This project's funding goal was not reached on December 16, 2012.
About this project
The protagonist of Monster Miner is 'Rickety Mortis' a powerful rogue magician on a mission to stop the forces of good from taking over the entire universe. It will be up to you to guide Rickety through unique worlds where you can mine materials, level up your dark magical skills, and fight a wide variety of marauding minions and their zealot overlords.
A truly multi-platform platformer!
When Monster Miner is released it will be be available for devices, including Blackberry, Android, iPhone, Windows, Linux and OSX, allowing everyone to join in. As a platform role playing game Monster Miner (or MM for short) has been designed with fluid gyro-based controls (where supported) making fast based platform action a realisable goal for mobile devices. All pledge rewards that include a copy of the game will allow a single user to install one copy of the game on all their supported devices (PC, OSX & Linux versions being available to play from March 2013.)
MM has hundreds of items and spells, as well as a crafting and resource driven spell system. To master MM the player must learn to manage resources effectively, the rarer the resource, the more powerful the spell. Rickety has a vast array of powerful abilities and spells; mastering them all is essential to overcoming his enemies. MM also has a non-linear approach to its world, allowing players to return to a certain area and gather items required for their favorite spells.
The MM orchestral and electronic soundtrack been written and produced by our very own professional music composer and producer David Atkinson. Each piece of music has been composed specifically to enhance the themes portrayed in each level of the game.
Why we need the funding
At the moment we are not being paid for developing MM and all expenses are coming out of our own pocket; if we reached our Kickstarter goal we would be able to give all of our time, focus and passion to working on the game.
Reaching our stretch goals will permit us time to add lots of new content to the game including epic armour, unique trinkets, arcane artifacts, more spells and areas for you to explore including 'Frost Shard Shore' home of the Wendigos and Selkies, and 'The Eldritch forge' the steam powered home of the Forgotten Gods. We'd also like to have more enemies including lots of huge boss characters.
We'd also create more hub areas where you can trade in your items and buy new ones. We'll add lots of unique animations for things like spells, enemy attacks and deaths. If our project gets fully funded we will deliver a P-RPG that has great content, lots of variety, and a gaming style that will bridge the old with the new.
The super fun spell and inventory system
As you level up your character, combination spell slots will become unlocked. Every five levels your character will gain a new slot enabling them to combine several spells together to create a single combo spell. You will be able to stack up to three spells in total for each of the six spell slots. Spell combinations can be rearranged in their available slots, creating room for any new spell. The spell customization system adds lots of variety to the game and we feel this will make it a fun experience. See the artwork below for details on how the spell system works.
Monster Miner Lifetime Pass (Included with all copies of the game purchased on Kickstarter.)
As with many independent games companies we will be monetising the mobile and possibly desktop versions of Monster Miner through online transactions. For example a small fee will be charged for players wishing to purchase extra weapons, resources, spells, pets ect... As a special exclusive thank you to all people that have purchased a copy of the game during the project's time on Kickstarter we will be making available all Monster Miner content on the paid stores available for FREE for the lifetime of Monster Miner. Paid store content will be additional to the content detailed in the stretch goals, and will be released frequently throughout the year giving you new content to play with on a regular basis.
Risks and challenges
The only major pitfall that we can see, is that this is the first time we've all worked together as a team. Although this is true, we believe that we can achieve much more working together as a team than we ever could on our own. So to give you an idea of who we are and what we've done in the past here's a brief team biography.
Mike is Veniludi's Lead Designer, and the leader of the project. He has a degree in Computer game design and has also carried out post-graduate research into ubiquitous computing and HCI at Huddersfield University. He has over years of experience in the games industry and has worked on titles such as Colin McRae Rally for the Playstation Portable, Envizio Wheel Wizard for the PC, amongst other titles from large studios.
David is a talented music producer and an independent recording artist. He studied at Huddersfield University and has a degree in Music Technology and Popular Music. He has over a decade of experience of working in the music industry. David has become well known for his electronic music in the band Fractal Injection and also his solo project Timothy's Tinfoil Trouser Experiment. He is Veniludi's lead composer and composes orchestral scores and provides sound design for Veniludi's titles.
Simon is Veniludi's Lead Programmer. He has many years of experience as an independent developer. Simon is our coding guru and is an expert in getting Veniludi's games to run on every device under the sun.
We have all completed projects before as individuals, and we're all ready for any challenges that come our way.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)