weapons, armor and upgrades, entirely original post-apocalyptic environments, as well as implementing the game play modes, vehicle physics, visual effects and online match-making. We also intend to create top-quality sound design and music. From the beginning, we’ve structured the project with a flexible budget and scope in mind, so if we reach our initial funding target, we have a list of great content and features waiting in the wings which we can add into the mix through a series of Stretch Goals.

Any additional funds we raise beyond the initial $650K will go towards implementing Stretch Goals. This will enable us to build extra in-game content such as single player campaigns, new environments, vehicles, weapons and upgrades available at launch, as well as additional play modes and functionality. Because we want MotorGun to be a truly community-focused collaborative project, we are also engaging with our campaign supporters to ensure that any additional Stretch Goals are representative of their wishes.

"Highways" - concept by Maxx Kaufman
"Highways" - concept by Maxx Kaufman

Stretch Goal Road Map

Rewards - chart breakdown 

REWARDS

More exciting announcements to come! Please check back regularly during the campaign… Thanks for looking at the campaign.





Risks and challenges Learn about accountability on Kickstarter

We are aiming for nothing less than a AAA game experience. The only variable is the scope of the initial game release, which depends on the funding level reached. Nonetheless, even with our very limited self-funding we have been able to do a lot of work which is why we can show you more than just concept art. We have an extensive multiplayer test bed. So, we are confident that even with limited means we will be able to deliver an amazing experience.

FAQ

  • No, absolutely not. MotorGun is pay once, play forever. Buy the game once and play for free.

    Last updated:
766
Backers
$63,120
pledged of $650,000 goal
  • Pledge $5 or more
    You selected

    11 backers

    THANK YOU ============================= Thank you for your pledge! Everyone at Pixelbionic loves you! Every backer for this level or more will receive a KICKSTARTER BACKER BADGE on the MotorGun forums. You are invited to visit our forums where you get a place to speculate about the game, offer suggestions, and interact with the development team.

    Estimated delivery:
  • Pledge $20 or more
    You selected

    393 backers Limited (4607 left of 5000)

    FAST SCOUT ============================= DRM free digital downloadable copy of MotorGun PC and MAC OSX. This low price only available for those who are the first to help fund. You'll also receive the digital enhanced game manual.

    Estimated delivery:
  • Pledge $25 or more
    You selected

    7 backers

    SCOUT ============================= DRM free digital downloadable copy of MotorGun for PC and MAC OSX. You'll also receive the digital enhanced game manual.

    Estimated delivery:
  • Pledge $35 or more
    You selected

    154 backers Limited (846 left of 1000)

    FAST HEAVY SCOUT ============================= BETA ACCESS ============================= DRM free digital downloadable copy of MotorGun for PC and MAC OSX. You'll also receive the digital enhanced game manual, and a DRM free copy of the game soundtrack in MP3 format. This tier also grants access to the game at Beta.

    Estimated delivery:
  • Pledge $40 or more
    You selected

    19 backers

    HEAVY SCOUT ============================= BETA ACCESS ============================= DRM free digital downloadable copy of MotorGun for PC and MAC OSX. You'll also receive the digital enhanced game manual, and a DRM free copy of the game soundtrack in MP3 format. This tier also grants access to the game at Beta.

    Estimated delivery:
  • Pledge $65 or more
    You selected

    50 backers Limited (450 left of 500)

    FAST ATTACKER ============================= BETA ACCESS ============================= DRM free digital downloadable copy of MotorGun for PC and MAC OSX. You'll also receive the digital enhanced game manual, a DRM free copy of the game soundtrack in MP3 format and a PDF of the fantastic concept art book, Plus you get the Attacker, which is a backer exclusive car for you to show off to your friends. This tier also grants access to the game at Beta.

    Estimated delivery:
  • Pledge $70 or more
    You selected

    1 backer

    ATTACKER ============================= BETA ACCESS ============================= DRM free digital downloadable copy of MotorGun for PC and MAC OSX. You'll also receive the digital enhanced game manual, a DRM free copy of the game soundtrack in MP3 format and a PDF of the fantastic concept art book, Plus you get the Attacker, which is a backer exclusive car for you to show off to your friends. This tier also grants access to the game at Beta.

    Estimated delivery:
  • Pledge $90 or more
    You selected

    22 backers

    DIGITAL MARAUDER ============================= ALPHA ACCESS ============================= This is the digital version of the $100 tier and includes digital versions of all the $100 tier items without the pesky shipping fees and wasteful cardboard! ============================= Includes digital versions of the following: 2 copies of the game, the game soundtrack, the PDF of the art book and a PDF of the comic and 2 bonus cars, the Attacker and the Marauder. ============================= This tier gives you special access to the game at alpha so you can help us playtest and tune the game for final release.

