Chess taken past the edges of our galaxy and tweaked into a 4-story fight for control over all the universe!
“In a universe once shrouded in chaos, decimated by war, there rose two empires. Each one led by a powerful leader, who could defend, expand, and sustain their worlds. Now these two great empires meet, each destined to rule the other. Who will win this epic battle? Who will become the supreme DOMINAR of the entire universe? This divine question can only be answered on the playing field, and so shall it be!”
DOMINAR is a new-‘SPACE AGE’- version of chess consisting of 2 opposing teams, each equipped with 6 pawns (Terrestrial Allies), 1 king (Solaris Prime), 1 rook (Mothership), and the possibility to acquire a queen (Reinforcements). The game is played over a series of 4 stacked boards, each 4 by 4 squares, connected by ‘WARPS’ or spaces that lead to one another. The object of the game, implied by its Sci-Fi back story, is to conquer the four quadrants of the universe. This is achieved by taking out the other side. We are looking to prototype our board and pieces, to further develop the games strategy, improve its overall design, and create true to life carbon copies, all boxed and ready for sale.
I am a huge scifi fan, and the simple yet classic backstory of DOMINAR is as scifi as it gets. Two great enemies, using alien allies, warps, and the resources from its first inhabited system to wage all out war! Why this is a situation that spock might even be baffled by! Below are some pictures strait from my CAD system, showing the actual design of DOMINAR.
Below is a simple diagram showing the boards side by side, how the warps interact, and piece placement.
Arrows: Warp Interaction
Stars: Where Reinforcements(Queen) comes into play
We used plates to alpha test the game strategy, and so far we’ve had a little too much fun! Going down to basics, you use your six Terrestrial Allies to protect your king, block warps, and attack the enemy. The Mother-Ship is a pure strategic piece used in trick or ‘stealth’ moves. Solaris Prime acts as a figure head, and if lost, your game ends. Reinforcement’s is a fun piece. You pull yours into play by moving one of your pieces onto the opponents ‘king’ spot, which will be marked by a star. All of this thrown together creates an increasingly difficult game, especially as the number of pieces in play decreases. Here's a few close-ups on your team!
Now I know this is all well and good, but your question is probably "WHERE IS MY MONEY GOING?" and your smart for asking that question. Here's how we figure it will divide.
10,000 to 20,000: Just prototyping alone. This is EXTREMELY important. If we learn any flaws from our prototype, such as space for the player’s hands to fit, then we have to go back and fix it. After that we’d create another prototype, search out problems, and do it all again.
5,000 to 10,000: Artwork. If we had the best product in the world and then sold it in a box animated with cartoons, we would not only be selling to the wrong crowd, but most likely make a lot of buyers mad. So we have candidates we are interviewing, evaluating, re-interviewing, and re-evaluating on Elance. Most are asking for hourly rates, which could (Not surprisingly) add up big time. Our fixed rate is 5,000, and we do this to attract the best artists. Our idea is to go somewhere between classic comics and Star Wars with the box art.
5,000 to 10,000: Boxing/Packaging. This is almost as important as the product itself. Due to DOMINARS dimensions (2’ by .5’); it will not fit in just any box. We have to have custom boxes made, which we thankfully can choose from a number of sources via the internet.
10,000: Shipping. Our rewards all have shipping costs; however none of them are very high. They aren’t meant to cover the entire shipping, just make it easier. On top of your amazing rewards, there are a number of gaming clubs, game review gurus, and others who we want to send the game to in order to spread awareness. I know this step has little to do with you guys, but it will help us out immensely in the long run.
All this adds up to roughly 50,000 dollars, give or take a few hundred bucks depending on the market. We understand that you want straightforwardness when you’re dealing with your money, so we are trying to accommodate. If there are any more questions about our budget requirements/goals, or just in general, feel free to contact me via email or kickstarter! Thanks, -GVT-
Risks and challenges
We have sent numerous applications to 3D printing companys for quotes on cost. We have received a few replies, but nothing official. What we want to do is either use one of our lined up companies, or just buy a 3D printer all together. I’ve worked with my local library to get grants for 3D printing, but nothing has come of that either. With your help we can finally push DOMINAR into its development and prototype stage. We truly believe this game is one of a kind, fully embodies the heart of sci fi, expounds upon chess, and deserves a place on shelves as well as in your game collection! Beyond the printing, we already have a boxing service and a few artists contacted and willing to be commisioned for full box art portraits. We hope that you're willing to help the DOMINAR Project, thanks for reading. GVT-Learn about accountability on Kickstarter
- (30 days)