    Estimated delivery:
  • Pledge $100 or more
    You selected

    49 backers

    MARAUDER ============================= ALPHA ACCESS ============================= This is the ultimate collectors box version of MotorGun and includes the following: A MotorGun CD in all its physical splendor, a physical soundtrack CD, the hardbound concept art book and a wonderful printed MotorGun comic book. In addition, this tier includes digital versions of all of the above and 2 bonus cars, the Attacker and the Marauder. Also, you get one extra DRM free digital download of the game in addition to the boxed copy! This tier gives you special access to the game at alpha so you can help us playtest and tune the game for final release.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $150 or more
    You selected

    17 backers

    THE HEAVY MARAUDER ============================= ALPHA ACCESS ============================= The MARAUDER version of the collectors box comes with everything in the collectors box plus a snazzy backer only T-shirt, a color print of an original MotorGun concept drawing signed by the artist and 2 additional digital copies of the game (3 copies total). Oh yeah and the game box will be signed by the MotorGun dream team! This tier gives you special access to the game at alpha so you can help us playtest and tune the game for final release.

    Estimated delivery:
    Add $30 USD to ship outside the US
  • Pledge $450 or more
    You selected

    1 backer

    THE DIGITAL TIGER ============================= PRE ALPHA ACCESS ============================= This is the digital version of the $500 tier and includes digital versions of all the $500 tier items without the pesky shipping fees and wasteful cardboard! ============================= Includes digital versions of the following: 3 copies of the game, the game soundtrack, the PDF of the art book and a PDF of the comic and 3 bonus cars, the Attacker, the Marauder and the Tiger. You can design a logo to go in the game, and you get pre-alpha access, access to the designers forum and a credit in the game as a guest designer..

    Estimated delivery:
  • Pledge $500 or more
    You selected

    7 backers

    THE TIGER ============================= PRE-ALPHA ACCESS ============================= This is a one time chance to have your logo in the game. Everything in the $150 tier plus you can give us any logo and we'll include your logo in the default set of stickers that can be applied to any car in the custom shop. In addition you get special access to the game at pre-alpha, which is a fancy way of saying that you can play the game with us as soon as the first battleground is built and the game is playable. Includes everything from all previous tiers including a physical box and 2 additional digital copies of the game. ============================= At this tier you become a guest designer and you have access to a special private designer forum where you can chat with members of the game's design team. Of course as a designer you will be credited in game as such!

    Estimated delivery:
    Add $30 USD to ship outside the US
  • Pledge $1,000 or more
    You selected

    11 backers Limited (89 left of 100)

    TYPHOON ============================= PRE-ALPHA ACCESS ============================= Everything in the $500 tier plus a total of 5 digital copies, a beautiful canvas printed copy of the MotorGun cover art, In addition you can name one of the car parts in the custom shop. Pick one part when you play the alpha version of the game and let us know what you want to name it. You can name it after you, your kid or even your dog. All the usual disclaimers apply here that we'd rather you not name it something trademarked or offensive. To show off your Tiger, you also get an incredible unpainted 1/18th scale maquette of the Tiger. ============================= At this tier you become one of the game designers and you have access to a special private designer forum where you can chat with members of the game's design team. Of course as a designer you will be credited in game as such!

    Estimated delivery:
  • Pledge $5,000 or more
    You selected

    2 backers Limited (23 left of 25)

    WARLORD ============================= PRE-ALPHA ACCESS ============================= Everything in the $1000 tier plus you can name one of the cars in the game. To make sure you have friends to play with you also get 10 digital copies of the game you can hand out and a custom render of the car you named printed on canvas and signed by Maxx himself. Also, we'll build you a fully painted 1/18th scale maquette of the Tiger.

    Estimated delivery:
  • Pledge $10,000 or more
    You selected

    1 backer Limited (9 left of 10)

    THE FACTION LEADER ============================= PRE-ALPHA ACCESS ============================= Everything in the $5000 tier plus you can design one of the cars in the game. Send a picture of your car, a sketch, or just get on the phone with our lead artist and describe your ideal car and we'll model it and include it in the first set of cars that the game ships with. This includes a full set of textures for the car so you can paint the car any crazy paint scheme you want! To make sure your friends get to see your awesome car you also get 20 digital copies of the game you can share and a custom render of your car printed on canvas signed by Maxx himself. Also as a revered high tier backer of the game you get a very rare ticket to our launch party and we'd love to hear from you so we'll give you our personal phone numbers so you can call us anytime you want to chat about the game.

    Estimated delivery:
Funding period

- (31 days)